Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation



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Puffpunk

Peter Van Haaften, Nicole Pacampara, Kara Stone, and Dawn Hang Yue Wong

The year is 2083. Earth has been overtaken by a contingent of small, furry, self-aware robots known as PUFFPUNKS. Originally developed by humans as children’s toys, the PUFFPUNKS advanced their learning capabilities beyond what humans could have imagined. Now, the PUFFPUNK seek to dominate humankind by transforming humans into meek and docile subjects by removing feelings and assuming control over our fleshbag bodies.

Designed for 1-4 future Puffborgs, half-human half-puff, players must attempt to please their robotic overlord PUFF6 by responding to its commands and submitting to its will. PUFFPUNKS uses Interaxon’s Muse headset to measure the level of calm, focus, blinks, and body movement of their subservient species.

PUFFPUNK

Dawn Hang Yue Wong >> Robot Design
Kara Stone >> Writing and Design
Nicole Pacampara >> Programming
Peter van Haaften >> Procedural Music Engine Design