Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by Adam
(32 results)

GRAND 2014

Wednesday May 14, 2014 – Friday May 16, 2014 ET
Ottawa, Canada
GRAND 2014, our fifth annual digital media conference, will take place May 14-16 in Ottawa.
GRAND 2014 will showcase a multi-disciplinary program of research and innovation from across Canada, spanning the broad spectrum of digital media. The conference will feature an opening reception showcasing Posters and Demos from university research labs at our 26 Canadian member universities, an exciting line-up of Plenary Speakers, Research Note presentations …


Gamification 2013

Wednesday October 2, 2013 09:00 AM – Friday October 4, 2013 05:00 PM ET
Stratford, Ontario
http://uwaterloo.ca/gamification/
University of Waterloo Stratford Campus, Stratford, Ontario, Canada October 2-4, 2013 Gamification 2013: Gameful Design, Research, and Applications is a new international and interdisciplinary conference with a focus on researchers and professionals in gamification. Gamification uses game design to make a system that primarily supports non-game tasks more fun, engaging, and motivating. We invite a wide variety of research and applications …


2013 International Conference on Social Media and Society

Saturday September 14, 2013 08:30 AM – Sunday September 15, 2013 04:00 PM AT
Halifax, Nova Scotia, Canada
http://socialmediaandsociety.com/
Building on the success of the 2012 Symposium on ”Measuring Influence on Social Media“, the objective of this 2-day conference is to bring together experts in social media and online social networks from the academic, business and public sectors, to share ideas on the best practices around how to study the impact of social media on our society. The conference will provide researchers …


Critical Hit in the Globe & Mail

Montreal lab developing video games about social impact

BENJAMIN SHINGLER
MONTREAL — The Canadian Press

Published Monday, Jul. 01 2013, 6:41 PM EDT

http://www.theglobeandmail.com/news/national/montreal-lab-developing-video-games-about-social-impact/article12911725/


CGSA 2013 TAG takes it to the edge

The theme of this year’s Canadian Game Studies Association conference was “Edges”. Situated during the annual Congress of the Humanities and Social Sciences, the theme seemed geographically appropriate given the location on Canada’s western edge in Victoria, B.C. a few kilometres from the Pacific ocean.
Our post -doc Jen Whitson presented her paper “The Core vs. Casual battle over metrics-driven design” which won the best conference paper, and award she shared with Carl Therrien of Universite …


Early game design document from SOCI 650A/4 Winter 2010

We brainstormed based on a ideas that we put on the board. This was from Lynn Hughes’ design portion of hers and Bart’s course Game Theory and Design. The original idea turned off a few people, but it lead to some interesting game projects that revolved around controlling area.
An original game design document, riffing off gerrymandering.