Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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The Games of MIXCADE

At A Distance, Terry Cavanagh
http://distractionware.com/atadistance/

Way, CoCo & Co
http://www.makeourway.com/

Swift*Stitch, Sophie Houlden
http://swiftstitch.sophiehoulden.com/

Forget-Me-Not, Nyarlu Labs
http://nyarlu.net/blog/videogames/forget-me-not/

Johann Sebastian Joust, Die Gute Fabrik
http://www.jsjoust.com/

Papo & Yo, Minority Inc.
http://www.weareminority.com/

Plus the triumphant return of
ARCADE ROYALE, Montreal’s indie games arcade cabinet
http://www.montrealindies.com/?p=261


Feb 5 – MIXCADE

MIXCADE – February 5th, 5-9 PM

As part of Concordia’s 2012 President’s Conference Series, “Experiencing the Media Mix: Anime, Manga, Video Games,” Concordia University’s Technoculture, Art and Games research centre (TAG), Lab Six and a Half, and Montreal’s Mount Royal Game Society have joined forces to announce MIXCADE, a showcase of the best in innovative, experimental, and cutting-edge independent games from both local and international creators.
Open to all and featuring a blend of screen-based and physical …


Feb 2 – PlayPR Presentation with Ron Wakkary

The First PlayPR Skype/Google Hangouts of 2012 will be by Ron Wakkary and Co at SFU in Vancouver.
If you are in Montréal, come to the TAG lab in the EV building at 1515 Ste. Catherine St Ouest. 10th floor, room 730 at 15hr (3pm) on Feb 2nd.
Title : The Delight and Inevitability of Everyday Design
In this presentation, Ron Wakkary will present an overview of the work we have been doing at the Everyday Design …


Transformative by Design? Unpacking Serious Games for Social Change

Konstantin Mitgutsch, PhD, Singapore-MIT GAMBIT Game Lab
Friday, January 27, 2012 10-11:30 AM, EV 6.735
Once upon a time games were mainly played for enjoyment and to engage players in social, physical and cultural activities. But in the last several years a new trend of designing serious games with “serious purposes” arose. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, oppression, teach about global problems, and …


Impromptu Game Jam

IGDA-Concordia in association with the TAG Research Centre is holding an impromptu Game Jam this weekend, November 26. Check out the Facebook Link for more info.
Here are the event details –
This event’s goal is to give you a taste of what game jam is!
The rules are very simple:
-21 seats,
-7 teams of three people,
-20 min to form teams.
-7 themes are created with ”The Video Game Name Generator”
-They are assigned to the teams.
-The teams have an hour …


Montreal Game Incubator: Deadline Extension

Just a brief note, the deadline for proposals has been extended to May 15. If you need the call for proposals document click here.