Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by forest
(13 results)

Passing the Torch: Introducing TAG’s New Director!

Hello TAGsters and TAGfriends,
As one school year wraps up, a change in management has taken place. On June 5th, 2017 at noon former TAG director Dr. Mia Consalvo initiated the now-traitional passing of the ceremonial TAG baseball cap on to a more than capable successor, Dr. Rilla Khaled.

The momentous event can be viewed here in all its glory.

Upon donning the sacred hat, Rilla gave a short speech in which she expressed her hopes for the …


Extra-Curricular Play #2 – A Fake Artist Goes to New York

Hello again and welcome, friends and well-wishers, to a second installment in the Extra-Curricular Play series where I will share some of the fun interactions that happen in TAG when we play games without it being explicitly tied to research. Beyond seeking to capture more of what happens around the lab for your reading pleasure, this article series emerges out of a desire to highlight that, as much as the folks around TAG love to work …


Another Year, Another Arcade 11? Naturally!

Last week, the 11th floor of Concordia’s EV Building played host to another installment in Arcade 11! Everyone’s favourite curated collection of games both wonderful and weird drew crowds to the space once again! With natural environment as its theme and a selection of virtual experiences that range from patrolling the daunting Wyoming wilderness to trying to navigating an absurdly chaotic kitchen, this year’s co-curators, Pippin Barr, Gina Hara, and Milin Li, made last year’s event …


Extra-Curricular Play #1: Pandemic Legacy

Welcome friends and well-wishers to the first in a series I call Extra-Curricular Play wherein I will share some of the fun interactions that happen in TAG when we play games without it being explicitly tied to research. Beyond seeking to capture more of what happens around the lab for your reading pleasure, this article series emerges out of a desire to highlight that, as much as the folks around TAG love to work with games and game-y objects in …


Thinking Green at Global Game Jam 2017

This 20th-22nd of January, TAG was proud to be one of the many sites for the 2017 iteration of Global Game Jam, the world’s largest game-making event. The theme this year was ‘Waves’, but on top of that our on-site jam organizers, Gina Hara and Lianne Decary-Chen, with the amazing collaboration of Concordia’s Sustainability Action Fund (SAF) added in an extra twist for our jammers – a local diversifier that challenged the game makers to relate their final …


LEVEL UP Presents: Unity Workshop!

Happy New Year!
Though it’s a bit of a late start for us, LEVEL UP is back and this time we’ve got a Unity workshop for all you lovely folks!

What:
This workshop is going to cover the fundamentals of making a 3D game in Unity, with no prior knowledge of game making or programming needed!  We will cover:

scene creation
character controllers
importing and using premade assets
object collision & interaction
scripted goals and win states

By the end you’ll have a simple …