So our new Replicator 2 3D printer has arrived! Why did we get it and what does it have to do with TAG? To be perfectly honest, we did not have anything specific in mind when we ordered the Makerbot. … Continued
designer sociology
Dishonored – Can systems have ethics?
Forgive me… it has been a few months since my last commentary on a game. Its not for lack of playing. Reflecting on my kids and Minecraft is still ongoing but now I have finished Dishonored. Two and a half … Continued
Down in the mines no one can hear you scream
It was on my list of GTP (games to play) and it took a yucky rainy weekend for me to finally cave and start playing minecraft. Of course I included my prime research subjects (my kids) in on the exercise … Continued
Early game design document from SOCI 650A/4 Winter 2010
We brainstormed based on a ideas that we put on the board. This was from Lynn Hughes’ design portion of hers and Bart’s course Game Theory and Design. The original idea turned off a few people, but it lead to … Continued
Another Journey – Third time’s a charm
Here’s the last of a three blog-entry triptych (I guess). Anyone following discussions of Journey will have picked up on Ian Bogost’s great review by now (we really do need to talk more about reviewing as a genre in game … Continued
Pondering the Force in SWtOR
I can now admit to having a two week obsession with the Star Wars MMO (SWtOR). It sort of reminds me of my MMO project days playing and working in EQ, WoW and LoTRO but I’m actually more nostalgic for … Continued
Journey on the Morality Train – A Rejoinder
… and then again. Almost as if in response to my previous post on designers’ desire to engineer moral behaviour in/with games I came across this http://journeystories.tumblr.com/. My own experience with Journey and a few of these player accounts on … Continued