Forgive me… it has been a few months since my last commentary on a game. Its not for lack of playing. Reflecting on my kids and Minecraft is still ongoing but now I have finished Dishonored. Two and a half … Continued
games and reviews
As you all probably know by now, TAG and the Department of Design and Computational Arts at Concordia will have the pleasure of receiving indie game designer Pippin Barr this summer. He’s our inaugural Visiting Game Designer and he’ll be … Continued
I am going to be on the radio tomorrow at 7:50 am and again between 5 and 6 pm on Saturday. I am talking about my board game Gets it Better: Poor, Ugly, Gay, Stupid, Sick.
You might remember that, a couple of weeks ago, TAG playtested Decode Global‘s Get Water! at one our our 5a7s. TAG and Hexagram have had the pleasure of hosting Decode Global at Concordia for some time now, and we’re very … Continued
Tuesday night, 400 people crowded into the SAT, complete with puffy parkas and layers of scarves, to take in the annual IGDA Montreal Showcase.14 dev teams were selected for the showcase, each with a 7 minute session to demo their … Continued
In 2011, the Ludic Voice Team, headed by Jason Camlot, created a game with the goal of exploring gesture and Victorian elocution practices. Articles in Wired and the Globe and Mail couldn’t quite agree on what the app made … Continued
So in case you haven’t heard the Wii U is in the lab(s). I don’t think I have been this underwhelmed by a console launch in a long time (well maybe the 3DS and PS Vita but I was never … Continued