Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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TAG Profiles: Jess Marcotte

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Jess Marcotte is a PhD candidate in Concordia’s INDI program, and one of TAG’s two student representatives.
What is your research focus here at Concordia?
I have an interest in intersectional feminist and queer game design practices. Those philosophies and ways of making are embedded in my practice and inform what I do. Specifically, I make physical physical/digital hybrid games – which may …


5a7 – HSH-Go! demo & talk

Nov 01, 2018

Posted by kalervo

This Thursday, November 1st, join us at TAG for a demo and talk from the creators of HSH-Go!, a digital installation produced in collaboration between studio Ludociels pour tous and illustration collective HSH Crew. HSH Go! is an accessible, local, collaborative multiplayer platform game. It presents a story set in the dark, where only closed eyes are visible. Players explore the world and reveal the larger environment by opening the eyes together through coordinated timing and teleportation.

About Ludociels …


5a7 – What We Do in the Shadows Movie Night

Oct 25, 2018

Posted by michaeliantorno

On Thursday October 25, we will be hosting a TAG Movie 5à7 featuring the spooooky Halloween film What We Do in the Shadows. Come take in a flick, chat with your TAG friends, and chow down on some free snacks!
Vampire housemates (Jemaine Clement, Taika Waititi, Jonathan Brugh) try to cope with the complexities of modern life and show a newly turned hipster (Cori Gonzalez-Macuer) some of the perks of being undead.

WHAT? Free screening of What We Do in …


GAMERella Game Jam 2018

Nov 10, 2018 - Nov 11, 2018

Posted by Gina

Mark November 10-11th in your calendars, because TAG’s GAMERella is happening again this year! This is our 5th year and as always, GAMERella is inviting self-identified women, gender non conforming game makers, people with different abilities as well as anyone who feels they haven’t had a chance to make a (video or board) game.
As always, there will be workshops, mentors, snacks and an amazing keynote speaker to make sure you are inspired, supported and safe!
SIGN UP …


Larissa Hjorth Talk – Careful surveillance & digital wayfaring

Oct 15, 2018

Posted by Gina

Careful surveillance & digital wayfaring: intergenerational & more-than-human locative media practices by Larissa Hjorth
In Kyoto, 86 year old Aiko took up Pokemon Go after her husband died. Each day she gets up enthusiastically, pulling on sneakers and hitting the streets in search of pokestops and friendly Pokémon players. In Tokyo, Hajime Ishikawa is a landscape architect who began self-tracking practice with his first GPS purchase in 2000. He has tracked all of his movements ever since. …


Black Room | HTMlles Vernissage & Exhibition @ TAG

Nov 02, 2018 - Nov 09, 2018

Posted by Gina

As part of the HTMlles Festival, TAG presents Black Room, a web-browser-based narrative game by Cassie McQuater.
In Black Room, you play as an insomniac on the verge of sleep, moving through shifting states of consciousness. Hallucinatory, pixelated visions of landscapes filled with characters from the games of your childhood appear as you click through fragile internet spaces. Often interrupted, you continually return to the Black Room, a meditation technique your mother taught you for falling …