Blog

The Play and Politics of Pokémon GO: A No-Go?

TAG’s third Shinposium invites you to come discuss Pokémon GO: from where it came, its politics, and where the futures of similar locative and AR games are heading.
On Friday, March 31, 2017, from 10:30am – 12:00pm, this Shinposium will build upon the critical lenses and interests of the first two Shinposiums on the genealogy of VR and locative media platforms, once again asking TAGsters to engage in playful and critical questions with regards …


Adventures in Algorithmic Culture mini-symposium – March 21 at Milieux

Due to a confluence of fortuitous events we declare a spontaneous mini-symposium/happening that I will call, “adventures in algorithmic culture” or “what happens when the machines want to play too?”.  This event features speakers Nicolas Nova, Ben Samuel, James Ryan and Jonathan Lessard in an all out tussle of research-creation, intellectual curiosity and edginess.
Drop everything and we’ll see you:
Tuesday, March 21, 2:00-5:00 PM
Milieux Institute for Arts, Culture and Technology
EV Building, Resource Room 11.705
Concordia University SGW, 1515 …


5a7 – Haptic games: research-creation with Vibropixels

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research.
PHD Candidate Ida Marie Toft is inviting Tagsters into the messy boiling cauldron of “Vibropixel” wizardry. The Vibropixels, developed by artist and PhD candidate Ian Hattwick, McGill University, are a modular wireless system of actuators developed for immersive multimodal art installations.

With a particular focus on the haptic senses, Magister Ida is currently working with the Vibropixels, making a game prototype and exploring possible games in …


BAD NEWS!

Experience Bad News!
-an ai-assisted immersive experience for one player, at TAG on Wednesday March 22nd.

Winner of the Audience Choice award at the 2016 IndieCade Festival, Bad News is an immersive experience whose story and setting is uniquely generated, for each performance, by a computer simulation.
Play session will be held from 1-5pm in TAG (EV 11.435), followed by a performance piece at 5:30pm.
https://pbs.twimg.com/media/C2-FXXkUkAAKm_C.jpg
MORE INFO

In the summer of 1979, a resident in a procedurally generated American small town has died alone at home, …


Extra-Curricular Play #1: Pandemic Legacy

Welcome friends and well-wishers to the first in a series I call Extra-Curricular Play wherein I will share some of the fun interactions that happen in TAG when we play games without it being explicitly tied to research. Beyond seeking to capture more of what happens around the lab for your reading pleasure, this article series emerges out of a desire to highlight that, as much as the folks around TAG love to work with games and game-y objects in …


Alexa Studies – On Ubiquitous Audio Agents

I ordered an Amazon Echo for the Milieux nerve centre. For a while I have been dancing around projects, presentations, and tinkerish writing on non-human and machine agencies in contexts of play and as fond as I am about thinking about video games, consumer robots and toys, this hype cycle around “intelligent personal assistants (IPAs)” like Alexa, Siri, and Cortana is intriguing. Right now, it’s a think-thing but I’d welcome projects that could push this …


Calendar
Facebook
Log In
© 2017 Technoculture, Art and Games