It’s with some shame that I have to admit that I had never played Minecraft before yesterday. There was this one time when someone showed me the game, but I never returned to it. Now that our very own mLab has launched their own server with all sorts of interesting mods and everyone around me [...]
Tag: games and reviews
For a while now I’ve been interested in games that include ethical dilemmas or moral choices for players to explore. I’ve written about my own play experiences, taught classes on the topic, and have started a research project exploring how a variety of players think about game choices. The research started informally at first with [...]
Blame it on the Halloween Steam sale or blame it on too much time doing administration. I had to play some games (we are talking Dark Souls here people… that’s how intense my admin life has become). Anyway I picked up Brothers: A Tale of Two Sons after Darren Wershler raved about it and reminded [...]
Forgive me… it has been a few months since my last commentary on a game. Its not for lack of playing. Reflecting on my kids and Minecraft is still ongoing but now I have finished Dishonored. Two and a half times. The first time I played it straight, the second time I went for low [...]
As you all probably know by now, TAG and the Department of Design and Computational Arts at Concordia will have the pleasure of receiving indie game designer Pippin Barr this summer. He’s our inaugural Visiting Game Designer and he’ll be here from May 1st to June 28th. Barr just released a set of games as [...]
I am going to be on the radio tomorrow at 7:50 am and again between 5 and 6 pm on Saturday. I am talking about my board game Gets it Better: Poor, Ugly, Gay, Stupid, Sick.
You might remember that, a couple of weeks ago, TAG playtested Decode Global‘s Get Water! at one our our 5a7s. TAG and Hexagram have had the pleasure of hosting Decode Global at Concordia for some time now, and we’re very happy to see how well Get Water! is doing. The project, for example, won the [...]