Tag: Uncategorized

JUNE 26TH 5A7 SYMPOSIUM – CRITICAL HIT PLAYTEST #3

Ever felt the desire to play a game where you get to lie down on a blanket to control the on-screen action? Have you longed for a game where the controller is designed to detect high-fives and fist-bumps? Fear not, dear reader; your days of desire bereft of satiation are numbered, because this week’s Critical Hit playtest […]

Welcome, Kitfox Games!

A wild Kitfox has appeared! As you might have read in the info for this week’s 5a7, TAG will soon be welcoming Kitfox Games as our Game Designers in Residence! We are ecstatic to have these talented game makers join us (whose first game, Shattered Planet, has quite a few of us TAGsters hooked – […]

JUNE 19TH 5A7 SYMPOSIUM – CRITICAL HIT PLAYTEST #2 AND KITFOX MEET’N’GREET

  The Critical Hit Jam Factory Playtests continue this week! Our exceedingly talented group of jammers are coming at us all with a new set of games that they’ve whipped together in a disturbingly short time frame. The inspiration for this week’s exciting jam theme: Designing a New Sensorium. This Thursday, June 19th, participants of the incubator […]

TAG Lab Welcomes Critical Hit!

If you stopped by the TAG lab this week, you might have been surprised to see all of the changes. We’ve moved everything around and brought in some new faces! That’s because this is the first week of Critical Hit: Jam Factory! The lab has been transformed into an awesome jam space. Sixteen participants will […]

JUNE 12TH 5A7 SYMPOSIUM – CRITICAL HIT PLAYTEST #1

  Critical Hit: not just something that happens when the random number generator in your favourite Japanese Role-Playing Game decides to grace you and your characters with a temporary (and often obscene) boost in your damage output. I’m here today to tell you about a different kind of Critical Hit; a kind that can only […]

Game History Annual Symposium – Montreal, June 27-28

Pleased to announce the upcoming Game History Annual Symposium to be held June 27 & 28, 2014 at Grande Bibliothèque, Montréal, 475, boulevard De Maisonneuve Est, Montréal, QC. The 2014 edition of the symposium features panels on the many communities and social practices that define the history of video games: the role of engineers, game […]

MAY 8 5A7 SYMPOSIUM – DAVID SIMON AND GAME CLASSIFICATION

Although we may never have been forced to deal with it ourselves, I’m certain that many of us have witnessed the utter desperation of those who form the perfect target audience for a game like Grand Theft Auto 5 but, due to classification laws and regulations, are too young to purchase it for themselves. So […]