Some problems just need to be wrestled.
Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver.
Stand on the shoulders of giants and the added height will increase the impact of your tackle."
Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art
Last month I presented at the Canadian Game Studies Association (CGSA) annual conference at the University of Calgary. This was my first time attending, so here are a few words here about the experience.
CGSA combines together the benefits of big and small conferences. It’s attached to Congress of the Humanities and Social Sciences, which is huge, consisting of dozens of association sub-conferences, hundreds of talks/panels/workshops, and thousands of attendees. But each of the sub-conferences functions … →
This is the continuation of our post from last week, in which we interviewed Paloma Dawkins: game designer, animator, and TAG’s superstar artist in residence.
In Part 2, Paloma talks about going to GDC (Game Developer’s Conference), writing graphic novels, and what she has planned for the future
GDC badge, artistically modified and photographed by Paloma. Borrowed from her Twitter: pic.twitter.com/KBjilbZMF6
Q. What did you see at GDC that was the one really amazing thing?
Every year I go … →
The Arcade Our Way project lasted a year and three months, and it wrapped up recently with shrieks and giggles! Girls originally in grade seven, now in grade eight, at The Linden School in Toronto, teamed up with Angelique Mannella and undergraduate students at Concordia University, and McGill University, to create the video game Ghost Hotel. Ghost Hotel is about a girl named Violet, a mortal who is compulsively late for her job at a … →
In this informal presentation and discussion, Felan Parker will be working through an idea that he can’t seem to get out of his head: that some games function as a kind of playable criticism, analogous to the essayistic mode of writing associated with film, literary, art, and game critics.
WHAT: Felan Parker on Games as playable riticism
WHEN: May 12th 2016, from 5PM to 7PM
WHERE: TAG, EV 11.435
We sat down for a chat with TAG’s superstar artist in residence, Paloma Dawkins. Paloma is a game designer, animator, and author of multiple graphic novels. She has done work for the likes of the National Film Board, Epic Meal-Time, and Deadmau5. This year, she’s been working on a new creation, Museum of Symmetry. Here’s what she had to say.
Q. What are you working on?
I’m working on a game right now called The Museum of … →
Tomorrow’s 5á7 will feature a presentation by scholar and game designer Lauren Burr, who we’ve brought in from Waterloo to tell us all about the development of her new aural locative game engine, the HATengine. HATengine represents a conceptual shift in locative gaming, where the user is encouraged to interact far more with their environment than their screen. The event will take place in the Resource Room and there will be wine & cheese served … →