17
Category: designer sociology
(737 results)

5a7 – Zombies, Vaults & Violence: Collective Memory and the Representation of Atomic Fears in Resident Evil & Fallout

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research.
Joining us this coming week is Ryan Scheiding, one of our PHD student from the Communications program.His project examines how videogames make use of pre-established discourses of the past in their remediation of historical narratives. It is broken into three distinct parts.
The first is a historiography of World War II in the Pacific theatre with a focus on the narratives of …


TAGiversaries

It’s the end of the term again and around this time I still get a weird jitter in my bones. Not because the summer is coming or because it’s exam period, but because during the first 3 years of my time at TAG the warm weather meant it was time to prepare for Critical Hit.
TAG has been around for awhile. We’ve been a research center long enough that what were once new faces coming into …


Some Kind of Wonder: The Work of VR

So I finally got to spend a good solid eight hours or so with the HTC Vive at home. My fieldnotes are flowing and that is a good thing and while I have not yet caught up on the literature and commentary on our current VR moment I thought I would sketch a few tension points, which may be old tension points, but they are good tension points. Low hanging fruit first.
1. The first thing …


LEVEL UP Presents: Blender Workshop!

What:
Through the intricacies of efficiently and perfectly modelling a teapot, this introductory course to Blender 3D software will cover the basics to 3D design to model anything from scratch, as well as a crash course on rendering and texturing our model.
When/Where:
The workshop will be taking place on Tuesday, April  25th from 6 PM – 8 PM in 11.425 at Concordia University (NB: We may change rooms depending on the size of the group).
Participants must bring:
– …


Data : Salon XXX – 13th April, 7PM @ Eastern Bloc

Eastern Bloc and TAG invites you to
Data : Salon, an arcade of experimental video games exploring the poetics of virtual environments.
Organized by Eastern Bloc, in partnership with the co-curators Roby Provost and Jules Deslandes as well as the research center Technoculture, Art and Games (TAG).
DATE: 13 April 2017, 19:00 – 22:00
LOCATION: Eastern Bloc: 7240 Clark St, Montreal

TRAIPSE (2017) is the first game by Alexandre Lemire. The participant plays a “chose your own adventure” game whose main character is …


5a7 – VR: Deep Performance Dwelling

TAG is proud to invite you for a series of 5à7s showcasing the ongoing research of its members and friends.
Joining us this Thursday is TeamMTL, an interdisciplinary student-driven collaboration between McGill and Concordia Universities designing and building a net-zero energy capable home with integrated and interactive media. They are visiting TAG, to showcase a VR digital walkthrough of their Deep Performance Dwelling project.
TeamMTL aims to create a solution to sustainable dense urban living by creating an affordable, adaptable and culturally conscious …


5a7 – The Game Clinic: The PLAYground for E-health

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research.
Joining us this coming week is Najmeh Khalili-Mahani, a graduate of Mel-Hoppenheim School of Cinema, and a biomedical engineer and Neuroscientist. She has recently joined TAG, to explore the question of Games and Health from a phenomenological and psychopharmacological perspective.
Computer games are potents psychophysiological stimuli, she posits. We know this because for years, health researchers have been trying to assess their …


The Play and Politics of Pokémon GO: A No-Go?

TAG’s third Shinposium invites you to come discuss Pokémon GO: from where it came, its politics, and where the futures of similar locative and AR games are heading.
On Friday, March 31, 2017, from 10:30am – 12:00pm, this Shinposium will build upon the critical lenses and interests of the first two Shinposiums on the genealogy of VR and locative media platforms, once again asking TAGsters to engage in playful and critical questions with regards …


LET’S TALK GAMING! – REPRESENTATION IN VIDEO GAMES (April 12)

Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games.
Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation.  The session will end with light refreshments, networking opportunities, and game testing.
Speakers*

Only Human: Why Games Need to Stop the Othering of POC as Exotic
Tanya DePass, …


Guest speaker Adriana de Souza e Silva on “Mobile Culture in Brazil”

Based on a decade of empirical research in Brazil, de Souza e Silva presents how mobile media artists, game developers and resource constrained communities creatively appropriate cell phones and location-based technologies to ultimately re-create space and social interaction.
Friday, March 31 at 3 PM
Milieux Institute for Arts, Culture and Technology
EV Building, Resource Room 11.705
Concordia University SGW, 1515 Sainte-Catherine St. W.

This talk is sponsored by TAG Research Centre and the SSHRC IG project: Greening Narrative: Locative Media, …


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