Many people groups still feel intimidated by the gaming scene and find it difficult to participate in events like game jams. In 2013, GAMERella was conceived at the Montreal based TAG Lab to welcome people who are often marginalized in game-related spaces, and to prove that game jams are the safest, most exciting environments for creating small, innovative games in a short period of time. Everyone, including first-time game makers, is experimenting, learning, and sharing skills with others. We believe that GAMERella is a place to improve a skill, try risky and unconventional game design ideas, meet other developers, and above all, have fun.
Through GAMERella, TAG aims to encourage underrepresented people and first-time game jammers to join in on the excitement, and to celebrate diversity in the videogame community.
GINA HARA is a nerdy filmmaker and artist. She is the co-founder of GAMERella and the Montreal chapter of Geek Girl Brunch. Check out some of her short films and her Minecraft webseries on Youtube.
ALEX ZANDRA has been a game designer, writer and artist for the past 20 years. Having returned to independent work after years at a large studio, she now creates prototypes and games, streams speedruns and game analysis, draws adorable things, and—due to a strange series of events—now writes and illustrates light novels. She also organizes the Giant Bomb community game jam and is currently developing One Last Cup, a cyberpunk coffee shop conversation game.
Liane Décary-Chen is pursuing an undergraduate double-major in Computation Arts and Computer Science at Concordia. Throughout 2015, she was involved in a number of Concordia-based research efforts, investigating concepts in female leadership through game design for Decode Global’s Arcade Our Way project and assisting in wearable technology research for XS Labs. Her interests are focused within community initiatives and exploring feminism and other social issues through the lens of interactive media. Accordingly, she currently serves on the FASA executive board and as a research assistant at the Concordia Lab in Interactive Documentary.