Workshops

The organizers of GAMERella wish to help any doubtful participants discover their hidden game-making talents. As a result, we present you with five workshops done in collaboration with TAG involving the use of free or almost-free software, to be held at Concordia University (with the exception of the first workshop) in preparation for the event. The material in these workshops covers game design, game art, and other jamming skills. Scroll down to see details about the workshops.

SIGN UP FOR WORKSHOPS BELOW!

Game Design 101

Game Design 101
October 24th, 6-8pm

NO EXPERIENCE NEEDED. Jams can be intense and intimidating, but there are ways to make it easier, more efficient, and make a better game! Plan ahead to make the most of your jam with these tips and tricks on scoping, production processes, and game design from a veteran developer. Bring your notebook and questions.

Facilitator: Tanya Short (Creative Director of Kitfox Games and Pixelles Coordinator)
Location: Milieux Atelier @ Concordia – EV 11.425

Pixelart

Pixelart
October 26th, 6-8pm
Come and make your own pixelart character. This is an introductory workshop with simple tutorials about pixelart character design, animations, etc.
Please bring a laptop with Aseprite (mac, pc, linux ; Free if you compile it or 14.99$).

Facilitator: Dorian SRed (No_Cvt co-founder, pixelartist, game designer, sound designer)
Location:Milieux Atelier @ Concordia – EV 11.425

Construct2

Construct2
October 27th, 6-8pm

Construct 2 is a software designed to create 2D games. In this workshop we’ll go over the fundamentals of how to use it to make your own games! Construct 2 is a great game engine to start with since it’s a visual based editor, which means there’s no scripting required and it will do a lot of the programming for you with built-in behaviours. After this workshop, you’ll all be set to make your first game and keep learning Construct 2 with the basics behind you.
Bring a laptop with the latest version of Construct2 (PC Only, sorry!). The workshop is compatible with the free version.

Facilitator:Alicia Fortier (Game Designer at Ubisoft) 
Location:Milieux Atelier @ Concordia – EV 11.425

Twine

Twine
October 30th, 6-8pm

In this workshop you will explore the possibilities of interactive fiction by writing multi-linear stories and choose-your-own-adventure games in Twine. Come learn the program and experiment with writing your own interactive stories, poetry, and adventures.

Please bring a computer with a web browser and Twine installed!

 

Facilitator: Squinky (Writer, Programmer, Musician, Artist)
Location:Milieux Atelier @ Concordia – EV 11.425

Makey-Makey

Makey-Makey
November 1st, 6-8pm

Turn everyday household items into buttons and touchpads with Makey Makey! It’s a simple and accessible tool for beginners ideal for both quick prototyping and long-term projects. Software and drivers will be sent in advance of the workshop, so be sure to sign up!

Please bring your laptop computer with required software and drivers installed!

Facilitator:Ana Tavera Mendoza (BFA Computation Arts)
Location:Milieux Atelier @ Concordia – EV 11.425