Games

Cloudkeeper

By: Kailin Zhu, Titouan Millet, Tobias Wehrum, and Peter Van Haaften

A generative cloud-creature experience.

Magical creatures have escaped into the heavens, and the player must sift through layers of clouds to bring them back towards the earth. Using a set of five crystal controllers, the player wanders through a generative audio/visual cloud world to catch these lost mythical beings, and return them to their home.

Titouan Millet – Programming and generative visuals.
Kailin Zhu – Craft and illustration.
Tobias Wehrum – Programming, electronics, and generative creature engine.
Peter van Haaften – Generative music and sound engine.

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