In Tune is a game that deals with bodies, their interactions, and giving/withholding consent. Players are asked to negotiate and communicate their own physical boundaries with a partner using skin-to-skin contact as the main controller of the game.
Its goal is to develop players’ skills to navigate consent and physical interactions while hopefully provoking thought about how daily interactions with people and the space around them also involves similarly complicated negotiations. It is also looking to have players examine their own comfort levels and see how thoughtful communication has the potential to shift those levels.
In Tune has connected players at showcases at Salon Ludique 2: Frequencies (2014), Montreal Joue (2015), CGSA (2015), The History of Gender in Games Conference (2015), the IndieCade Showcase @ E3 (2015), IndieCade Night Games (2015), IndieCade East Night Games (2016), and the Come Out and Play Festival (2016).