As you might well know, this site goes through periods of activity and inactivity as my attention is focused elsewhere.
If you’re curious about where I’ve been writing lately, you can take a look at the Critical Hit website. I co-directed the program this summer, which I think is a nice trajectory. I participated in Critical Hit 2013, helped to run the program for 2014, and this year was one of the three co-directors for it. Pretty neat!
Anyhow, you should now expect a period of activity as I try to make a habit of writing about my work and specifically, the design work that I am doing for my PhD with my primary supervisor, Dr. Rilla Khaled. Yes, I’ve just started a PhD to become a Doctor of Video Games! I thought that this would be a good home for writing about that.
You might also be interested in checking out what kind of feedback my games over at Tweed Couch have been getting – check that out here!
Here’s some exciting news reposted from over on the Matrix supplement:
Matrix Magazine is now accepting game reviews!
We are looking for reviews to post in the Matrix Magazine online supplement as well as for our print version. As of now, Matrix will be printing two game reviews per issue as well as putting a number up online. There is a small honorarium for the reviews that are selected for print.
Your reviews should be:
+ About 500 words long.
+ Canadian and Indie games (smaller developpers) are preferred, but send us what you’re interested in.
+ Accessible to a non-expert audience.
Contact Jessica Rose Marcotte (@jekagames / jess[dot]ro[dot]marcotte[at]gmail[dot]com with your questions and your reviews.
Just so you know, for the summer, I’ve mostly migrated over to criticalhitmontreal.ca, where I am doing most of the blogging. In particular, you should check out my interviews with the participants!
Since the last time I wrote, I both got married and defended my Master’s thesis within four days this May. That was exciting! I also started a Patreon, and if you like my writing and my games, then I would love it if you went on over and checked it out. Recently, I was given advice that I should probably a bit more “braggy” about what I’ve done for it. I guess maybe I’ll try and add some sort of optional section that is basically my CV!
You can expect me to be back to my regularly-scheduled games’ talk fairly soon, as I’m creating an interactive fiction game about the associative qualities of memories in the house I grew up in.