Here are some of the games that I’ve made with some context for them.
Global Game Jam 2013: “Legacy,” for GGJ2013. I was a part of a team of five that included Charlotte, who I would go on to make “Assembling Rosie” with!
Pixelles Incubator 2013: “Diver Quest”, the first game I made all by my lonesome. I’m glad that it exists but it also shows me how much I’ve learned in a very short period of time.
Spring 2013: “Nitrogen Narcosis”! It’s a game with user-enforced rules that you are supposed to actually, in real life, wear Scuba Diving gear to play. The internet (Kongregate users) hates it, but it was very well-received in the context of its creation, which was for Pippin Barr’s Curious Games Studio. It was a games’ course about making games that “tease rather than please” and other quite interesting criteria about what games can be like when we’re not just looking to give the player instant gratification.
GAMERella 2013: “Eat Dirt!” with Nick Kornek and Jana Sloan van Geest! You can download it on the TAG site.
December 2013 DTGMA: “A Fistful of Wizards” with Jana Sloan van Geest and Nick Kornek.
Global Game Jam 2014: “FishSport: A Sport for Fish” with Jana Sloan van Geest, Nick Kornek, with music from my brother Michael Marcotte.
Critical Hit Prejam 2014: solo game called Apple Rumble featuring mutant apples duking it out in a refrigerator, which I have just put up online on itch.io.
GAMERella 2014: Allison Cole and I adopted Myriam Obin, a first-time gamemaker and jammer (and award-winning animator!) with whom we made “Seventy-Eight,” a game about deliberately being mediocre to please a system. The title is a reference to pay imbalances across genders. You can play it here. This game marks a big first for me: although I’ve programmed games for myself, this is the first time that I was the lead programmer in a team.
Fall 2015 classwork: I made three game prototypes: Cultural Ambassadors (a failed game about defamiliarizing the act of shooting), Rita Hayworth Isn’t In This Game (a Brechtian retelling of the end of The Shawshank Redemption), and Lone Wolf Commando Assault (a game about subverting genre expectations in the design of digital spaces).
Christmas 2015: “The Real Magical Girls of Collingwood”, a Fiasco playset that you can download here Real_Magical_Girls_of_Collingwood. It was a Christmas present for our friend Allison Cole.
Global Game Jam 2016: “Most Sincere Greetings, Esteemed One” – I teamed up with Dietrich Squinkifer, an awesome game designer and friend, and we quickly settled on a performative game about the rituals of greeting called, “Most Sincere Greetings, Esteemed One.” You can watch a gameplay video , or play an adapted version without all the props in your browser.
Winter 2016 classwork: I made two game prototypes. Earth Twin (a game about chatting with your doppelganger from Kepler) and ONE MONTH IN THE LIFE (a game about what it was like in the month leading up to my partner leaving for RCMP training and how cats are oblivious to human drama).
Summer 2016: DRIFT, a week-long creative workshop about Woyzeck, a play about a man who is hired by a doctor to eat only peas and who is going mad as a result. Our session (which was one of many) took place simultaneously in London and Montreal. I participated in Montreal, where our creative output was around eight distinct projects related to one another and working from the same source material. In particular, I spent a lot of time making a mod of Operation (the board game) in collaboration with (well, everyone there but in particular) Tony Higuchi.
GAMERella 2016: Dietrich Squinkifer, Sarah Fay Girard and I teamed up to make a game called “OPPRESSION OLYMPICS 2K16“…which is almost exactly what it sounds like. It’s a multiplayer game, so grab some friends/enemies/bystanders/etc.
Fall 2016 Classwork: For my Player Studies class, I designed a game for my spouse which you can join in on here called “The Riddle Promenade.” It’s a Riddle Photography game.
Spring 2017: I made a game in a suitcase with Dietrich Squinkifer called The Truly Terrific Travelling Troubleshooter.
April 2017: I made this little plant-themed poetry toy using Kate Compton’s Tracery library during the week-long ZU-TAG Workshop – check it out here.
Fall 2017: I made a game called #nofilter during GAMERella along with Dietrich Squinkifer, Serena Fisher, and Diana Lazzaro.
In November 2017, I released a digital edition of The Truly Terrific Traveling Troubleshooter.
In December 2017, I released a nanolarp called This Just In!
Global Game Jam 2018: I made a game with queer, trans themes with Dietrich Squinkifer called transgalactica: A Tune Your Own Adventure
I am also currently working on a d20-based narrative and role playing game based on the structure of a community radio show episode. It is a collaboration with Michael J. Marcotte, tentatively titled “ICOSAHEDRAL: A Game of Twenty-Sided Stories” and currently in early playtesting. I am also currently looking for playtesters for a nanolarp called “Queer Sleepover Witching Hour“.
Some of my incomplete prototypes include a board game called “Pravda” about the Russian Olympics, the “Magical Girl Olympics” game, and “Last”, a sound toy/conversation toy about relationships.