Nov 02, 2018 - Nov 09, 2018
As part of the HTMlles Festival, TAG presents Black Room, a web-browser-based narrative game by Cassie McQuater.
In Black Room, you play as an insomniac on the verge of sleep, moving through shifting states of consciousness. Hallucinatory, pixelated visions of landscapes filled with characters from the games of your childhood appear as you click through fragile internet spaces. Often interrupted, you continually return to the Black Room, a meditation technique your mother taught you for falling asleep, visualizing black flowers in a black vase on a black table in the center of a black room.
Conceived as a feminist dungeon crawler, this game features a majority female cast of video game sprites from the 1970s-current day. This work seeks to bring these characters together to form new narratives: Chun Li reposes in a desert oasis filled with flamingos; Catwoman cartwheels across the nighttime beaches of Coney Island; Jennifer Simpson, the lead character from Clock Tower, runs endlessly through the brightly pixelated fantasy landscapes of the Oregon Trail.
After the vernissage, Black Room will on display from November 5 to 9th in the Milieux Nerve Centre (EV11.455)
Facebook event: https://www.facebook.com/events/229037954633028/
Discover the rest of the programming here: https://htmlles.net
WHEN? Friday, November 2nd – 4-5pm
WHERE? Resource Centre (EV 11.705)
This event is presented as part of the HTMlles Festival, a feminist festival in media arts and digital culture produced by Studio XX.
Nov 10, 2018 - Nov 11, 2018
Mark November 10-11th in your calendars, because TAG’s GAMERella is happening again this year! This is our 5th year and as always, GAMERella is inviting self-identified women, gender non conforming game makers, people with different abilities as well as anyone who feels they haven’t had a chance to make a (video or board) game.
As always, there will be workshops, mentors, snacks and an amazing keynote speaker to make sure you are inspired, supported and safe!
SIGN UP AT https://gamerella2018.eventbrite.ca
This year’s theme is CONTINUE
The organizers of GAMERella wish to help any doubtful participants discover their hidden game-making talents. As a result, TAG, has created five workshops involving the use of free or almost-free software, to be held at Concordia University in preparation for the event. The material in these workshops cover jam tips, game making and visual art.
Dates, more info and sign-up coming soon here.
WHEN IS THE JAM?
November 10th – 11th
Begins at 9:30am Saturday, ends at 7pm Sunday
It’s a go-home-and-sleep jam, because your health is more important than anything. Bring cozy clothes, blankets and pillows that will keep you warm. Coffee & food are on us!
WHERE IS THE JAM?
Concordia University, Engineering and Visual Arts Building
1515 Ste Catherine St. W.,
EV 11.725 Lounge
Not in Montreal? Worry not! Jam anywhere and connect to us online through our live Twitch channel.
You can also watch our workshops and submit your game online at the end of the jam.
GAMERella is organized with you in mind. When you fill out the sign-up sheet, you will have the chance to let us know about any worries, concerns, needs you have. We are able to provide child care, special meals, equipment, etc. We will do our best to make sure you are able to attend them jam and nothing stands in your way of making your game.
To read about our values and tips for maintaining a safe and inclusive jam environment, please check out our policies here.
- Unlimited hot chocolate, coffee, tea!
- Power and internet access
- 3D printer, prototyping equipment, wearable tech for those physical game makers
- Chairs and desks (more important than you would think)
- Mentors from the gaming industry for informed feedback
- Pre-jam workshops