Directors

Associate Director
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Rilla Khaled

Director

Rilla Khaled is an associate professor at the Institute of Digital Games at the University of Malta. Her research focuses on the design of learning and persuasive games, the interactions between games and culture, and the practices involved in new forms of game design. She was the lead designer for the award-winning learning game Village Voices, developed as part of the EU FP7 SIREN project on games and conflict resolution. She is also the lead designer for the learning game Words Matter, targeted towards dyslexic players and supported by the EU FP7-funded ILearnRW project.
Core to Rilla’s interests are examinations of the impact of game design intervention projects on project stakeholders, which she has examined both in large-scale research projects as well as community outreach projects. In weaving impact directly into the game design process, her current focus is on reflective game design, a new alternative design agenda that embraces the tackling of ambiguous subject matter, empowers the perspectives of players, and weaves together learning games and experimental games.

Projects

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Pippin Barr

Associate Director

Pippin Barr is a videogame maker and critic who works and teaches in the Department of Design and Computation Arts at Concordia University in Montréal. His games address everything from airplane safety instructions to contemporary art and his diverse collaborations include performance artist Marina Abramovic and the International Federation for Human Rights (FIDH). Pippin has a Ph.D. in Computer Science from Victoria University of Wellington in New Zealand and has taught game design at institutions including the IT University of Copenhagen and the University of Malta.

Projects

Staff

Creative Director & Coordinator
Info Liaison (PhD Humanities)
Web Coordinator
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Gina Hara

Creative Director & Coordinator

Gina Hara was born in Budapest, Hungary. She is an artist, filmmaker who has experience working with cross-disciplinary teams in leading art & technology labs in both Europe and Canada. She holds an MA in intermedia, an MFA in film production and had worked in different media with regard to film, video, new media, gaming and design. Gina’s research focuses on the experimental aspects and transmedial contexts of the moving image, South-Korean cinema, geek subculture and games. http://ginaharaszti.com

You can find her on twitter @ginaharaszti.

Projects

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Kalervo Sinervo

Info Liaison (PhD Humanities)

Kalervo A. Sinervo completed his MA in English literature at Concordia in Spring of 2012 and is currently a PhD Candidate in the Humanities program at the university’s Centre for Interdisciplinary Studies in Society and Culture, where he explores questions relating to digital materiality, media theory, and the intellectual property & political economy of transmedia. In addition to media theory, he is interested in comics, games, and the general debris of pop culture. His dissertation uses Batman and Gotham City to examine how the tactics of transmedia play out in videogame spaces. Kalervo’s work on videogames and comics has been published in multiple venues including First Person ScholarWidescreen Journal, and the U Texas Press volume Make Ours Marvel.

As TAG Info Liaison, Kalervo’s role is to connect people to the answers they need and the people who can help them with their projects and challenges. 
To contact him, please send an email to kalervo.sinervo@concordia.ca or find him @kalervideo.

@kalervideo

Executive Board

TAG co-founder, Studio Arts
Department of Communications
Milieux Institute Director, Dept of Sociology and Anthropology
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Lynn Hughes

TAG co-founder, Studio Arts

Lynn Hughes is a digital media researcher, artist and teacher who holds the Chair of Interaction Design and Games innovation at Concordia University. She was instrumental in the founding and financing of the Hexagram Institute for Media Art and Technology which is the largest new media hub in Canada. In 2008 she co-founded the Technoculture, Art and Games (TAG) research group (now a formal Research Centre). Lynn’s production currently focuses on the design of full body, sensor based games. In 2012 she curated (with Heather Kelley and Cindy Poremba) a major, fully playable exhibition on game culture at the Gaîté lyrique in Paris. Joue le jeu / Play Along set out to position game culture as absolutely central to contemporary Culture -as the broad, diversified, exceedingly dynamic and evolving cultural field it is becoming.

Selected Projects:
Joue le jeu exhibition
Propinquity
Cubid

Projects

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Mia Consalvo

Department of Communications

Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the co-author of Players and their Pets, co-editor of Sports Videogames and author of Cheating: Gaining Advantage in Videogames. She has most recently completed the book Atari to Zelda: Japan’s Videogames in Global Context, about Japan’s influence on the videogame industry and game culture.

Mia runs the mLab, a space dedicated to developing innovative methods for studying games and game players. She’s a member of the Centre for Technoculture, Art & Games (TAG), she has presented her work at professional as well as academic conferences including regular presentations at the Game Developers Conference. She is the Past President of the Digital Games Research Association, and has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.

Projects

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Bart Simon

Milieux Institute Director, Dept of Sociology and Anthropology

BART SIMON is the current director of Milieux and Associate Professor in the Department of Sociology and Anthropology. His areas of expertise include game studies, science and technology studies and cultural sociology. His game studies and design research crosses a variety of genres and platforms looking at the relation of game cultures, socio-materiality and everyday life. Some of his work is represented in journals such as Games and Culture, Game Studies and Loading. His current research on the materialities of play, indie game scenes and player-makers is funded by the Social Science and Humanities Council of Canada.

Projects

Faculty

Department of English, TAG Executive Board Member
Associate Librarian
Department of English
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Jason Camlot

Department of English, TAG Executive Board Member

JASON CAMLOT is a scholar, poet and professor. He received his Ph.D. from Stanford and teaches Victorian literature at Concordia University in Montreal where he is Chair of the Departement of English. His current research focuses on the history of sound recording and literary recitation, and on new media adaptations of nineteenth-century fiction and poetry.

His critical works include Style and the Nineteenth-Century British Critic (Ashgate 2008) and Language Acts: Anglo-Québec Poetry, 1976 to the 21st Century (co-edited with Todd Swift, Vehicle, 2007). His scholarly and critical articles have appeared in such venues as ELH, Book History and Postmodern Culture. He is the author of three collections of poetry. The Animal Library (2000), Attention All Typewriters (2005) and The Debaucher (2008). He also serves as the poetry editor of the Punchy Writers Series, an imprint of DC Books.

Projects

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Olivier Charbonneau

Associate Librarian

As an Associate Librarian at Concordia University and compulsive blogger, Olivier Charbonneau is fascinated by how law and information mingle. To get him going, ask him about copyright, cultural economics, open access and any social media trend. He is a doctoral student at the Faculté de droit, Université de Montréal. He has over 15 years of professional involvement in library or cultural communities. He holds two masters degrees from Université de Montréal, one in information sciences and another in law, as well as an undergraduate degree in commerce from McGill University. He has kept a research blog since 2005 in French at www.culturelibre.ca and a work blog since 2011 in English at OutFind.ca.

Projects

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Jill Didur

Department of English

Jill Didur is an Associate Professor and Chair of the Department of English at Concordia. She is a Research Fellow at the Loyola Sustainability Research Centre, a member of Figura: Centre de la Texte et Imaginaire, and the Digital Environmental Humanities Network. A specialist in postcolonial studies and the environmental humanities, Jill has published on a wide variety of related topics including historical memory, partition narratives and secular discourse in South Asian, colonial and postcolonial travel writing, ecocriticism, landscape and garden studies, diasporic literature and culture, and globalisation. She is the author of Unsettling Partition: Literature, Gender, Memory published by the University of Toronto Press in 2006. Jill is currently finishing a book manuscript, Gardenworthy: Plant-hunting in South Asian Literature and Travel Writing, which explores the discursive and material relationships between the plant- collecting practices and memoirs of colonial botanists in South Asia, contemporary postcolonial writing about the Himalayan region, and alpine and rock gardening culture globally. She is also designing and developing with Ian Arawjo (with support from le laboratoire NT2 Concordia and TAG), a locative media application that curates the relationship between colonial history and botanical gardens. A (Mis)-Guide to Alpine Plants subverts the genre of the botanical field guide and encourages garden visitors to hunt for and collect QR codes that unlock archival and contemporary material related to the history of colonial botanical exploration in the Himalayan region, analyses of travel writing and garden manuals related to the collection and propagation of alpine seeds and plants, and reflections on how colonial culture has shaped the design of contemporary and alpine and rock gardens.

 

Projects:
A (Mis)Guide to Alpine Plants

Projects

Department of Sociology & Anthropology
Communication Studies
Faculty of Fine Arts
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Martin French

Department of Sociology & Anthropology

Martin French is an Assistant Professor with the Department of Sociology & Anthropology at Concordia University. His research examines the social dimensions of technology with an empirical focus on communications & information technology (CIT). It emphasizes the broader social and political contexts of CIT, focusing especially on risk, surveillance, privacy, and social justice. Recently, Martin has embarked on a study of efforts to regulate ‘dangerous’, ‘risky’, and ‘contentious’ forms of digitally-mediated consumption. A key set of questions underlying this study concerns what might be termed the ‘gamblification’ of games, the incorporation of addictive, gambling-like retention mechanics into digital games.

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Sandra Gabriele

Communication Studies

Sandra Gabriele is an Associate Professor in the Department of Communication Studies. Her research has primarily focused on the history of newspaper forms, including women’s pages in the nineteenth century, weekend editions in the twentieth century and newsgames. She is a co-editor and co-author of Intersections of Media and Communications: Concepts and Critical Frameworks (Emond Montgomery, 2011). Sandra is currently finishing a manuscript on weekend editions in North America, tentatively titled The Sunday Paper, to be published by University of Illinois Press in 2015. She is also at work (with Lisa Lynch) on a newsgame, The Oldest Game, that explores the possibilities that games offer to tell the stories of sex workers’ daily lives under Canada’s current legal system.

Projects

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Najmeh Khalili-Mahani

Faculty of Fine Arts

Najmeh Khalili-Mahani (aka Naj Mahani) is a PERFORM (Neuro)Scientist and a visiting scholar in the Faculty of Fine Arts. She also serves on the Steering Committee of the McGill Centre of Integrative Neuroscience, dedicated to creation of neuroinformatic solutions and computational modeling technologies for studying brain development and aging. Her multidisciplinary research adventures started at Concordia’s Department of Electrical and Computer Engineering with modeling the electromagnetic wave propagations in the head of cellphone users (Concordia U, Hon. BEng, 1998); and has continued through Biomedical Engineering (MEng, McGill University, 2001), Film Studies (MA, Concordia University, 2008), Neuroscience (MRI of stress in the brain; PhD, McGill University, 2009) and Pharmacological brain imaging (PostDoc, Leiden University, The Netherlands), to come full circle into her current (and new) research at PERFORM: “Mobile technologies for preventative and rehabilitational healthcare.” In particular, she uses methods from clinical neuropsychopharmacology, to evaluate the convergence between Quantified-Self and Serious Gaming applications as potential assistive E-care technologies for psychiatric and geriatric healthcare.

Projects

Design and Computation Arts
Design and Computation Arts, TAG Executive Board Member
Department of Design and Computation Arts
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Jonathan Lessard

Design and Computation Arts

JONATHAN LESSARD, Assistant Professor in Concordia’s Design and Computation Arts department, is a researcher and practitioner in the field of computer games. He left the mainstream game industry in 2001 to found his own studio, Absurdus, where he played the roles of designer, 3D artist, programmer and writer. His humoristic adventure games have been translated in eight languages and are played around the world.

Prior to his appointment at Concordia, Jonathan has taught video game related subjects for seven years. He participated in the creation of Campus Ubisoft’s 3D modeling program where he contributed to the training of hundreds of professionals.  He also taught game design and game studies courses at Université de Montréal.

He is currently completing his PhD on the formal history of adventure games and plans to pursue research and/or creation projects in the fields of game design and game studies.

Projects

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Jason Lewis

Design and Computation Arts, TAG Executive Board Member

JASON LEWIS is an Associate Professor of Computation Arts at Concordia University. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects in the use of interactive games to assist Aboriginal communities in preserving, interpreting and communicating cultural histories, devising new means of creating and reading digital texts, developing systems for creative use of mobile technology, and designing alternative interfaces for live performance. Obx Labs is deeply committed to developing intriguing new forms of expression by working on conceptual, creative and technical levels simultaneously. Lewis’s artwork and writing about media have been featured in exhibitions and conferences on four continents.

Projects

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Christopher Moore

Department of Design and Computation Arts

Associate Professor Christopher Moore is a researcher, teacher, and maker of things. He received his MFA in Communication Design from the Nova Scotia College of Art and Design before joining Simon Fraser University’s School of Interactive Arts and Technology in 1999. From 2004 to 2008, he was an Assistant Professor in the Department of New Media at the University of Lethbridge, holding the title of Acting Chair during his final year. Moore’s multidisciplinary research and teaching interests include vernacular design and popular culture, experimental typography, and the use of humour as a form of social resistance. He has participated in artist residencies throughout North America, and his recent bodies of sculpture and media-based installations have been featured in both solo and group exhibitions across Canada and abroad. Moore’s current Speculative Playproject with Rilla Khaled and Pippin Barr focuses on designing our way out of the present and reimagining future scenarios.

Projects

Computer Science and Software Engineering
Engineering and Computer Science
Film Studies
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Sudhir Mudur

Computer Science and Software Engineering

Dr.  Mudur is a professor and Chair of the department of Computer Science and Software Engineering at Concordia University, Montreal, Canada. He has extensive research experience specializing in computer graphics since the mid 1970s including interdisciplinary research involving collaboration with artists and designers.  He has published widely in this field and has supervised many Masters and PhD students. His current research focus includes new computational techniques for processing large data, either sensed or logged for application in games, entertainment, scientific visualization and 3D human computer interaction.

Projects

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Charalambos Charis Poullis

Engineering and Computer Science

Charalambos (Charis) Poullis was born in Nicosia, Cyprus, in 1978. He received the B.Sc. degree in Computing and Information Systems with First Class Honors from the University of Manchester, UK, in 2001, and the M.Sc. in Computing Science with specialisation in Multimedia and Creative Technologies, and Ph.D. in Computer Science from the University of Southern California (USC), Los Angeles, USA, in 2003 and 2008, respectively.

In 2010, after spending a year at the Department of Computer Science, University of Cyprus as a Visiting Lecturer, he joined the Department of Multimedia and Graphic Arts, Cyprus University of Technology as a Lecturer, and in 2014 became an Assistant Professor. Since August 2015, he has been with the Department of Computer Science and Software Engineering at the Faculty of Engineering and Computer Science at Concordia University where he also serves as the Director of the Immersive and Creative Technologies (ICT) lab, member of the 3D Graphics Group.

His current research interests lie at the intersection of computer vision and computer graphics. More specifically, he is involved in fundamental and applied research covering the following areas: acquisition technologies & 3D reconstruction, photo-realistic rendering, feature extraction & classification, virtual & augmented reality.

Charalambos is a member of the Association for Computing Machinery(ACM); Institute of Electrical and Electronics Engineers (IEEE) Computer Society; Marie Curie Alumni Association (MCAA); ACM Cyprus Chapter, where he also served in the management committee between 2010-2015; and British Machine Vision Association (BMVA). He was the recipient of the Best Fast-forward Poster Presentation Award in 2007 at the ACM GIS Conference; the Audience Choice Award in 2009 at the IEEE Virtual Reality Conference; and the Marie Curie Fellowship (International Reintegration Grant) in 2010. Charalambos has been serving as a regular reviewer in numerous premier conferences and journals since 2003.

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Marc Steinberg

Film Studies

Marc Steinberg is assistant professor of Film Studies at Concordia University, Montreal. He is the author of Anime’s Media Mix: Franchising Toys and Characters in Japan (University of Minnesota Press, 2012), and has published essays on anime, toys, franchising and digital culture in Japan ForumAnimation: An Interdisciplinary JournalJournal of Visual CultureTheory, Culture & SocietyMechademia, and Canadian Journal of Film Studies. His work addresses multiple aspects of Japanese visual culture, focusing on the relation between industry and creative practice around the phenomenon of media mix in Japan – in anime, manga, toys and games in particular. He is especially interested in how transmedia franchises develop and transform over time, and in the different historical moments of the media mix. His recent work digs deeper into the history of the media conglomerate KADOKAWA, famous for mid-2000s media mix hits like Suzumiya Haruhi and Lucky Star, as well as earlier media mixes like Record of Lodoss War. He is currently revising Anime’s Media Mix for Japanese translation, slated to be published by KADOKAWA in early 2015. Lately he has been poring through 1980s Japanese Famicom game magazines, taking a closer look at key transitional moment in the media mix during the late 1980s, a time when console games became one of the central axes of media franchising.

Department of Education
Department of English
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David I. Waddington

Department of Education

David Waddington is an Associate Professor in the Department of Education at Concordia. He received his Ph.D. in Education from Stanford University in 2006. His current research focuses on the connection between technology and citizenship in education, and he has a particular interest in American philosopher John Dewey’s approach to science and technology education. In addition to his work on Dewey, he has dedicated time to other important topics linked to technology and citizenship, most notably the ethics of video gaming and the potential for video games to serve as citizenship education tools.

Projects

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Darren Wershler

Department of English

DARREN WERSHLER is an Assistant Professor of English at Concordia, and is also part of the faculty at the CFC Media Lab TELUS Interactive Art & Entertainment Program in Toronto. His expertise is in the area of digital media and media history, with a particular focus on its relationship to the historical avant-gardes. Before joining Concordia faculty, he designed and taught the first Video Game Studies courses in the Department of Communication Studies at Wilfrid Laurier University. He has also worked professionally as a writer and play-tester in the video game industry. His interests include nonlinear narrative, experimental games and the allegorical function of video games.

Affiliated Faculty

Dawson College
Université du Québec à Montréal
Brunel University, UK
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Shawn Bell

Dawson College

SHAWN BELL is a program developer, pedagogic councilor & coordinator of video game programs & interactive media at Dawson College, Ubisoft campus and École de technologie supérieure. Bell is interested in constructionist approaches to new media education and how interactive technologies and complexity theory enhance and expand the creative process in the traditional arts, cyberarts and game design. He is presently developing a pre-university interactive media arts profile, a game design diploma, The Montreal Games Incubator, professional workshops for Montreal video games studios, and online games-related courses at Dawson College. He was the recipient of a grant from CIAM (Centre interuniversitaire des arts médiatiques) and was a also awarded a residency at Lovebytes Labs in Sheffield, England in 1999 to produce a piece for Digital Space CD and CD ROM of “innovative new work using digital sound and multimedia”.

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Maude Bonenfant

Université du Québec à Montréal

Maude Bonenfant is Assistant Professor, at the Département de communication sociale et publique,  Université du Québec à Montréal (UQAM). She holds a Ph.D in semiotics and specializes in online social networks and communities, social web and online communication, mobile technologies and space, gamification and videogames. She is active with two research groups: Homo Ludens, dealing with communication and videogames and GRISQ, focussing on information and surveillance in everyday life. She has coedited three books: Socialisation et communication dans les jeux vidéo (with Charles Perraton et Magda Fusaro, Presses de l’Univesité de Montréal, 2011), La ruse, entre la règle et la triche (with Charles Perraton, Presses de l’Univesité du Québec, 2011) et Comment vivre ensemble? (with Charles Perraton, Presses de l’Univesité du Québec, 2009).

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Kelly Boudreau

Brunel University, UK

KELLY BOUDREAU has a PhD in Film Studies with a concentration in Game Studies. With an MA and BA in Sociology, her research focuses on player-avatar hybridity developed through the networked process of play in video games. Other research areas include forms of mediated sociality ranging from the dynamics of social identification in online computer games and virtual worlds to the fusion of internet activity and everyday life, research methodologies surrounding digital technologies as well as the role of indexicality on the player experience.

Projects

University of Konstanz, Germany & University of St.Gallen, Switzerland
Film Production
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Thorsten Busch

University of Konstanz, Germany & University of St.Gallen, Switzerland

Thorsten Busch teaches corporate social responsibility, digital business ethics, and game studies at the University of Konstanz, Germany, and the University of St.Gallen, Switzerland. He holds an MA in political science, economics, and management from the University of Oldenburg, Germany, and a PhD in business ethics from the University of St.Gallen, Switzerland. Prior to his engagement at TAG, he was a participant in the Oxford Internet Institute’s Summer Doctoral Programme 2010 and a visiting scholar at the Berkman Center for Internet and Society, Harvard University. Thorsten’s research focuses on how moral decisions are being portrayed in games, how the games industry deals with corporate responsibility issues, and how game companies regulate toxic gamer culture.

http://www.iwe.unisg.ch/Ueber+uns/Team/Busch.aspx

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Daniel Cross

Film Production

Daniel Cross is founder of EYESTEELFILM in Montreal, named by Real Screen Magazine as a top 100 non-fiction production company in the world. He is an Associate Professor and previous Chair of the Mel Hoppenheim School of Cinema, Concordia University. Cross also serves on the University’s Board of Governors and the Provost’s Circle of Distinction. He was recently appointed Research Chair in Interactive Documentary Filmmaking.

In November 2015 Cross’ latest feature documentary I AM THE BLUES premiered at the prestigious International Documentary Film Festival in Amsterdam (IDFA), the film will have a theatrical starting in spring 2016. In conjunction with his research chair Cross launched V1.0 of the 3D Web GL www.IAMTHEBLUESMOVIE.com, to be followed by a spring launch of the interactive documentary Turcot Interchange, documenting the demolition and re-construction of Canada’s largest cloverleaf interchange.

Daniel Cross is a multi-disciplined award winning documentary filmmaker with a long history of directing and producing theatrical documentaries and exploring new media documentary approaches. He made his mark directing feature length films concerning issues of homelessness, THE STREET: a film with the homeless (1998), S.P.I.T: Squeegee Punks In Traffic (2001) and created an online interactive documentary experience working with the street community called www.HomelessNation.Org (2001) winning many new media awards, the most prestigious being the UN World Summit Award for e-inclusion. Together with eight Inuit students he co-directed the award winning film; Inuuvunga: I am Inuk I am alive (2004), produced with the National Film Board of Canada (NFB). In 2014 he co-directed the film Atanasoff for History TV, and in 2003 directed Chairman George for the BBC and CTV networks.

As a producer Cross has co-produced two Genie award-winning films Up the Yangtze, which also won the Golden Horse and Last Train Home, which also won 2 Emmy’s in 2014. In 2015 Jingle Bell Rocks was nominated for 2 Canadian Screen Awards; Chameleon and Fortunate Son were both nominated for the International Feature Documentary prize at IDFA the world’s largest documentary festival in Amsterdam. Cross also co-produced the IDFA People’s Choice Award and Genie nominated film Rip: A Remix Manifesto. 2013 saw Fruit Hunters premiere in Berlin, 2012 saw China Heavyweight premiere at Sundance and in 2011 Vanishing Spring Light won the IDFA First Appearances Award.

Daniel received the Trailblazer award at MIPDOC in Cannes, and was the inaugural Mentor of the Year recipient from the Canadian Media Producers Association. He participates in the IDFA Academy and has served on the boards of Hot Docs, the Documentary Organization of Canada and The Concordia University Documentary Centre.

 

 

Projects

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Rob Gallagher

Rob’s PhD work, undertaken at the London Consortium, concerned videogaming and the embodied experience of time. His current research addresses videogame characterization, exploring the understandings of identity that digital games articulate and the new modes of representing, modeling and tracking and witnessing ‘personality’ that they employ, from AI routines to customizable avatars, player profiles to biometric monitoring. Recent publications include an account of videogames’ sexlessness for Games and Culture and an essay on bathetic interfaces for Nyx.

Temple University
Sheridan College Institute of Technology and Advanced Learning
Department of History
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Renee Jackson

Temple University

Dr. Renee Jackson earned a PhD from the Education Department at Concordia University in Montréal, Québec Canada, an M.A. from the Art Education Department at Concordia University, a B.Ed from the Nova Scotia College of Art and Design in partnership with Mount Saint Vincent University in Halifax, Nova Scotia, and a B.F.A. in Visual Arts from York University in Toronto, Ontario. She was a lecturer on the faculty of Education at McGill University in Montréal for six years, and has taught both elementary and high school visual arts for over seven years. Dr. Jackson has also been working in a community arts capacity for the last six years with the nonprofit organization Culture for Kids in the Arts in Hamilton, Ontario. She also served on the executive board for the Canadian Society for Education Through Art (CSEA/SCÉA) for seven years as a vice president and director.

Dr. Jackson’s dissertation research involved following and participating in a year-long, collaborative social justice video game design project  involving an all female team of 15 girls in grade seven, 5 undergraduate students and the CEO of a small gaming company.  Building off of the idea that such partnerships within schools can support contemporary versions of progressive informal learning environments (affinity spaces) in formal settings, Dr. Jackson’s ambition is to establish a long-term collaborative social justice game-design research partnership with a local school here in Philadelphia.  She remains affiliated with the Technoculture Arts and Games lab at Concordia University (http://tag.hexagram.ca/about/), where her interest in video games and education originally developed.

Dr. Jackson’s art and teaching practices aim to inspire a sense of wonderment in both viewers and students.  In her art practice, she works with everyday materials in unexpected ways to fabricate surreal creatures and situations, encouraging viewers to create their own narratives within her work. As a teacher, she emphasizes the ongoing development of artistic capacities in order to discover or further one’s personal sense of curiosity and determination through active engagement with life.

Projects

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Cindy Poremba

Sheridan College Institute of Technology and Advanced Learning

CINDY POREMBA (C.V.) is a digital media researcher, gamemaker and curator. She is a Professor of Game Design in the Faculty of Animation, Arts and Design at Sheridan College Institute of Technology and Advanced Learning.

Cindy completed a PhD in interdisciplinary Humanities at Concordia University in Montreal, where she worked in association with theCentre for Technoculture, Art and Games (TAG). As an  FQRSC Postdoctoral Fellow, she researched infrastructure for documentary videogames, at the Georgia Institute of Technology, and Ryerson University. She holds an MASc in Interactive Arts from Simon Fraser University, as well as a BA from the University of Waterloo in Rhetoric & Professional Writing. Cindy is a former faculty member in Simon Fraser University’s School of Interactive Arts and Technology (SIAT), who has presented internationally at both conferences and invited lectures. Her work has been published in journals such as Eludamos, Loading and Games & Culture, as well as edited collections and magazines. She also organizes non-traditional exhibitions as an independent curator, including Joue le jeu/Play Along, XYZ: Alternative Voices in Game Design, and “new arcade” events as a member of the Kokoromi game art collective.

Projects

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Elena Razlogova

Department of History

ELENA RAZLOGOVA is an Assistant Professor of History and the Director of the Digital History Lab at Concordia University, Montreal. She studied history and cultural studies at Moscow State University, University of California Berkeley, New York University, and George Mason University.

The Concordia Lab produces websites and tools that use digital media to encourage popular participation in interpreting and presenting the past. Elena co-produced websites on US history, contemporary politics and the Soviet Gulag, and published articles on U.S. radio history and public opinion in American Quarterly and Vectors. She is interested in games as a form of documentary expression and a research tool, on such subjects as historical radio sound and Cold War surveillance.

University of Montreal
University of Waterloo
Faculty of Fine Arts
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Carl Therrien

University of Montreal

Carl Therrien is an assistant professor in the new video game studies program at Université de Montréal. He worked on a postdoctoral research project on the history of video games, and recently completed a Ph. D. thesis about the formal and psychological aspects of immersion in fictional worlds. Major publications include the opening chapter in Mark Wolf’s Before the Crash (Wayne State University Press, 2012), many entries inGreenwood’s Encyclopedia of Video Games (2012), a historical contribution in Bernard Perron’s anthology on Horror Video Games (McFarland & Company, 2009), and an upcoming paper on the rise of cooperative address in game design (IEEE Handbook on video games).

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Jane Tingley

University of Waterloo

Jane Tingley is the former Manager of Technoculture Art and Games.  She is an artist and an Assistant Professor in Hybrid Media at the University of Waterloo. Her work combines traditional studio practice with new media tools – and spans responsive/interactive installation, performative robotics, and the creation of a gestural game.  Her current artistic trajectory is interdisciplinary in nature and explores the creation of spaces and experiences that push the boundaries between science and magic, interactivity and playfulness, and offer an experience to the viewer that is accessible both intellectually and technologically.  You can see her website at www.janetingley.com.

http://www.janetingley.com/

Projects

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Valérie d. Walker

Faculty of Fine Arts

Programming is Playful!  Hardware is Clay!  Crcuit Bending starts with Circuit Making!   SOLAR is Power we’re Given!
Tactile, Responsive, Ubiquitous Interfaces == Excellent Story-Telling
Transmedia Fibre Artist,   Hexagram/TAG Researcher,  XX Files Radio show host&producer,  Part-time Faculty Concordia University,  Faculty of Fine Arts, Indigo Dyer,  Solar Maven
Listen to THE XX FILES!!  The Truth about women and technology is out THere.
For information on the Molecules of Life Project, teaching elementary students science and art see : www.moleculesofLife.ca

University of Waterloo
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Jen Whitson

University of Waterloo

Jen was a SSHRC postdoctoral fellow at TAG and is now an Assistant Professor in the Department of Sociology and Legal Studies at the University of Waterloo.  She also teaches at Waterloo’s Digital Media campus in Stratford. She’s interested in the secret life of software, the people who make it, and how both change our daily lives. Her current projects centre on digital media incubators, indie game makers, and on the surveillance implications of data-driven design, respectively. She also researches social influences on game development processes, governance in online domains, the socio-economics of the game industry, and gamification. Since 2012, she has been an embedded ethnographer at the Execution Labs game studio incubator/accelerator. She has published articles on games, gamification, and design patterns in journals including Surveillance and Society, First Monday, Loading…, and Fibreculture.  You can find them, along with her other work at: www.jenniferwhitson.com.

Projects

Postdoctoral / Research Fellows

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Shanly Dixon

Shanly Dixon is a digital culture scholar and educator who has spent over a decade employing ethnographic and arts based methodologies to investigate people’s engagement with digital culture. As a participant in a pan-Canadian network of 150 women leaders working on a variety of related projects to advance gender equality and support feminist action at the national level, she is currently working as a researcher and knowledge mobilizer on a new project to examine the issue of gender-based violence on college campuses in Montréal. Her interest focuses on facilitating networks bringing together academics, community organizations and activists to address social issues. She holds an Interdisciplinary Doctorate in Society and Culture from the Humanities Department at Concordia University, Montreal.

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Lai-Tze Fan

Lai-Tze Fan is a Postdoctoral Fellow for Professor Jill Didur’s SSHRC Insight Grant project “Greening Narratives,” an environmental digital humanities project. For this, she utilizes her doctoral work in media history, materiality, and narrativity towards the research and development of locative media projects. Fan has a PhD in Communication & Culture from York University and Ryerson University and is a former recipient of the international ADHO (Alliance of Digital Humanities Organizations) Lisa Lena Young Scholar Prize. She is also the Research Lead of Digital Narrative and UX of the Breathing Games Commons and has recently accepted a position as an Assistant Professor in the Department of Cultural Studies at Lingnan University.

https://laitzefan.wordpress.com/
@lychee_fan

Projects

Students

PhD INDI
PhD Humanities
UG Computation Arts
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Fabio Balli

PhD INDI

Fabio Balli leads Breathing Games, an open science initiative that invites the population to co-create games for health, as well as game controllers based on the breath. Breathing Games aims to encourage people from all walks of life to take ownership of their health, and share their work so that it can be used, reproduced, and adapted freely in any country.

Co-creation events are regularly hosted at Concordia, with the support of the Canadian Institutes of Health Research.
Fabio Balli is a Concordia Engaged Scholar, and holds postgraduate degrees in Human Systems, Game Design, and Adult Education. His doctoral studies are supervised by Philippe Caignon, Marguerite Mendell, Warren Linds, and Satoshi Ikeda.

www.breathinggames.net
www.fabioballi.net

@fabioballi

Projects

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Hilary Bergen

PhD Humanities

Hilary is an interdisciplinary PhD student in Humanities. Her research interests are varied and include speculative realism, ecocriticism, posthumanism and technologies of the moving body, dance and performance studies, popular feminist cultures, and the confluence of aesthetics, capitalism and “authenticity.” Her current project is an extensive study of dance and technology that investigates how the figure of the dancer has historically acted as an index for the functioning of new media forms.

She holds an MA in English Literature from Concordia University as well as a BA in Dance from the University of Winnipeg. Her ongoing collaborations with choreographer Ming Hon incorporate improvised dance with live video feed and projections to explore screen culture, surveillance and the limits of the body. Hilary has presented at numerous conferences, including at Oxford University in England. Her work has been featured in Artciencia JournalMatrixWhether Magazine, and Briarpatch.

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Samuelle Bourgault

UG Computation Arts

Samuelle Bourgault is an undergraduate in the Computation Arts specialization. She has a previous degree in Physics Engineering from Polytechnique Montreal, where she learned about programming for scientific purposes. Something was missing from this curriculum, something human and creative. Now she is thrilled every day while applying the structured logic of coding into her artistic practice. She is interested in merging video, game engine and programming together. She works currently as a research assistant for Rilla Khaled on an experiment called Neoqab that emerges in the context of speculative design.

UG Computation Arts and Computer Science
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Etienne Brunelle-Leclerc

MA Design

Etienne is an MA student at Concordia University Master of Design program, with a background in game studies and video game development. His research interests range from natural language interactions in video games to the agency of complex systems, with a special soft spot for video game history. He currently works as a research assistant for Interfaces Subjectives, an FRQSC-funded research creation project that aims to develop techniques of natural language interaction with video game characters.

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Bruno Campos

PhD INDI

Bruno Campos is a PhD student of INDI program and holds a master’s degree in Design and Graphic Expression by the Federal University of Santa Catarina, in his home town, Florianópolis – Brazil. He has 4 years of teaching experience in a variety of courses, such as Design, Games and Photography, and his current research is called INFOGAME, where he wants to merge games and infographics, coming up with a tool to improve peoples’ capability to absorb information in a more playful and fun way. Some of his interests: design, games, infographics, data visualization, digital illustration, teaching and many others. Also, he would love to be invited for gameplay and acoustic jam sessions!

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Liane Décary-Chen

UG Computation Arts and Computer Science

Liane Décary-Chen is pursuing an undergraduate double-major in Computation Arts and Computer Science at Concordia. Throughout 2015, she was involved in a number of Concordia-based research efforts, investigating concepts in female leadership through game design for Decode Global’s Arcade Our Way project and assisting in wearable technology research for XS Labs. Her interests are focused within community initiatives and exploring feminism and other social issues through the lens of interactive media. Accordingly, she currently serves on the FASA executive board and as a research assistant at the Concordia Lab in Interactive Documentary.

Projects

INDI Masters
PhD Humanities
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Skot Deeming

PhD INDI

Skot Deeming is an interdisciplinary artist, curator, doctoral student in Concordia University’s Individualized Program in the Humanities, and the co-director of the Vector Game Art & New Media Festival. As a new media and game art curator in galleries and the new arcade, as well a researcher at Concordia’s TAGlab, Skot draws upon a wealth of practical experience and theoretical knowledge while investigating the intersections between games, hacker cultures and new media art practices.  For more information on Skot’s research, curatorial and creative projects, please visit: http://www.mrghosty.com

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Joachim Despland

INDI Masters

Joachim Despland is a game developer and graduate student in the interdisciplinary INDI program at Concordia University with a background in Computer Science. His studies focus on procedural manifestations of ideology in historical strategy games, and on critical analysis of the political economy of the games industry. He has been involved in various DIY game culture and literacy projects within the community. Joachim enjoys working on creative projects, solving interesting problems, experimenting with technology, and figuring things out. He believes in making people learn and laugh and think and use their imagination through play, and one day he will make a game that will bring about revolution. In the meantime the small games that he creates are played at various events and shows around Montreal and the world.

@jdespland
www.joachimdespland.com

www.joachimdespland.com

Projects

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Ugo Ellefsen

PhD Humanities

Ugo is an interdisciplinary PhD student in Humanities. His research interests are situated at the nexus between languages and cultures, media and reception studies, and game design and user experience. His current research is focussed around the creation of a methodology to assess equivalent effect in the localisation process of multimedia interactive entertainment systems. A multi-pronged methodology could enable better evaluation of the entertainment values in translation across languages and redefine best practices in video game translation and other modes of linguistic transfers. Ugo holds a BA in Specialized Translation from Concordia University and an MA in Audiovisual Translation from the University of Roehampton.

PhD Communications
PhD Communication
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Mark Filipowich

PhD Communications

Mark Filipowich is a PhD candidate in communications at Concordia university. His research interest is in how narratives in popular fiction treat racist history as an aberration to Enlightenment logic of self-creation as a form of eluding white guilt. His other projects include curating and coordinating games criticism for Critical Distance and maintaining his own blog at bigtallwords.com

@thecybersteam

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Sarah Ganzon

PhD Communication

Sarah Ganzon has travelled from the distant shores of Manila to study digital fandoms and game culture. Her research revolves mostly around Bioware’s fandoms, particularly the controversy surrounding Mass Effect 3’s ending and the short-lived gamer advocacy movements that came out of it. She holds an MA in English Literature from Cardiff University. Prior to starting her doctorate in Communications at Concordia, she has taught courses in literature and the humanities at the University of the Philippines, University of Santo Tomas and Far Eastern University. Apart from spending countless hours with her female Warden and her own version of FemShep, she enjoys dressing up as a Jedi, watching an unhealthy amount of Let’s Play videos, reading out-of-print nineteenth century novels, looking for well-written fan fiction, and keeping an eye out for disappearing blue police boxes.

Master of Design
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Patrick Gauvin

INDI PhD

Patrick Gauvin completed his MA in Education after working in the field of computer graphics for television and cinema. He is currently a PhD student in the INDI Program at Concordia University while teaching 3D animation and creativity at UQAT in Montréal.

Patrick wants to participate in the authentication of 3D animation as a sensitive and artistic medium. He wants to foster creativity in digital practices by incorporating walking and objects/people/places discovery as part of the methodology. He explores fieldwork through photogrammetry (the process of acquiring 3D models from 2D photos) where serendipity is central to revealing a continuity between digital artifacts and physical landscape and an extension between public and individual space.

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Julia Ghorayeb Zamboni

PhD INDI

Julia Ghorayeb Zamboni was born in Brasilia, Brazil. She is a PhD student ant the INDI program and holds a master in Robotic Art. Her current project, Robot Ludens, is an artistic research in the field of robotic performance and a theoretical research in the field of game studies. Julia’s artistic research focuses on the notion of game-play as a way to shift focus from the non-living physicality of robots to its metaphorical presentation as living and playful beings.

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Rebecca Goodine

Master of Design

Rebecca is a Master of Design student at Concordia University interested in studying emotion, meaning, and learning in digital games. In 2016 she completed her Media Arts and Cultures undergraduate degree from the University of New Brunswick where she was a founding member of UNB’s Games and Cultures Research Group. Following her graduation she acted as a researcher in residence at the Zurich University of the Arts in Switzerland, where she studied emotional embodiment in virtual reality. Rebecca has also been directly involved with the indie games industry with her design of numerous educational titles for Fredericton’s “First Mobile Education.” Her most ambitious game design project, Guide, aims to promote awareness of social anxiety. It will be the first title to be released under her co-owned studio “Reframe Games.”

https://rebeccagoodine.com/
https://guidethegame.com/

@RarelyTweetingR

PhD Communication
PhD Humanities
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Annie Harrisson

PhD Communication

Annie Harrisson is a PhD student in Communication Studies. She holds an MA in East Asian Studies in which she explored Japanese manga historiography and manga aesthetics. She is interested in the potential of manga to communicate ideas in a way that challenge dominant knowledge formations as well as the dynamics of the interactions between fans and video games. Her current research focuses on the synergy between indie game designer Scott Cawthon and his fans in the context of the the series Five Nights at Freddie’s.

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Eileen Mary Holowka

MA English

Eileen Mary Holowka is doing her MA in creative writing at Concordia with a focus on digital narratives, online testimonies of sexual trauma, and feminism in digital culture. She received her BA Honours from the University of Winnipeg and is the editorial assistant for the Canadian poetry journal Contemporary Verse 2. She spends her spare time learning to program or experimenting with VR and is currently working on a digital narrative about a retirement home called Sunflower. Her research interests are in digital media, feminism, and queer theory. She tweets and writes music under the username @elmahka

@elmahka

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Sandra Huber

PhD Humanities

Sandra Huber is doing a PhD in Humanities at CISSC focusing on automatic writing as game, experiment, and literary practice. She is the author of Assembling the Morrow: A Poetics of Sleep (Talonbooks, 2014), which resulted from a residency at a sleep laboratory in Lausanne, Switzerland and involved fusing a long poem to neural oscillations. Sandra holds a B. A. in English from Simon Fraser University and an M. A. in Creative Writing from The University of Toronto. She founded the online journal Dear Sir, and worked in Berlin, Germany as an editor at Hatje Cantz Verlag. Her interests lie mainly in consciousness, technology, feminism, and mysticism.

MA Media Studies
Master of Design
PhD Film Studies
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Michael Iantorno

MA Media Studies

Michael Iantorno is a masters candidate in Concordia’s Media Studies program, an accomplished audio producer, and an avid game hacker.

A graduate from Ryerson’s eclectic New Media program, Michael has spent the last ten years working in the Canadian media and broadcast industries. His portfolio includes live, serialized, and documentary-style programming, with a focus on social justice issues and advocacy. His audio projects have been recognized by the RTDNA, NCRA, IAAIS and New York Festivals.

In addition to his broadcast work, Michael has produced game projects ranging from Super Nintendo hacks to pen-and-paper campaign settings. His most well-known project, HyperBound, was showcased at Toronto’s Nuit Blanche festival and featured in Anna Anthropy’s book Rise of the Video Game Zinesters.

Michael’s research-creation project at Concordia is an interactive documentary that focuses on hacking and fangame development communities online. It poses the question: “What motivates game designers to pour countless hours into developing games that are not profitable, unavailable through major distribution networks, and sometimes even illegal?”

http://www.michaeliantorno.com

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Agustina Isidori

Master of Design

Agustina Isidori is an interdisciplinary artist born in Buenos Aires, Argentina. In 2006 she pursued studies in digital and analog photography and in 2012 completed her BFA in Film Studies and Film Production at the University of Buenos Aires. She has completed the Graduate Certificate in Digital Technologies in Design Art Practice in the Department of Design and Computation Arts at Concordia University and will continue in the Master of Design fall 2016. Agustina’s artistic practices oscillate between still and moving images. As a photographer and videographer, she has experience in both feature film productions and independent projects and additionally as an archival researcher for several audiovisual projects.Her photographs and installations have been exhibited in Buenos Aires and Montreal. The audiovisual installation “Skin” in 2012; focused on the female body and reflected on how experiences, such as aging or giving birth, can leave imprints on the skin. In “Cuerpos”, Agustina explores a symbolic fusion between nature and women; and positions a language that reflects on the naturalized violence against women and the aftereffects of trauma. Her body of work is an inquiry into the normalized physical and visual gendered violence suffered in Latin America.

http://www.aisidori.com/

Projects

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Desirée de Jesus

PhD Film Studies

Desirée de Jesus is a PhD candidate in Film and Moving Images at Concordia. She recently designed and taught an undergraduate film course about girlhood. Her research has received various scholarships, namely the Bourse d’études Hydro-Québec de l’Université Concordia and a SSHRC Doctoral Fellowship. She has curated games and interactive artworks about women and organized events exploring diversity in games and the intersections between feminism and humour. She is currently producing a series of video essays about girls in popular culture and video walkthroughs of games featuring playable female characters.

PhD Humanities
BFA Studio Arts
MA Media Studies
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Carolyn Jong

PhD Humanities

Carolyn Jong is a graduate student in the interdisciplinary Humanities PhD program at Concordia University, where she studies modding, immaterial labour, and participatory culture. As a member of the Technoculture, Art, and Games Research Centre, she has been involved in projects exploring learning and gestural games, moral decision-making in digital role-playing games, and intersectionality in gaming cultures. She has also worked on several independent game projects, and is an active participant in Montreal’s indie games community. In 2013 she completed an MA in Media Studies at Concordia. Her thesis consisted of a close reading of the role-playing game, Dragon Age: Origins, and explored several ways in which ideologies are potentially reinforced by a player’s willing participation in the narrative and ludic structures that make up the game’s quest system.

BlogTwitter

https://onemorecastle.wordpress.com/

Projects

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Marlon Kroll

BFA Studio Arts

Marlon Kroll is an interdisciplinary artist and feverish maker, pursuing a BFA in Studio Arts (specialization: Ceramics) at Concordia University. His work considers contemporary nuances of representation and existence in a hyperreal/hyperconnected world, via a sensitivity (both formally and conceptually) to material and physicality. Professionally, he is a 3D artist at Jon Rafman Studios, a research-funding recipient at the Milieux Institute, and through the CUSRA research award, a 3D artist/asset creator for Erin Gee’s upcoming VR game.

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Marc Lajeunesse

MA Media Studies

Marc is pursuing an MA at Concordia in the media studies program. He’s interested in online game culture and game culture in Japan. After finishing his undergrad in history,  he spent two years living and teaching in Japan. While in Japan he did a personal research project on the memorable experiences of game players as an exercise in getting gamers to talk about their experiences with games in a personal way, and to see what moments or elements from games players take with them throughout their lives. Now, Marc is interested in looking at how surrounding cultures and game systems influence player culture and behaviors in-game.

PhD Social and Cultural Analysis
MA Film Studies
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Gabrielle Lavenir

PhD Social and Cultural Analysis

Gabrielle Lavenir is a PhD student in Concordia’s Social and Cultural Analysis program.. Her research focuses on older women who play videogames and « silver gamers » in general. Though not a gamer herself, she is endlessly curious about people who play, and especially about those who defy expectations about who is allowed to play. Her research work revolves around videogames as an archetype of new(ish) technology with an ambiguous relationship to cultural legitimacy and a high cost of entry for marginalized groups.

She holds a master in sociology from Sciences Po Paris and is a member of the Observatoire des Mondes Numériques en Sciences Humaines (Paris).

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Marie-Christine Lavoie

MA English

Marie-Christine Lavoie is in her first year MA in English. At the moment she is interested in fan generated content and the ways video games can create folklore. She is also interested in the effects of player limitations in online game servers and how extrinsic rules can lessen the player’s enjoyment of a game. She enjoys reading, sewing, playing video games, participating in research initiatives and building computers.   As a part of TAG, she expects to widen her awareness of interactions in online communities and the potential of video games.

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David Leblanc

MA Film Studies

David is a first year MA student in the department of Film Studies in the Mel Hoppenheim School of Cinema at Concordia University, and 2016 recipient of the Bourse d’Études Hydro-Quebec. Prior to his involvement in TAG, he completed a BA in Cultural Studies and English Literature at McGill University, where he cofounded the Slate Journal of Moving Images; his work included research on postmodernity and narratives of temporal disruption in the postfilmic cinema of Y2K.

David’s current research, a Marxist intervention in contemporary film and culture, examines the cinema of precarity, representations of labour and the politics of its enactment in the simulation video game. In this project, steeped in literary and cultural theory, he aims to understand the significance of the ‘labour simulator’ in post-industrial society as well as the genre’s internalization of late capitalism.

BA English Literature
MA Media Studies
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Michael Li

BA English Literature

Michael is currently finishing up his BA in English Literature with the hopes of becoming a teacher in Japan someday soon. He’s always had a huge interest in Japanese popular culture from anime to video games and how they differ from Western popular culture especially in video games of the 90s. What interests him the most is looking at different adaptations of a story from one form of media to another.

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Enric Llagostera

INDI PhD

Enric Llagostera is a graduate student in the INDI PhD program at Concordia University, studying alternative game controllers and how they can foster reflection in players and make political critique. He develops experimental games (with topics such as buses, bonsai plants, smartphones tied to broomsticks) and has been involved with organizing independent and alternative games events and workshops in the São Paulo region, Brazil. Enric has also worked as a university lecturer in Brazil teaching courses about game development, design, and analysis. In 2012 he completed his MSc. in Games at the IT University of Copenhagen, Denmark, and his thesis focused on game design as a critical practice. He has a background in programming and social communication and a keen interest in experimental arcades, music, and public play.

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Hunter Loubert

MA Media Studies

Hunter is a first year MA student in the Media Studies program with a BA in English from the University of Calgary. Their undergraduate research project was a close reading of queer representations in the Mass Effect trilogy of games. Currently their research interests involve weird and marginal games, queer and transgender experiences playing and creating games, and queer methods of play.

MA Communications Studies
MFA Film Production
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Jessie Marchessault

MA Communications Studies

Jessie Marchessault is currently doing a Graduate Diploma in Communications Studies at Concordia University. After earning her BA in Cultural Studies and World Cinemas at McGill University, she took up a position as Outreach Coordinator for Hands On Media Education, a Media Education organization that provides Media and Digital Literacy training to teachers, students and diverse communities in the Montréal area. By working with groups of various ages and backgrounds, she has developed an interest in collaborative Digital Narratives and civic activism.

Her current research interests include locative and pervasive games, gameplay within interactive public spaces and public exhibitions as well as the convergence between online and offline gaming communities. During her down time, Jessie enjoys exploring the city, playing Pokèmon Go, and taking photographs.

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Jessica Marcotte

PhD INDI

Jess Marcotte is a queer nonbinary game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as “In Tune: a game about navigating consent”, “rustle your leaves to me softly,” and “The Truly Terrific Traveling Troubleshooter”. Through these projects, they explores their interests in accessibility, diversity and provoking meaningful conversations through their work. Their other research interests include critical and speculative design, feminist making, and praxis-focused research. Their PhD at TAG, under the supervision of Rilla Khaled, will explore what it means to digitize entangled analog and embodied experiences from an intersectional feminist design perspective. They are a founding member of Tweed Couch Games and were one of the co-directors for Critical Hit 2015. In their spare time, they like to scuba dive, make sushi and play roleplaying and board games.

http://jeka.games
@jekagames

Projects

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Allison Moore

MFA Film Production

Allison Moore is an artist, educator and cultural operator. Originally from Victoria, British Columbia she is based in Montreal has exhibited work internationally and nationally.  She is currently pursuing an MFA in Film Production at Concordia University.  Moore is interested in immersive medias such as VR and projection mapping.  She currently creates immersive panoramic moving images using video projection and integrating various animation techniques.  Her work explores in a playful and systemic manner the fascinating universe of the dematerialization and the decontextualization of the image and the body as much on a conceptual level than on a technological one.  Moore’s research and works reinterpret and rebuild the world as a metaphoric landscape in which sensitive beings are in synergy with their allegorical macrocosm.

http://www.allisonmoore.net

PhD INDI - Game Studies and Design
PhD Communication Studies
PhD Humanities Program
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Sylvain Payen

PhD INDI - Game Studies and Design

SYLVAIN PAYEN is a game Designer and PhD student in INDI Program with TAG. His thesis works revolves around the engendering of emotions in video game especially within ludic situations and without strong
narrative context.  Prior to beginning his doctorate he worked in serious games industry and held a BA in Computer science from Paris-XI and an MA in Video Game Design from ENJMIN (FR).  During this time he was awarded prizes for his video games – Avenue de l’école de Joinville and Coeur.  In his free time he continues to create indie game with the collective – Iterative Deepening.

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Sâmia Pedraça

PhD Communication Studies

Sâmia Pedraça is a Brazilian journalist, ex-entrepreneur, ex-reporter, ex-press officer consultant and, currently, a PhD student in the Communication Studies Program at Concordia University. Prior to joining TAG, she received an MA in Humanities Computing at University of Alberta and a BA in Journalism at Universidade Federal do Espírito Santo, Vitória-Brasil. Her previous research affiliations include GRAV (UFES/Brasil), Edmonton Pipelines Research Group and VITAlab (UofA), and Digital Humanities Initiative (Hamilton College/NY-US). Sâmia’s current research interests involve the procedural manifestation of culture and ideology in digital games. Along with the academics duties, she divide her time with movies, music, digital sculpture and 3d modeling, and video games.

samia.fluxo.art.br
@spedraca

PhD Communication
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Alexandre Saunier

PhD INDI

Alexandre is an interdisciplinary creator and doctoral student. He specializes in physical computing technologies with which he associates both computer and physical systems, challenges our perception of digital machines, and seeks sensible links with abstract processes.
Alexandre’s PhD project focuses on live light performance. In developing and experimenting with light instruments he explores the bidirectional relation between humans and machines. Questioning the way technology reshapes us as we create it is central to Alexandre’s work.
He holds a master in sound engineering from the ENS louis Lumière (France) and participated in research works on interactive light systems and behavioral objects at the ENS Arts Décoratifs (France).
His artistic work has been exhibited in several french festival. He also conduces workshops in numerous contexts, including the Conference on Tangible, Embedded and Embodied Interaction ’14 in Munich.

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Ryan Scheiding

PhD Communication

RYAN SCHEIDING is a PhD student in the Communication Studies Program at Concordia. Prior to joining TAG he received MAs at the University of Waterloo in History and at York University in Communication & Culture. His research is primarily concerned with the collective memory of the atomic bombings of Hiroshima and Nagasaki as expressed through popular culture and video games. In his past studies he has focused on collective memory practices, legacies of propaganda in media and World War II Japanese history.

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Dietrich Squinkifer

PhD INDI

Mx. Dietrich Squinkifer (Squinky) is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They have an MFA in Digital Arts and New Media from UC Santa Cruz, and in 2015, they were recognized among the Forbes 30 Under 30 in Games. Squinky’s work has been featured in the Independent Games Festival and the IndieCade festival, as well as in venues ranging from the Smithsonian American Art Museum to an anarchist bookstore in Santa Cruz. Their PhD research focuses on the design of autobiographical games. When not making games, Squinky enjoys performing at queer open mics, crocheting monsters, petting other people’s cats, taking selfies, and doing impressions of Prince at karaoke.

squinky.me
@TheSquink

Master of Design
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Seyed M. Tabatabaei

Master of Design

Seyed M. Tabatabaei is a multidisciplinary Designer, Media Content Creator and a Researcher who tries to investigate the relationships and specificities of both fields of ‘Designing’ and ‘Directing’. He holds a BSc in Architecture and MFA in Animation and has a decade of professional experience in both domains. As a concept designer and 3d visualizer, he has worked in a number of architectural consultancies in Dubai and has been working as a self-employed designer in Tehran. His projects ranges from the architectural facade to interior and exhibition space designs. He has also devoted hundreds of hours to teaching architectural visualization in arts and engineering institutions. As a filmmaker, he participated in production of some telefilms as a director assistant, editor and photographer. His short animation Light Sight has been officially selected in almost three hundred festivals around the world and has won more than sixty national and international awards. As a researcher, he attempts to overlap the narrative qualities of the cinema, interactivity of the game design and spatiality of the architecture within the realm of Mixed-Reality. He aims to investigate and propose speculative cinematic experiences. He looks forward to fruitfully unite his passions in rational research activities and intuitive design practices within the multidisciplinary atmosphere offered by MDes. program and Concordia University in general.

Current key interests:

  • mixed-realities
  • interactive narratives
  • speculative cinemas
  • 3D visualization

http://www.linkedin.com/in/seyed-m/

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Stuart Thiel

PhD

STUART THIEL is a software engineer and procrastination enthusiast. His research interests include enterprise application architecture, artificial intelligence, the intersection of testing/ design/ documentation/ implementation, concise yet comprehensive systems for getting stuff done, and supporting/ encouraging the narrative in gaming environments. More recently, Stuart has been focusing his research on sorting algorithms.

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Ida Marie Toft

PhD INDI

Ida toft is a graduate student in the interdisciplinary PhD program (INDI) at Concordia University. As a member of TAG (The Technoculture, Art, and Games Research Centre) they explore politics of game technologies and game making hobby communities from an intersectional feminist maker perspective. The body, its senses and cultural material context of games take a central place in Ida’s practical and theoretical work. Despite the distance, Ida keeps a connection with the European game scene, including the Copenhagen Game Collective with whom they make game projects and events that contribute to an experimental games culture in Copenhagen and beyond.

Projects

PhD Individualized Program
MA Media Studies
PhD English
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Adam van Sertima

PhD Individualized Program

ADAM VAN SERTIMA writes about digital games and interactive art. His  academic background is in philosophy and art history. He is a PhD student via the INDI (Individualized Program) with the TAG (Technoculture Art and Games) Research Center, at Montréal’s Concordia University. Adam conducts research into embodied games and the phenomenology of digital interactive play, via game-related development and philosophical analysis.

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Rebecca Waldie

MA Media Studies

Rebecca is a student in the Master’s in Media Studies program at Concordia University. In 2007, she completed her Bachelor’s of Arts at the University of Western Ontario in East Asian Studies, Japanese Language, and Visual Arts. Rebecca developed a passion for learning and new experiences leading to 3 professional certificates in PR & Communications, Conflict Resolution & Negotiation, and Leadership. After working full-time in the post-secondary education industry, she returned to university to complete a post-graduate diploma in Digital Communications where she discovered a love for game studies. Her main areas of focus have been the development and interpretation of virtual identity, virtual visual representation, and gender profiling through avatar creation in video games. When time allows, she competes in various long distance endurance races, both locally and internationally, in her own handmade racing costumes. She also has a love for all things Disney.

Projects

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Cody Walker

PhD English

Cody Walker is a PhD student at Concordia University where he studies the cultural and material history of text editors. His current project investigates posthuman writing practices through live coding, machine learning and video game development.

PhD Communication
PhD Social and Cultural Analysis
MA English
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Nic Watson

PhD Communication

Nic Watson is a PhD student in the Communication Studies program at Concordia University. He is interested in digital game studies and has a background in anthropology and computer science. He holds an MSc in Digital Media from Georgia Tech, where he applied ethnographic methods to study the relationship between developer and player cultures in co-constructed online game worlds, using Myst Online: Uru Live as a case study. His current dissertation work examines the cultural practices of Minecraft modders, and how their activities have played a central role in the definition of the game as a cultural artifact.

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Ceyda Yolgörmez

PhD Social and Cultural Analysis

Ceyda is a doctoral student in Social and Cultural Analysis program of Concordia. She is interested in the questions posed through actor-network theory and the -so-called- material turn. She is critical of sociology’s assumption of the human as the center of social relations. So, her PhD project works along the lines of machine agency, and she wonders whether and how it is possible to talk about nonhuman sociality, especially in the context of artificial intelligence research. She completed her Bachelor’s and M.Sc. degrees at Middle East Technical University’s Department of Sociology. She studied construction of common sense knowledge and everyday reality in World of Warcraft for her M.Sc. thesis.

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Colin Young

MA English

Colin, a second-year MA student in Concordia University’s English Department, is currently researching analog games in relation to postcolonial theory. After receiving his Honours BA in English from York University, he taught games for over three years at the Snakes & Lattes board game café in Toronto, ON. He has been consistently playing, teaching, and talking about board games for the better part of the past decade. By firmly establishing analog games as narrative texts, Colin seeks to interrogate representations of empire, colonization, and sub-alterity in modern Eurogames. More generally, he is interested in analyzing narratives present at the intersections of mechanic, component, theme, and player.

If he’s not marking papers, doing readings, or conducting research, he’s likely curled up at home with a good horror movie.

MA Media Studies
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Andrei Zanescu

MA Media Studies

Andrei Zanescu is a first year MA student in the Media Studies Program at Concordia University. His area of research is representations of philosophic concepts in game culture (specifically Marxist economic models) and Japanese military games as historiography of the Balkans.  His previous background is in literary and philosophic analysis of graphic novels, specifically Alan Moore’s Watchmen and V for Vendetta. Aside from readings comics and games as text, Andrei enjoys working on podcasts about pop culture and tabletop gaming.