Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Research & Creation


Gets It Better: Poor, Ugly, Gay, Stupid, Sick

William Robinson, Renee Jackson

Gets It Better, is a contemporary art board game designed to challenge received notions about games, art and the pursuit of happiness. By pushing the boundaries of procedural rhetoric, it simulates happiness in non-standard ways. It does so by modeling forms of self-worth in high school, the means of its production, along with various handicaps for its acquisition. The goal of the project is to deploy the game in high school classrooms to open discussions on factors contributing to suicide.

 

 


Games and Public Engagement