Publications

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2016

‘I’m a weapon… No! A shield!’: The Valkyria Chronicles III Translatio...

R. Scheiding

Scheiding, Ryan
‘I’m a weapon… No! A shield!’: The Valkyria Chronicles III Translation Project & the Informal Grey Economy of Video Games, 2016

Scheiding, R., “‘I’m a weapon… No! A shield!’: The Valkyria Chronicles III Translation Project & the Informal Grey Economy of Video Games,” Canadian Games Studies Association (CGSA) Annual Conference, June 2, 2016

2015

“Mais qu’ont-ils tous avec l’empathie ?” Dégonflons le mythe...

S. Payen

Payen, Sylvain
“Mais qu’ont-ils tous avec l’empathie ?” Dégonflons le mythe devenu quête des concepteurs, 2015

Payen, S. "Mais qu’ont-ils tous avec l’empathie ? Dégonflons le mythe devenu quête des concepteurs", Canadian Game Studies Association conference. Ottawa, June 2-5, 2015.

2016

“Pointsification : une ludicisation de l’engagement”

S. Payen

Payen, Sylvain
“Pointsification : une ludicisation de l’engagement”, 2016

Payen, S., “Pointsification : une ludicisation de l’engagement”, Ludification en/jeux, Montreal, May 20, 2016

2014

A History of Happy Accidents, or Who Wrote the Elder Scrolls?

C. Jong, R. Gallagher, K. Sinervo

Jong, Carolyn Gallagher, Rob Sinervo, Kalervo
A History of Happy Accidents, or Who Wrote the Elder Scrolls?, 2014

Jong, Carolyn, Rob Gallagher, and Kalervo A. Sinervo. “A History of Happy Accidents, or Who Wrote the Elder Scrolls?” Presented at Histoire culturelle du jeu vidéo/Cultural History of Video Games Symposium. Montreal, June 27-28, 2014.

2013

A Network Archaeology of Unauthorized Comic Book Scans

D. Wershler, K. Sinervo

Wershler, Darren Sinervo, Kalervo
A Network Archaeology of Unauthorized Comic Book Scans, 2013

Wershler, Darren, Shannon Tien, and Kalervo A. Sinervo. “A Network Archaeology of Unauthorized Comic Book Scans.” Amodern 2. Eds. Nicole Starosielski, Braxton Soderman, and cris cheek. 2013. http://amodern.net/article/a-network-archaeology-of-unauthorized-comic-book-scans/.

2012

A Never-Ending Exercise: Facebook, Creative Production, and Narratives of Self

K. Sinervo

Sinervo, Kalervo
A Never-Ending Exercise: Facebook, Creative Production, and Narratives of Self, 2012

Sinervo, Kalervo A. “A Never-Ending Exercise: Facebook, Creative Production, and Narratives of Self.” Presented at Friendship as Praxis: Towards Community (Cultural and Otherwise) SFU Graduate Conference. Vancouver, June 22-23, 2012.

2013

Adventure Before Adventure Games A New Look at Crowther and Woods’s Seminal...

J. Lessard

Lessard, Jonathan
Adventure Before Adventure Games A New Look at Crowther and Woods’s Seminal Program, 2013

Lessard, Jonathan. « Adventure Before Adventure Games A New Look at Crowther and Woods’s Seminal Program ». Games and Culture 8, no 3 (2013): 119‑135. http://gac.sagepub.com/content/8/3/119.

2012

Art Work as Argument

J. Lewis, S. Fragnito

Lewis, Jason Fragnito, Skawennati
Art Work as Argument, 2012

Jason Edward Lewis and Skawennati Fragnito. “Art Work as Argument”. Canadian Journal of Communications. Vol. 37, Winter 2012. pp. 205 – 212.

2016

Author, Author: How we think about videogame authorship (and why we’re so w...

K. Sinervo

Sinervo, Kalervo
Author, Author: How we think about videogame authorship (and why we’re so wrong), 2016

Sinervo, Kalervo A. “Author, Author: How we think about videogame authorship (and why we’re so, so wrong).” Presented at Canadian Game Studies Association. Calgary, June 1-3, 2016.

2007

Baudrillard and Game Studies

B. Simon

Simon, Bart
Baudrillard and Game Studies, 2007

Bart Simon (ed.) Baudrillard and Game Studies, special issue of Games and Culture, Volume 2 (October 2007), 58 pp.

2014

Bayonetta and Mirror’s edge: the same time, but more than 5,000 miles o...

S. Payen

Payen, Sylvain
Bayonetta and Mirror’s edge: the same time, but more than 5,000 miles of cultural and gamedesign distance, 2014

Payen, S.,"Bayonetta and Mirror's edge: the same time, but more than 5,000 miles of cultural and gamedesign distance", Replaying Japan, Edmonton, Canada, august 21-23, 2014,

2014

Beyond the rules; the interfaces and play space as modulator of interactions...

S. Payen

Payen, Sylvain
Beyond the rules; the interfaces and play space as modulator of interactions behaviors and playing strategies, 2014

Payen, S. "Beyond the rules : the interfaces and play space as modulator of  interactions behaviors and playing strategies", Canadian Game Studies Association conference., St. Catharines, May 28-29, 2014.

2011

Bizarro Game Controllers

A. Williams, C. Poremba

Williams, Amanda Poremba, Cindy
Bizarro Game Controllers, 2011

Amanda Williams and Cindy Poremba, Bizarro Game Controllers, Hexagram, Concordia, October 29-30, 2011. http://bizarrogamecontrollers.com/

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2012

Bloodstained White-Collar: Intrinsic Value in Labour and Gameplay

W. Robinson

Robinson, William
Bloodstained White-Collar: Intrinsic Value in Labour and Gameplay, 2012

William Robinson. “Bloodstained White-Collar: Intrinsic Value in Labour and Gameplay.” Society for Utopian Studies Conference. Oct.7. Toronto, Canada.

2016

Character Select

M. Sugiarto

Sugiarto, Marilyn
Character Select, 2016

Sugiarto, M., "Character Select." Alterations and Repairs: A Student Research-Creation Mini Exhibit. Zine. Presented February 16, 2016.

2012

Cheating 2.0

M. Consalvo

K Consalvo, Mia
Cheating 2.0, 2012

Mia Consalvo, “Cheating 2.0,” Gaming the game conference, invited speaker, University of California at Davis, April 2012

2013

Cheating in social network games

I. Serrano, M. Consalvo

Serrano Vazquez, Irene K Consalvo, Mia
Cheating in social network games, 2013

Serrano, I., & Consalvo, M. (2013). Cheating in social network games. New Media & Society. DOI:10.1177/1461444813516835.

2014

Cheating, Social Network Games & the Importance of Platforms

M. Consalvo, I. Serrano

K Consalvo, Mia Serrano Vazquez, Irene
Cheating, Social Network Games & the Importance of Platforms, 2014

Consalvo, M., & Serrano, I. Cheating, Social Network Games & the Importance of Platforms. Presented at HICSS - Hawaii International Conference on System Sciences. University of Hawai'i at Manoa, January 7-9, 2014.

2016

Click to Hand Over the Control: Navigating the Bodiless Identity and Queer Te...

D. Leblanc

Leblanc, David
Click to Hand Over the Control: Navigating the Bodiless Identity and Queer Temporality of SUPERHOT, 2016

Leblanc, David. "Click to Hand Over the Control: Navigating the Bodiless Identity and Queer Temporality of SUPERHOT." Zones of Dispersion Conference, Montreal. Presented December 14, 2016.

2016

Comics Hearts Games

K. Sinervo

Sinervo, Kalervo
Comics Hearts Games, 2016

Sinervo, Kalervo A. “Comics Hearts Games.” Invited presentation at Comics vs Games, Toronto Comic Arts Festival. Toronto, May 14-15, 2016.

2011

Confessions of a gamer: I always play the nice gal

M. Consalvo

K Consalvo, Mia
Confessions of a gamer: I always play the nice gal, 2011

Mia Consalvo, “Confessions of a gamer: I always play the nice gal” in Ethics and game design (2011), Karen Schrier & David Gibson (Eds.), IGI Global

2012

Cosmo-play: Japanese videogames and Western players

M. Consalvo

K Consalvo, Mia
Cosmo-play: Japanese videogames and Western players, 2012

Mia Consalvo, “Cosmo-play: Japanese videogames and Western players” in Critical Social Policy and Video Game Play, (2012) edited by Embrick, Wright & Lukacs, Lexington Press

2012

Creativity and the Performance of Play

W. Robinson

Robinson, William
Creativity and the Performance of Play, 2012

William Robinson. Creativity and the Performance of Play. Canadian Game Studies Association Conference. May 28 2012. Waterloo, Ontario

2016

Critical Hit – Safer Space Lessons From an Inclusive Games Collaboratory

I. Marie, G. Hara, J. Marcotte

Toft, Ida Hara, Gina Marcotte, Jessica
Critical Hit – Safer Space Lessons From an Inclusive Games Collaboratory, 2016

Haraszti, G, Marcotte J. R. & Toft, I. M.. Critical Hit - Safer Space Lessons From an Inclusive Games Collaboratory. Presented at Game Developers Conference. San Francisco, March 16, 2016. Presented at Canadian Game Studies Association Congress. Calgary, June 1-3, 2016.

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2005

CUBID

L. Hughes

Hughes, Lynn
CUBID, 2005

Lynn Hughes, Geoffrey Jones, Alain Thibault - CUBID 2005

2015

Cyberculture, Networks and Hacking: what can we learn from Lain Iwakura and A...

S. Payen

Payen, Sylvain
Cyberculture, Networks and Hacking: what can we learn from Lain Iwakura and Aiden Pearce, 2015

Payen, S., “Cyberculture, Networks and Hacking: what can we learn from Lain Iwakura and Aiden Pearce”, 36th International Conference on the Fantastic in the Arts, Orlando, USA, March 18-21, 2015

2013

Digital Marvel, Branding, and the Bias of Media

K. Sinervo, D. Wershler

Sinervo, Kalervo Wershler, Darren
Digital Marvel, Branding, and the Bias of Media, 2013

Wershler, Darren, and Kalervo A. Sinervo. “Digital Marvel, Branding, and the Bias of Media.” Presented at Society for Cinema and Media Studies Conference. Chicago, March 6-10, 2013.

2011

Digital Pitchforks and Virtual Torches: Fan Responses to the Mass Effect News...

M. Consalvo

K Consalvo, Mia
Digital Pitchforks and Virtual Torches: Fan Responses to the Mass Effect News Debacle, 2011

Dutton, Nathan, Consalvo, Mia & Harper, Todd. “Digital Pitchforks and Virtual Torches: Fan Responses to the Mass Effect News Debacle”, Convergence: The international journal of research into new media technologies, August 2011

2011

Dude, Where’s My Bar?: The Ludic and Aesthetic Consequences of Videogame In...

W. Robinson, L. Penzendorfer

Robinson, William Penzendorfer, Leif
Dude, Where’s My Bar?: The Ludic and Aesthetic Consequences of Videogame Interfaces, 2011

William Robinson and Leif Penzendorfer, “Dude, Where’s My Bar?: The Ludic and Aesthetic Consequences of Videogame Interfaces” CGSA , University of Fredericton (May 2011)

2012

Ethical Advocates in Dragon Age Origins

C. Jong

Jong, Carolyn
Ethical Advocates in Dragon Age Origins, 2012

Carolyn Jong, “Ethical Advocates in Dragon Age Origins.”  Philosophy of Computer Games Conference, Jan. 29-30, 2012, Madrid, Spain. http://www.scribd.com/doc/86566854/Ethical-Advocates-in-Dragon-Age-Origins.

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2011

Experiencing Stories with/in Digital Games

L. Hughes, B. Simon, J. Della, D. Wershler, B. Perron

Hughes, Lynn Simon, Bart Della Rocca, Jason Wershler, Darren Perron, Bernard
Experiencing Stories with/in Digital Games, 2011

Lynn Hughes, Bart Simon, Jason Della Rocca, Darren Wershler and Bernard Perron. Experiencing Stories with/in Digital Games, 24th edition of the Entretiens Jacques Cartier, Concordia University, Montreal, October 1-2, 2011

2012

Experiencing the Media Mix: Manga, Anima and Games

B. Simon, M. Steinberg

Simon, Bart Steinberg, Marc
Experiencing the Media Mix: Manga, Anima and Games, 2012

Mathew Penny, Bart Simon and Marc Steinburg, Experiencing the Media Mix: Manga, Anima and Games, 5th President’s Conference, Concordia University, Montreal February 4 to 6, 2012

2009

Fabulous / Fabuleux

L. Hughes, H. Kelley

Hughes, Lynn Kelley, Heather
Fabulous / Fabuleux, 2009

Lynn Hughes, Heather Kelley, Alain Thibault with Geoffrey Jones - Fabulous / Fabuleux - 2009

2014

Families and social network games

M. Consalvo, K. Boudreau

K Consalvo, Mia Boudreau, Kelly
Families and social network games, 2014

Boudreau, K., & Consalvo, M. (2014). Families and social network games. Information, Communication & Society. DOI: 10.1080/1369118X.2014.882964.

2011

From MOOs to MMOs: The Internet and Virtual Worlds

M. Consalvo

K Consalvo, Mia
From MOOs to MMOs: The Internet and Virtual Worlds, 2011

Mia Consalvo, “From MOOs to MMOs: The Internet and Virtual Worlds” in The Handbook of Internet Studies, (2011) edited by Consalvo, Mia and Ess, Charles, Blackwell Publishing

2014

Game Genres and High-Level Design Pattern Formations

J. Lessard

Lessard, Jonathan
Game Genres and High-Level Design Pattern Formations, 2014

Lessard, Jonathan. « Game Genres and High-Level Design Pattern Formations ». In Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital Games. Liberty of the Seas: ACM Digital Library, 2014. http://fdg2014.org/workshops/dpg2014_paper_02.pdf.

2014

Game Studies meets Surveillance Studies at the Edge of Digital Culture

J. Whitson, B. Simon

Whitson, Jen Simon, Bart
Game Studies meets Surveillance Studies at the Edge of Digital Culture, 2014

Whitson J, Simon B, 2014 "Game Studies meets Surveillance Studies at the Edge of Digital Culture", Surveillance & Society, 12(3), 309-319

2011

Gamer culture versus the culture of the game: An analysis of player behavior ...

M. Consalvo

K Consalvo, Mia
Gamer culture versus the culture of the game: An analysis of player behavior and gamer identity in Second Life, 2011

Mia Consalvo, Rosa Mikeal Martey, Jennifer Stromer Galley, Tomek Strzlkowski, Kelly Reene, and Michelle Weihmann-Purcell, “ Gamer culture versus the culture of the game: An analysis of player behavior and gamer identity in Second Life,”Association of Internet Researchers conference, Seattle, USA, October 2011

2015

Gaming Gotham: transmedia geography and the Batman: Arkham game series

K. Sinervo

Sinervo, Kalervo
Gaming Gotham: transmedia geography and the Batman: Arkham game series, 2015

Sinervo, Kalervo A. “Gaming Gotham: transmedia geography and the Batman: Arkham game series.” Presented at Society for Cinema and Media Studies Conference. Montreal, March 25-29, 2015.

2016

Gaming: The Story Logic of Games

M. Sugiarto

Sugiarto, Marilyn
Gaming: The Story Logic of Games, 2016

Sugiarto, M., "Gaming: The Story Logic of Games." Cross-Platform Documentary: Shaping Stories for Radio, Gaming, Animation or Cell Phone. Workshop. Presented April 28, 2016.

2012

Gendering a game: Strategies for team and content management in student-based...

M. Consalvo

K Consalvo, Mia
Gendering a game: Strategies for team and content management in student-based game design, 2012

Mia Consalvo, “Gendering a game: Strategies for team and content management in student-based game design,” Game Developers Conference, San Francisco, March 2012

2016

Get Dirty: Toxic Tourism in GW2

M. Sugiarto

Sugiarto, Marilyn
Get Dirty: Toxic Tourism in GW2, 2016

Sugiarto, M., "Get Dirty: Toxic Tourism in GW2." Small Packages Symposium. Machinima. Presented April 15, 2016.

2014

Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Ar...

R. Jackson, W. Robinson, B. Simon

Jackson, Renee Robinson, William Simon, Bart
Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Art Classroom from the Video game Little Big Planet’s Creator Spotlights, 2014

Jackson, R., Robinson, W., Simon, B. 2014. “Gleaning Strategies for Knowledge Sharing and Collective Assessment in the Art Classroom from the Video game Little Big Planet’s Creator Spotlights.” In V. Venkatesh, J.C. Castro, J.E. Lewis, J.Wallin, Educational, Behavioral, and Psychological Considerations in Niche Online Communities. Pennsylvania: IGI Global.

2014

Glitching Skyrim: Mod Installation as Game Design

K. Sinervo

Sinervo, Kalervo
Glitching Skyrim: Mod Installation as Game Design, 2014

Sinervo, Kalervo A. “Glitching Skyrim: Mod Installation as Game Design.” Presented at Canadian Game Studies Association Congress. St. Catharines, May 28-29, 2014.

2015

Gotham on the Ground: the heritage of Batman: Arkham Origins’ virtual geogr...

K. Sinervo

Sinervo, Kalervo
Gotham on the Ground: the heritage of Batman: Arkham Origins’ virtual geography, 2015

Sinervo, Kalervo A. “Gotham on the Ground: the heritage of Batman: Arkham Origins’ virtual geography.” Presented at Popular Culture Association National Conference. New Orleans, April 1-4, 2015.

2016

Gotham on the Ground: transmedia meets topography in the environments of the ...

K. Sinervo

Sinervo, Kalervo
Gotham on the Ground: transmedia meets topography in the environments of the Arkham videogame series, 2016

Sinervo, Kalervo A. “Gotham on the Ground: transmedia meets topography in the environments of the Arkham videogame series.” Wide Screen 6.1. Leeds, UK: Subaltern Media, 2016.  http://widescreenjournal.org/index.php/journal/article/view/103

2016

Gotta Go Fast: Speedrunning as Community and Practice

.

Scully-Blaker, Rainforest
Gotta Go Fast: Speedrunning as Community and Practice, 2016

Scully-Blaker, Rainforest. "Gotta Go Fast: Speedrunning as Community and Practice." CGSA 2015. Ottawa, Canada. June 3-5, 2015.

2011

Growing Up Digital: Privacy, Identity, Play & Sociality in Everyday Spaces

S. Dixon

Dixon, Shanly
Growing Up Digital: Privacy, Identity, Play & Sociality in Everyday Spaces, 2011

Shanly Dixon. PhD (Humanities) Concordia June 2011 (Sup: Bart Simon). Growing Up Digital: Privacy, Identity, Play & Sociality in Everyday Spaces.

2011

Homo Proceduralis

B. Simon

Simon, Bart
Homo Proceduralis, 2011

Bart Simon, “Homo Proceduralis”, Workshop on ‘Against Procedurality’, IT University, Copenhagen (June 16-17, 2011).

2013

Indie Eh? Being Otherwise in Canadian Digital Game Scenes

B. Simon

Simon, Bart
Indie Eh? Being Otherwise in Canadian Digital Game Scenes, 2013

Bart Simon (ed.) Indie Eh? Being Otherwise in Canadian Digital Game Scenes, special issue of Loading… The Journal of the Canadian Game Studies Association, 7:11 (January 2013). http://journals.sfu.ca/loading/index.php/loading/issue/view/11

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2013

Indie Eh? Some Kind of Game Studies

B. Simon

Simon, Bart
Indie Eh? Some Kind of Game Studies, 2013

Bart Simon, “Indie Eh? Some Kind of Game Studies” Loading… , 7:11 (January 2013). http://journals.sfu.ca/loading/index.php/loading/article/view/129/148

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2014

Interface et attitude de jeu

S. Payen

Payen, Sylvain
Interface et attitude de jeu, 2014

Payen, S., "Interface et attitude de jeu", Colloque international Frontières Numériques, Fès, Maroc, November 18-19, 2014

2011

Interpolating an unorganized 2D point cloud with a single closed shape

S. Mudur

Mudur, Sudhir
Interpolating an unorganized 2D point cloud with a single closed shape, 2011

S. Ohrhallinger and Sudhir Mudur: Interpolating an unorganized 2D point cloud with a single closed shape, Computer-Aided Design, 43(12), pp 1629-1638, 2011

2016

Introduction to a theoretical tool to understand the induction of emotions in...

S. Payen

Payen, Sylvain
Introduction to a theoretical tool to understand the induction of emotions in videogames, 2016

Payen, S., “Introduction to a theoretical tool to understand the induction of  emotions in videogames”, Canadian Games Studies Association (CGSA) Annual Conference, June 1, 2016

2011

J.E.U.X. Panel: The mechanics of knowing

.

Garcia-Martinez, Salvador
J.E.U.X. Panel: The mechanics of knowing, 2011

Ascher S., Flanagan R., Garcia-Martinez, S., Simon B. (2011). J.E.U.X. Panel: The mechanics of knowing, Eastern Bloc J.E.U.X Exhibit, Montreal, QC.

2009

Jason Camlot – Ethereal (Prototype)

J. Camlot

Camlot, Jason
Jason Camlot – Ethereal (Prototype), 2009

Jason Camlot - Ethereal (Prototype)

2009

Jason Camlot – Victorianator

J. Camlot

Camlot, Jason
Jason Camlot – Victorianator, 2009

Jason Camlot - Victorianator

2016

Jumping Off Waterfalls and Hunting Sheep Together: Towards Exploring Tandem Play

S. Ganzon

Ganzon, Sarah
Jumping Off Waterfalls and Hunting Sheep Together: Towards Exploring Tandem Play, 2016

“Jumping Off Waterfalls and Hunting Sheep Together: Towards Exploring Tandem Play,” ICA Preconference Just Games; Tokyo, Japan: June 8, 2016

2016

Killing the Past, Teaching the Past: Video Games and Historical Understanding

R. Scheiding

Scheiding, Ryan
Killing the Past, Teaching the Past: Video Games and Historical Understanding, 2016

Scheiding, R., “Killing the Past, Teaching the Past: Video Games and Historical Understanding,” Conference Paper, Popular Culture Association of Canada (PCAC) 6th Annual Conference, May 14, 2016

2015

Little Big Planet : la créativité numérique à l’œuvre

W. Robinson, B. Simon

Robinson, William Simon, Bart
Little Big Planet : la créativité numérique à l’œuvre, 2015

William Robinson et Bart Simon, « Little Big Planet : la créativité numérique à l’œuvre », Tracés. Revue de Sciences humaines [En ligne], 28 | 2015, mis en ligne le 01 juin 2017. URL : http://traces.revues.org/6201

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2014

Livre, film ou monde interactif ? Les métaphores de la construction formel...

J. Lessard

Lessard, Jonathan
Livre, film ou monde interactif ? Les métaphores de la construction formelle du jeu d’aventure, 2014

Lessard, Jonathan. « Livre, film ou monde interactif ? Les métaphores de la construction formelle du jeu d’aventure ». Mémoires du livre 5, no 2 (2014). http://www.erudit.org/revue/memoires/2014/v5/n2/1024781ar.html.

2015

Mapping Gotham

K. Sinervo

Sinervo, Kalervo
Mapping Gotham, 2015

Sinervo, Kalervo A. “Mapping Gotham.” First Person Scholar. July 1, 2015. http://www.firstpersonscholar.com/mapping-gotham/.

2012

Minimising Longest Edge for Closed Surface Construction from Unorganised 3D P...

S. Mudur

Mudur, Sudhir
Minimising Longest Edge for Closed Surface Construction from Unorganised 3D Point Sets, 2012

S. Ohrhallinger, S. Mudur: Minimising Longest Edge for Closed Surface Construction from Unorganised 3D Point Sets, Poster at Eurographics 2012 (awarded Best Poster).

2016

Nerdy Cupcakes, Boob Cams and Girl Gamers with Evil Boyfriends: Gender Capita...

S. Ganzon

Ganzon, Sarah
Nerdy Cupcakes, Boob Cams and Girl Gamers with Evil Boyfriends: Gender Capital and Constructions of Gamer Identities in Let’s Plays by Women, 2016

Ganzon, S. “Nerdy Cupcakes, Boob Cams and Girl Gamers with Evil Boyfriends: Gender Capital and Constructions of Gamer Identities in Let’s Plays by Women;” presented at Console-ing Passions 2015; Dublin, Ireland: June 18-20, 2015

2012

Nietzsche, Noise & McLuhan

L. Penzendorfer, A. van

Penzendorfer, Leif van Sertima, Adam
Nietzsche, Noise & McLuhan, 2012

Leif Penzendorfer and Adam Van Sertima, “Nietzsche, Noise & McLuhan” InterPlAY2012, York U

2011

Opening Address: Experiencing Stories with/in Digital Games

B. Simon

Simon, Bart
Opening Address: Experiencing Stories with/in Digital Games, 2011

Bart Simon, “Opening Address,” Experiencing Stories with/in Digital Games, 24th edition of the Entretiens Jacques Cartier, Concordia University, Montreal, October 1, 2011. http://www.youtube.com/watch?v=0V4nbcINjg0

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2011

Performing the looking-glass self: Avatar appearance and group identity in Se...

M. Consalvo

K Consalvo, Mia
Performing the looking-glass self: Avatar appearance and group identity in Second Life, 2011

Rosa Mikeal Martey & Mia Consalvo, “Performing the looking-glass self: Avatar appearance and group identity in Second Life,” Popular Communication, Vol 9, No. 3, 2011

2016

Play/Fast Forward: Speedrunning as a Community of Practice

.

Scully-Blaker, Rainforest
Play/Fast Forward: Speedrunning as a Community of Practice, 2016

Scully-Blaker, Rainforest. "Play/Fast Forward: Speedrunning as a Community of Practice" CGC 2016. Ottawa, Canada. March 3-4, 2016.

2011

Players and avatars: Against identification

M. Consalvo

K Consalvo, Mia
Players and avatars: Against identification, 2011

Mia Consalvo, “Players and avatars: Against identification”, Philosophy of Computer Games conference, invited keynote, Athens, Greece, April 2011

2011

Playing with Simulated Animals: Nintendogs as Companion Species

B. Simon

Simon, Bart
Playing with Simulated Animals: Nintendogs as Companion Species, 2011

Bart Simon, “Playing with Simulated Animals: Nintendogs as Companion Species,” Digital Games Research Association, Utrecht, Netherlands (Sept 14-17, 2011)

2016

Playing with Virtual Identity

R. Waldie

Waldie, Rebecca
Playing with Virtual Identity, 2016

Waldie, R., "Playing with Virtual Identity" Canadian Game Studies Association, Congress of the Social Sciences and Humanities, Calgary, Alberta. June 1-3, 2016

2011

Pocket Utopias: Digital Gaming as Imaginary Social Action

B. Simon

Simon, Bart
Pocket Utopias: Digital Gaming as Imaginary Social Action, 2011

Bart Simon, “Pocket Utopias: Digital Gaming as Imaginary Social Action,” Digital Games Research Association, Utrecht, Netherlands (Sept 14-17, 2011)

2016

Procedural trivia and triviacrafting: How players decode Minecraft

N. Watson

Watson, Nic
Procedural trivia and triviacrafting: How players decode Minecraft, 2016

Watson, N., "Procedural trivia and triviacrafting: How players decode Minecraft." Paper presented at Canadian Game Studies Association annual conference, Calgary, AB. June 1, 2016.

2010

Propinquity

L. Hughes, B. Simon, J. Tingley

Hughes, Lynn Simon, Bart Tingley, Jane
Propinquity, 2010

Lynn Hughes, Bart Simon - Propinquity

2010

Propinquity: Exploring Embodied Gameplay

A. Williams, L. Hughes, B. Simon

Williams, Amanda Hughes, Lynn Simon, Bart
Propinquity: Exploring Embodied Gameplay, 2010

Amanda Williams, Lynn Hughes and Bart Simon, “Propinquity: Exploring Embodied Gameplay.” Proceedings of UbiComp’10, Sept 26–29, 2010, Copenhagen, Denmark. pp387-88.

2011

Quests in Dragon Age: Origins

C. Jong

Jong, Carolyn
Quests in Dragon Age: Origins, 2011

Carolyn Jong, “Quests in Dragon Age: Origins.” Entretiens Jacques Cartier: Experiencing Stories with/in Digital Games, Student Roundtable, Oct.1-2, 2011, Montreal, Canada

2011

Real Unreal: Crafting Actuality in the Documentary Videogame

C. Poremba

Poremba, Cindy
Real Unreal: Crafting Actuality in the Documentary Videogame, 2011

Cindy Poremba. PhD (Humanities) Concordia, June 2011 (Sup: Bart Simon). Real Unreal: Crafting Actuality in the Documentary Videogame.

2017

Reassembling the Ruined Archive: A Ludology of Her Story as Archival Practice

D. Leblanc

Leblanc, David
Reassembling the Ruined Archive: A Ludology of Her Story as Archival Practice, 2017

Leblanc, David. "Reassembling the Ruined Archive: a Ludology of Her Story as Archival Practice." Film Studies Association of Canada Graduate Colloquium, Université de Montreal. Presented February 16, 2017.

2015

Science, skepticism, and Minecraft

N. Watson

Watson, Nic
Science, skepticism, and Minecraft, 2015

Watson, N., "Science, skepticism, and Minecraft." Presented at Skepticamp, Ottawa, ON. November 15, 2015.

2012

Skins 3.0: Extended Play

J. Lewis, S. Fragnito

Lewis, Jason Fragnito, Skawennati
Skins 3.0: Extended Play, 2012

Jason Lewis and Skawennati Fragnito. Skins 3.0: Extended Play, Concordia University, Montreal QC & Kahnawake Education Centre. (March - August 2012)

2011

Social Games: The Good, The Bad & The Ugly

M. Consalvo

K Consalvo, Mia
Social Games: The Good, The Bad & The Ugly, 2011

Mia Consalvo, Social Games: The Good, The Bad & The Ugly, International Communication Association, Boston, MA, May 2011

2012

Social network sports games: Madden lite?

M. Consalvo

K Consalvo, Mia
Social network sports games: Madden lite?, 2012

Mia Consalvo, “Social network sports games: Madden lite?” Beyond sports vs. games workshop, IT University Copenhagen, February 2012

2011

Socialisation et communicationdans les jeux video

M. Bonenfant

Bonenfant, Maude
Socialisation et communicationdans les jeux video, 2011

C. Perraton, M. Fusaro and M. Bonenfant (Eds.) Socialisation et communicationdans les jeux video. Montréal QC: Presses de L'Université de Montréal (2011).

2011

Socialisation et imagination sociale dans les jeux vidéo en ligne

B. Simon

Simon, Bart
Socialisation et imagination sociale dans les jeux vidéo en ligne, 2011

Bart Simon, “Socialisation et imagination sociale dans les jeux vidéo en ligne” in C. Perraton, M. Fusaro and M. Bonenfant (Eds.) Socialisation et communicationdans les jeux video. Montréal QC: Presses de L'Université de Montréal (2011).

2014

Solitary: A Game of Values

W. Robinson, P. Browne

Robinson, William Browne, Pierson
Solitary: A Game of Values, 2014

Solitary: A Game of Values - Digital Game, March 2014. William Robinson (director), Pierson Browne (researcher), Francis Sheridan Paré (programmer), Samuel Boucher (artist), Harry Warshaw (Music). http://www.mtlblog.com/this-game-lets-you-decide-the-fate-of-quebec/

Weblink

2011

Sounds in Space: 3D Audio Experiences through Tangible Navigation

A. Blakney, S. Mudur

Blakney, Andrew Mudur, Sudhir
Sounds in Space: 3D Audio Experiences through Tangible Navigation, 2011

Andrew Blakney and Sudhir Mudur: Sounds in Space: 3D Audio Experiences through Tangible Navigation. HCI (23) 2011: 217-221.

2011

Sounds on the Fly: Graspable 3D Audio and Navigation

A. Blakney, S. Mudur

Blakney, Andrew Mudur, Sudhir
Sounds on the Fly: Graspable 3D Audio and Navigation, 2011

Andrew Blakney and Sudhir Mudur: Sounds on the Fly: Graspable 3D Audio and Navigation. Work-in-Progress at GRAND Conference 2011

2013

Sports Videogames

M. Consalvo

K Consalvo, Mia
Sports Videogames, 2013

Sports Videogames (2013) Mia Consalvo, Konstantin Mitgutsch & Abe Steins (Eds.), Routledge, New York

2013

Strengthening Offline Ties Online: Social Media, Games & Family Bonding

K. Boudreau, M. Consalvo

Boudreau, Kelly K Consalvo, Mia
Strengthening Offline Ties Online: Social Media, Games & Family Bonding, 2013

Boudreau K., & Consalvo, M. Strengthening Offline Ties Online: Social Media, Games & Family Bonding. Social Media and Society: 2013 International Conference, Dalhousie University, Halifax, NS. September 14-15, 2013.

2009

Super Hypercube Kinect Hack

S. Mudur, C. Poremba, L. Hughes, B. Simon

Mudur, Sudhir Poremba, Cindy Hughes, Lynn Simon, Bart
Super Hypercube Kinect Hack, 2009

Cindy Poremba, Lynn Hughes, Bart Simon, Sudhir Mudur - Super Hypercube Kinect Hack

2014

Surveillance, Games and Play

J. Whitson, B. Simon

Whitson, Jen Simon, Bart
Surveillance, Games and Play, 2014

Whitson, Jennifer R., and Simon, Bart. (Eds.) Special Issue on "Surveillance, Games & Play”. Surveillance & Society, 12 (1/2 2014).

2011

Taking Indie Seriously

B. Simon

Simon, Bart
Taking Indie Seriously, 2011

Bart Simon, “Taking Indie Seriously,” GRAND NCE annual meeting,Vancouver (May 12-14, 2011)

2011

Tell Me Something I Don’t Know: Understanding Data in Splinter Cell

W. Robinson, L. Penzendorfer

Robinson, William Penzendorfer, Leif
Tell Me Something I Don’t Know: Understanding Data in Splinter Cell, 2011

William Robinson and Leif Penzendorfer,”Tell Me Something I Don’t Know: Understanding Data in Splinter Cell,” Digital Games Research Association, Utrecht, Netherlands (Sept 14-17, 2011)

2012

The Aesthetics of Play: Creativity and Art in Videogame Performance

W. Robinson

Robinson, William
The Aesthetics of Play: Creativity and Art in Videogame Performance, 2012

William Robinson. M.A (S.I.P) Concordia September 2012 (Sup: Bart Simon) The Aesthetics of Play: Creativity and Art in Videogame Performance

2013

The Casual Revolution of… 1987: Making Adventure Games Accessible to th...

J. Lessard

Lessard, Jonathan
The Casual Revolution of… 1987: Making Adventure Games Accessible to the Masses, 2013

Lessard, Jonathan. « The Casual Revolution of... 1987: Making Adventure Games Accessible to the Masses ». In History of Games International Conference 2013 Proceedings. Montréal: Kinephanos, 2013. http://www.kinephanos.ca/2014/adventure-games/

2012

The Dreamcast: Console of the Avante-Garde

M. Consalvo

K Consalvo, Mia
The Dreamcast: Console of the Avante-Garde, 2012

Nick Montfort & Mia Consalvo, “The Dreamcast: Console of the Avante-Garde”, Loading, Vol 6, No. 9, 2012

2011

The Handbook of Internet Studies 2011

M. Consalvo

K Consalvo, Mia
The Handbook of Internet Studies 2011, 2011

Mia Consalvo & Charles Ess (Eds.) The Handbook of Internet Studies 2011, Malden, MA: Blackwell Publishing, 2011

2016

The Hyper-sexualization of Women in World of Warcraft

R. Waldie

Waldie, Rebecca
The Hyper-sexualization of Women in World of Warcraft, 2016

Waldie, R., "The Hyper-sexualization of Women in World of Warcraft" International Communication Association 66th Antal Conference, Fukuoka, Japan. June 9-13, 2016

2015

The inexorable tendency to entropy: Famicom globalization through hardware an...

S. Payen

Payen, Sylvain
The inexorable tendency to entropy: Famicom globalization through hardware and product localization, 2015

Payen, S., “The inexorable tendency to entropy: Famicom globalization through hardware and product localization", Replaying Japan, Kyoto, Japan, may 21-23, 2015

2011

The Let’s Play Archive: Collecting Players, Performing Play

C. Jong

Jong, Carolyn
The Let’s Play Archive: Collecting Players, Performing Play, 2011

Carolyn Jong, “The Let’s Play Archive: Collecting Players, Performing Play.” Under the Mask: Perspectives on the Gamer, Jun. 3, 2011, Luton, England

2011

The Listener’s Voice: Early Radio and the American Public

E. Razlogova

Razlogova, Elena
The Listener’s Voice: Early Radio and the American Public, 2011

Elena Razlogova, The Listener’s Voice: Early Radio and the American Public (Philadelphia: University of Pennsylvania Press, 2011)

2011

The Victorianator by LudicVoice at Concordia-Skype Presentation

J. Camlot

Camlot, Jason
The Victorianator by LudicVoice at Concordia-Skype Presentation, 2011

Jason Camlot, "The Victorianator by LudicVoice at Concordia-Skype Presentation" PLAYPR Skype Presentaiton. Montreal, EV 10-730, October 27, 2011. http://playpr.tumblr.com/post/19772621068/the-victorianator-by-ludicvoice-at-concordia-skype

Weblink

2011

The Victorianator, An iPhone Game: Interpreting Elocutionary Protocols with D...

J. Camlot

Camlot, Jason
The Victorianator, An iPhone Game: Interpreting Elocutionary Protocols with Digital Device in Hand, 2011

Jason Camlot, “The Victorianator, An iPhone Game: Interpreting Elocutionary Protocols with Digital Device in Hand.” North American Victorian Studies Association conference, Vanderbilt University, Nashville Tennessee, November 2-6, 2011.

2015

Time is Money: social games and the engagement wheel

K. Sinervo

Sinervo, Kalervo
Time is Money: social games and the engagement wheel, 2015

Sinervo, Kalervo A. “Time is Money: social games and the engagement wheel.” Presented at Canadian Game Studies Association Congress. Ottawa, June 2-5, 2015.

2012

Time Travelers, Flying Heads, and Second Lives: Designing Communal Stories

J. Lewis

Lewis, Jason
Time Travelers, Flying Heads, and Second Lives: Designing Communal Stories, 2012

Jason Edward Lewis “Time Travelers, Flying Heads, and Second Lives: Designing Communal Stories”. Interactions, Journal of the Computer Human Interaction, SIG of the Association for Computing Machinery, vol. 19, issue 2. ACM : New York, NY. (March + April 2012)

2016

Towards a Theoretical Approach to Analyze, Understand, and Design the Inducti...

S. Payen

Payen, Sylvain
Towards a Theoretical Approach to Analyze, Understand, and Design the Induction of Emotions in Videogames, 2016

Payen, S., "Towards a Theoretical Approach to Analyze, Understand, and Design the Induction of Emotions in Videogames", International Communication Association 66th Annual Conference, Fukuoka, Japan. June 10, 2016

2016

Toxicité et cohésion sociale dans League of Legends

S. Payen

Payen, Sylvain
Toxicité et cohésion sociale dans League of Legends, 2016

Payen, S., Robillard, C., “Toxicité et cohésion sociale dans League of Legends” Canadian Games Studies Association (CGSA) Annual Conference, June 3, 2016

2011

Translating Video Games

B. Simon

Simon, Bart
Translating Video Games, 2011

Bart Simon, “Translating Video Games,” Circuit, Fall 2011, pp 10-13.

2014

Triggering Emotions through Play

S. Payen

Payen, Sylvain
Triggering Emotions through Play, 2014

Payen, S., "Triggering Emotions through Play", Gamelier, Paris, France, November 14, 2014

2014

Unauthorized Comic Book Scanners

D. Wershler, K. Sinervo

Wershler, Darren Sinervo, Kalervo
Unauthorized Comic Book Scanners, 2014

Wershler, Darren, Kalervo A. Sinervo, and Shannon Tien. “Unauthorized Comic Book Scanners.” Educational, Psychological, and Behavioral Considerations in Niche Online Communities. Eds. Vivek Venkatesh, Jason Wallin, Juan Carlos Castro, and Jason Lewis. Hershey, PA: IGI Global, 2014.

2016

Universe of Governance

R. Waldie

Waldie, Rebecca
Universe of Governance, 2016

Waldie, R., "Universe of Governance" Game Demo. Popular Culture Association of Canada Annual Conference, Montréal, Quebec. May 12-14, 2016

2016

Universe of Governance

R. Waldie

Waldie, Rebecca
Universe of Governance, 2016

Waldie, R., "Universe of Governance" Game Demo. Canadian Game Studies Association, Congress of the Social Sciences and Humanities, Calgary, Alberta. June 1-3, 2016

2011

Using your friends 2.0: social mechanics in current social games

M. Consalvo

K Consalvo, Mia
Using your friends 2.0: social mechanics in current social games, 2011

Mia Consalvo, “Using your friends 2.0: social mechanics in current social games”, Montreal International Game Summit, Montreal, Canada, November 2011

2016

Virtual Identity Play

R. Waldie

Waldie, Rebecca
Virtual Identity Play, 2016

Waldie, R., "Virtual Identity Play" Popular Culture Association of Canada Annual Conference, Montréal, Quebec. May 12-14, 2016

2016

Virtual Identity Tourism: the Virtual Identity Play Dress-up Box

R. Waldie

Waldie, Rebecca
Virtual Identity Tourism: the Virtual Identity Play Dress-up Box, 2016

Waldie, R., "Virtual Identity Tourism: the Virtual Identity Play Dress-up Box" Carleton Graduate Caucus, Ottawa, Ontario. March 3-4, 2016

2012

Virtual pets and the end of the world: Studying an MMOG’s closure

M. Consalvo

K Consalvo, Mia
Virtual pets and the end of the world: Studying an MMOG’s closure, 2012

Mia Consalvo and Jason Begy, “Virtual pets and the end of the world: Studying an MMOG’s closure,” Philosophy of computer games conference, Madrid, January 2012

2013

Virtual Sunshine, Otaku Domestic Spaces

G. Hara

Hara, Gina
Virtual Sunshine, Otaku Domestic Spaces, 2013

Haraszti, Gina. Virtual Sunshine, Otaku Domestic Spaces. Presented at 2013 Midwest Popular Culture Association/American Culture Association Conference, St. Louis, USA. October, 2013.

2011

Wafaa Bilal’s ‘Domestic Tension’: A politics of performance in gamic space

A. van

van Sertima, Adam
Wafaa Bilal’s ‘Domestic Tension’: A politics of performance in gamic space, 2011

Adam Van Sertima M.A. (Art History) Concordia, May, 2011 (Sup: Prof. Jean Bélisle) Thesis: Wafaa Bilal’s ‘Domestic Tension’: A politics of performance in gamic space

2011

Walking in Assassin’s Creed

D. Wershler

Wershler, Darren
Walking in Assassin’s Creed, 2011

Darren Wershler, "Walking in Assassin's Creed." Experiencing Stories with/in Digital Games, 24th edition of the Entretiens Jacques Cartier, Concordia University, Montreal, October 1, 2011

2016

Where is the pointy hat and the magic broom? What might witches look like in ...

S. Payen

Payen, Sylvain
Where is the pointy hat and the magic broom? What might witches look like in Japanese video games ?, 2016

Payen, S., "Where is the pointy hat and the magic broom? What might witches look like in Japanese video games ?", 37th International Conference on the Fantastic in the Arts, Orlando, USA, March 16-19, 2016

2016

Working at Play: Alienation, Refusal, and Every Day the Same Dream

D. Leblanc

Leblanc, David
Working at Play: Alienation, Refusal, and Every Day the Same Dream, 2016

Leblanc, David. "Working at Play: Alienation, Refusal, and Every Day the Same Dream." First Person Scholar. December 14, 2016. http://www.firstpersonscholar.com/working-at-play/

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