Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Introduction to a theoretical tool to understand the induction of emotions in videogames

Sylvain Payen

Payen, S., “Introduction to a theoretical tool to understand the induction of  emotions in videogames”, Canadian Games Studies Association (CGSA) Annual Conference, June 1, 2016