Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: aboriginal territories in cyberspace
(3 results)

The Future Imaginary (Jason @ TEDxMontreal)

In September I gave a talk at TEDxMontreal in the Dome at Le SAT. It was entitled “The Future Imaginary”, and the video went live this week.
The talk was about the Aboriginal Territories in Cyberspace work we’ve been doing over the last six years, and was based on a book chapter called “A Better Dance and Better Prayers: Systems, Structures and the Future Imaginary in Aboriginal New Media” that will be published this winter in …


Skahiòn:hati: in New Media Competition at imagineNATIVE

Skahiòn:hati: | Rise of the Kanien’kehá:ka Legends, the game created during the 3rd installment of the Skins Aboriginal Storytelling and Video Game Workshop in the summer of 2012, has been selected for competition in this year’s New Media Category at the imagineNATIVE Film + Media Festival (Toronto).
We’re excited because most of the Skins participants are traveling from Kahnawake to Toronto tomorrow to attend the award ceremony: Towanna Miller, Lisa Montour, Nather Ayolmer, Tahte Delisle, and …


Understanding Machina published

Elizabeth LaPenseé and Jason Edward Lewis have contributed the “Call it a Vision Quest: Machinima in a First Nations Context” chapter to the just-published Understanding Machinima collection. The chapter uses the TimeTraveller™ series as a case study exploring how machinima can be used to tell stories from a First Nations perspective.
Understanding Machinima is a collection of essays and analyses that “brings together academics and award-winning artists and machinima-makers to explore the combination of cinema, animation …