Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: broken age
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Broken Age and Moral Dilemmas in Games

For a while now I’ve been interested in games that include ethical dilemmas or moral choices for players to explore. I’ve written about my own play experiences, taught classes on the topic, and have started a research project exploring how a variety of players think about game choices. The research started informally at first with students doing class assignments, but then Carolyn Jong and I conducted in-depth interviews with players a couple of years ago, …