Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: game designer in residence
(3 results)

TAG Spotlight: Paloma Dawkins, artist in residence (Part 2 of 2)

This is the continuation of our post from last week, in which we interviewed Paloma Dawkins: game designer, animator, and TAG’s superstar artist in residence.
In Part 2, Paloma talks about going to GDC (Game Developer’s Conference), writing graphic novels, and what she has planned for the future
GDC badge, artistically modified and photographed by Paloma. Borrowed from her Twitter: pic.twitter.com/KBjilbZMF6
Q. What did you see at GDC that was the one really amazing thing?
Every year I go …


TAG Spotlight: Paloma Dawkins, artist in residence (Part 1 of 2)

We sat down for a chat with TAG’s superstar artist in residence, Paloma Dawkins. Paloma is a game designer, animator, and author of multiple graphic novels. She has done work for the likes of the National Film Board, Epic Meal-Time, and Deadmau5. This year, she’s been working on a new creation, Museum of Symmetry. Here’s what she had to say.

Q. What are you working on?
I’m working on a game right now called The Museum of …


Game Designer in Residenced

It’s coming to the end of my tenure as the game designer in residence at Concordia – I won’t be around TAG from Thursday the 27th –  so I thought I’d write a brief post about what’s happened while I’ve been around. One thing that has not happened is that I haven’t been updating my own blog, so this can serve as at least a minor atonement for that as well.
I arrived in Montréal at the …