Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: IGDA
(3 results)

It’s not okay to cry during a demo night…

Tuesday night, 400 people crowded into the SAT, complete with puffy parkas and layers of scarves, to take in the annual IGDA Montreal Showcase.14 dev teams were selected for the showcase, each with a 7 minute session to demo their game.
The breadth of the Montreal games community was demonstrated by the vast distance between Ko-Op Mode’s Skipping Stones and the third installment EA’s Army of Two. Saleem’s Ko-op Mode session was a live poetry recitation accompanied …


The IGDA Scholar Experience

I look like a lady flower… sigh
Along with 4 other students, I was invited by the IGDA to come to their summit in Seattle, WA. With the first day’s four tracks being QA, Monetization, Entrpreneurship, and Community Development I felt a little out of place. This was a developer’s conference (hence the name) and although I was just as interested in games, this interest ran orthogonal to theirs. The barrier between us always positioned firmly …


‘Pulling a Tim Langdell’

Lo and behold, the internets are ablaze with the name ‘Tim Langdell’ burned in fiery letters on the lovely, grassy lot of game developers, gaming, journalism, and more broadly, independent entrepreneurship and the fight for creative freedom. My painting isn’t even that far from the truth. The basic issue is that Tim Langdell runs a business called EDGE games, and has been for over 30 years. (Who heard of it before?) He has been accused …