Some problems just need to be wrestled.
Our TAG team recommends the Aided Leapfrog Body Guillotine maneuver.
Stand on the shoulders of giants and the added height will increase the impact of your tackle."
Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art
The Arcade Our Way project lasted a year and three months, and it wrapped up recently with shrieks and giggles! Girls originally in grade seven, now in grade eight, at The Linden School in Toronto, teamed up with Angelique Mannella and undergraduate students at Concordia University, and McGill University, to create the video game Ghost Hotel. Ghost Hotel is about a girl named Violet, a mortal who is compulsively late for her job at a … →
In this informal presentation and discussion, Felan Parker will be working through an idea that he can’t seem to get out of his head: that some games function as a kind of playable criticism, analogous to the essayistic mode of writing associated with film, literary, art, and game critics.
WHAT: Felan Parker on Games as playable riticism
WHEN: May 12th 2016, from 5PM to 7PM
WHERE: TAG, EV 11.435
We sat down for a chat with TAG’s superstar artist in residence, Paloma Dawkins. Paloma is a game designer, animator, and author of multiple graphic novels. She has done work for the likes of the National Film Board, Epic Meal-Time, and Deadmau5. This year, she’s been working on a new creation, Museum of Symmetry. Here’s what she had to say.
Q. What are you working on?
I’m working on a game right now called The Museum of … →
Tomorrow’s 5á7 will feature a presentation by scholar and game designer Lauren Burr, who we’ve brought in from Waterloo to tell us all about the development of her new aural locative game engine, the HATengine. HATengine represents a conceptual shift in locative gaming, where the user is encouraged to interact far more with their environment than their screen. The event will take place in the Resource Room and there will be wine & cheese served … →
ARCADE 11’s third incarnation took place on the 11th floor of EV during Montréal Joue from the 2nd to the 4th of March, and I’m here to tell you about it.
For one thing, the event went almost eerily smoothly in terms of planning and and installation thanks to the excellent team we had cooperating and being flexible at all the right times. The central organising team of Gina Haraszti, Prem Sooriyakumar, Will Robinson, Benjamin Gattet, … →
This commentary piece by Emma Vossen at First Person Scholar is excellent. Her SSHRC video is also right on the mark. It’s a brave reflection on graduate student precarity, academic responsibility and the idea of middle-state publication. That Emma is doing this in the context of game studies and in the spirit of inclusiveness and positive change is even better. I am a faculty member. I read it… and I want to honour the valuable … →