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Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games.
Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation.  The session will end with light refreshments, networking opportunities, and game testing.

Only Human: Why Games Need to Stop the Othering of POC as Exotic
Tanya DePass, …

Guest speaker Adriana de Souza e Silva on “Mobile Culture in Brazil”

Based on a decade of empirical research in Brazil, de Souza e Silva presents how mobile media artists, game developers and resource constrained communities creatively appropriate cell phones and location-based technologies to ultimately re-create space and social interaction.
Friday, March 31 at 3 PM
Milieux Institute for Arts, Culture and Technology
EV Building, Resource Room 11.705
Concordia University SGW, 1515 Sainte-Catherine St. W.

This talk is sponsored by TAG Research Centre and the SSHRC IG project: Greening Narrative: Locative Media, …

5a7 – The Truly Terrific Traveling Troubleshooter: Ludic Reflections on Emotional Labour

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research.
Handsome Foxes in Vests is a dynamic duo made of your favourite handsome foxes in vests at TAG, PHD candidates Jessica Marcotte and Dietrich Squinkifer. At this 5a7, they will be talking about their research into radical softness and emotional labour through the development of The Truly Terrific Traveling Troubleshooter. There may also be a super secret early release playtest for …

Another Year, Another Arcade 11? Naturally!

Last week, the 11th floor of Concordia’s EV Building played host to another installment in Arcade 11! Everyone’s favourite curated collection of games both wonderful and weird drew crowds to the space once again! With natural environment as its theme and a selection of virtual experiences that range from patrolling the daunting Wyoming wilderness to trying to navigating an absurdly chaotic kitchen, this year’s co-curators, Pippin Barr, Gina Hara, and Milin Li, made last year’s event …

The Play and Politics of Pokémon GO: A No-Go?

TAG’s third Shinposium invites you to come discuss Pokémon GO: from where it came, its politics, and where the futures of similar locative and AR games are heading.
On Friday, March 31, 2017, from 10:30am – 12:00pm, this Shinposium will build upon the critical lenses and interests of the first two Shinposiums on the genealogy of VR and locative media platforms, once again asking TAGsters to engage in playful and critical questions with regards …

Adventures in Algorithmic Culture mini-symposium – March 21 at Milieux

Due to a confluence of fortuitous events we declare a spontaneous mini-symposium/happening that I will call, “adventures in algorithmic culture” or “what happens when the machines want to play too?”.  This event features speakers Nicolas Nova, Ben Samuel, James Ryan and Jonathan Lessard in an all out tussle of research-creation, intellectual curiosity and edginess.
Drop everything and we’ll see you:
Tuesday, March 21, 2:00-5:00 PM
Milieux Institute for Arts, Culture and Technology
EV Building, Resource Room 11.705
Concordia University SGW, 1515 …

5a7 – Haptic games: research-creation with Vibropixels

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research.
PHD Candidate Ida Marie Toft is inviting Tagsters into the messy boiling cauldron of “Vibropixel” wizardry. The Vibropixels, developed by artist and PhD candidate Ian Hattwick, McGill University, are a modular wireless system of actuators developed for immersive multimodal art installations.

With a particular focus on the haptic senses, Magister Ida is currently working with the Vibropixels, making a game prototype and exploring possible games in …


Experience Bad News!
-an ai-assisted immersive experience for one player, at TAG on Wednesday March 22nd.

Winner of the Audience Choice award at the 2016 IndieCade Festival, Bad News is an immersive experience whose story and setting is uniquely generated, for each performance, by a computer simulation.
Play session will be held from 1-5pm in TAG (EV 11.435), followed by a performance piece at 5:30pm.

In the summer of 1979, a resident in a procedurally generated American small town has died alone at home, …

Extra-Curricular Play #1: Pandemic Legacy

Welcome friends and well-wishers to the first in a series I call Extra-Curricular Play wherein I will share some of the fun interactions that happen in TAG when we play games without it being explicitly tied to research. Beyond seeking to capture more of what happens around the lab for your reading pleasure, this article series emerges out of a desire to highlight that, as much as the folks around TAG love to work with games and game-y objects in …

Alexa Studies – On Ubiquitous Audio Agents

I ordered an Amazon Echo for the Milieux nerve centre. For a while I have been dancing around projects, presentations, and tinkerish writing on non-human and machine agencies in contexts of play and as fond as I am about thinking about video games, consumer robots and toys, this hype cycle around “intelligent personal assistants (IPAs)” like Alexa, Siri, and Cortana is intriguing. Right now, it’s a think-thing but I’d welcome projects that could push this …

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