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Twine Ethnography, Philosophical Carpentry and the first COLLEEX network workshop on experimental ethnography

I gave  two presentations last week in Lisbon, Portugal at the COLLEEX (pronounced COLL-EEGS) network workshop for experimental ethnography. One presentation was on behalf of our team researching women who drive long-haul trucks. That was done with Carmen Lamothe (M.A. soci). Sadly, two other tagsters, Ceyda Yolgormez and Gabrielle Lavenir couldn’t attend the event. Of particular interest tagsters would be our brief description of how we intend in presenting some of our research in the …

Summer workshops at the Library Tech Sandbox

While LEVEL UP! is on a summer break, you can still work on your skills.

3D modelling 101
3D printing 101
Arduino 101
Raspberry Pi 101: Cat selfie machine
Intro to Linux
Photoshop CC Crash Course
Intro to OpenSCAD
Intro to Soldering

Tech Sandbox is a place for the Concordia community to try out emerging technologies and cutting-edge equipment. Learn about 3D printing, electronics, or digital music by attending a workshop. Work on your personal tech project, explore …

Passing the Torch: Introducing TAG’s New Director!

Hello TAGsters and TAGfriends,
As one school year wraps up, a change in management has taken place. On June 5th, 2017 at noon former TAG director Dr. Mia Consalvo initiated the now-traitional passing of the ceremonial TAG baseball cap on to a more than capable successor, Dr. Rilla Khaled.

The momentous event can be viewed here in all its glory.

Upon donning the sacred hat, Rilla gave a short speech in which she expressed her hopes for the …

5a7 – Settling Minecraft: Tactics and strategies at the player frontier

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ ongoing research.
Communication Studies PhD student Nic Watson will be presenting a portion of his ongoing dissertation research into the culture of Minecraft modders and modding practices.
Many of the gameplay and modding practices now considered to be canonical aspects of Minecraft actually coalesced out of early, messy, tactical attempts by fans to stretch the procedural and representational powers of the …

Participatory Making

You are handed an envelope and instructed to text “READY” to an unknown number. You send the message and look through the envelope. In it is a single loonie, which you pocket. You receive a text and image from the number: “Follow this handrail to the auditorium. Walk slowly. Text me the room number at the end.”
You follow the instructions, guided by a series of texts and images from the unknown number. You are told …

5a7 – Why We Play Hard Work: Some Theses on Simulation

TAG is proud to invite you for a series of 5 a 7 showcasing its stellar members’ and friends’ ongoing research.
Why do we play hard work? At the intersection of play and labor, the simulator — from the wildly popular Trucking Simulators to the esoteric Cart Life’s painful banality — demands that we ask this question. In this presentation, PHD student David Leblanc outlines an in-progress thesis project, an intervention in the politics of labor the simulator problematizes.
Drawing …

Extra-Curricular Play #2 – A Fake Artist Goes to New York

Hello again and welcome, friends and well-wishers, to a second installment in the Extra-Curricular Play series where I will share some of the fun interactions that happen in TAG when we play games without it being explicitly tied to research. Beyond seeking to capture more of what happens around the lab for your reading pleasure, this article series emerges out of a desire to highlight that, as much as the folks around TAG love to work …

5a7 – Zombies, Vaults & Violence: Collective Memory and the Representation of Atomic Fears in Resident Evil & Fallout

TAG is proud to invite you for a series of 5 à 7 showcasing its stellar members’ ongoing research.
Joining us this coming week is Ryan Scheiding, one of our PHD student from the Communications program.His project examines how videogames make use of pre-established discourses of the past in their remediation of historical narratives. It is broken into three distinct parts.
The first is a historiography of World War II in the Pacific theatre with a focus on the narratives of …


It’s the end of the term again and around this time I still get a weird jitter in my bones. Not because the summer is coming or because it’s exam period, but because during the first 3 years of my time at TAG the warm weather meant it was time to prepare for Critical Hit.
TAG has been around for awhile. We’ve been a research center long enough that what were once new faces coming into …

Some Kind of Wonder: The Work of VR

So I finally got to spend a good solid eight hours or so with the HTC Vive at home. My fieldnotes are flowing and that is a good thing and while I have not yet caught up on the literature and commentary on our current VR moment I thought I would sketch a few tension points, which may be old tension points, but they are good tension points. Low hanging fruit first.
1. The first thing …

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