Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Gloomhaven: Rip it into Pieces

Over the first two play sessions of Gloomhaven, my group found themselves completely incapable of following one of the game’s core rules. Gloomhaven made a request of us that none of us were willing to complete – a blasphemous task that flew in the face of all of our previously acquired board game etiquette. It asked us to rip a card into pieces.
“What if someone else wanted to play the game after us?” “What if …

5a7 – “Changing Destination” w/ Ingeborg Govaart

TAG invites you to join our weekly 5a7s, this time with our visiting scholar Ingeborg Govaart. Ingeborg is an MA student in Intercultural Media and Innovation at ZUYD University Maastricht, The Netherlands, currently working in Montreal on her project: Changing Destination.

Combining her interest in environmental preservation, games and storytelling, Ingeborg’s presentation will be about the process of her project before an during her stay in Montreal. Changing Destination will be a game about environmental refugees, …

Situating Reflective Game Design @ CGSA 2018

I recently returned from Regina, Saskatchewan where I was presenting my work at CGSA 2018 alongside the rest of the Reflective Game Design Research Group, a collective of individuals working with Dr. Rilla Khaled to better understand reflection as it applies to Reflective Game Design. I assisted in leading the panel with my talk called “Situating Reflective Game Design,” which aimed to both broach this idea of reflection and to share some of the research-creation …

Games and the Digital Humanities @ Congress 2018

Like many scholars from TAG, I had the privilege of visiting the Prairies last month to attend the annual Congress of the Social Sciences and Humanities. However, unlike the rest of Concordia’s contingent, I did not apply through the Canadian Game Studies Association (CGSA). Lured by the prospect of poster presentations and digital demonstrations, I joined forces with the Canadian Society for Digital Humanities (CSDH), where I presented my prototype ludomusicological database GameSound. While I …

TAG Comic Book Club

It’s June, and that means another edition of the TAG Comic Book Club. This time, the theme is food! So join us in the lab on June 14th from 17:00-19:00, and we’ll have some snacks and devour some delicious comics. Just a reminder, you don’t have to bring comics if you don’t want, and anyone can attend—the meeting is free and open to anyone who wants to chat or read!

WHAT: TAG Comic Book Club

Society for Animation Studies Annual Conference: SAS@30: Then | Now | Next

Concordia University is hosting the 2018 Society for Animation Studies Conference, which is also the 30th anniversary of the organization, dedicated to the study of animation, June 18-21, 2018.
The Society for Animation Studies Annual Conference is the largest annual gathering of animation scholars and makers, and includes a number of fantastic screenings from Montreal-based and international animators. All are welcome to attend!
There will be some wonderful animation filmmakers and scholars in attendance, including a number who work at the …

Health Game Jam @ Breathing Games

Health Game Jam @ Breathing Games


Have you ever played video games on a skyscraper terrace overlooking downtown Montreal? Now’s your chance. Organized by FLOP and TAG Research Center, our Rooftop Arcade is a free one night exposition showcasing a brand new line-up of twelve alternative video games made by local developers from all genres & backgrounds.
Some TAG projects being showcased include:
Boss Battle by Joel Jordon
It is as if you were making love by Pippin Barr
Roots by Rebecca Goodine and Enric Llagostera

Friday, June 8th from …

Playtesting ‘Common!’

Marie Claire LeBlanc Flanagan, our game-designer in residence has been working hard the past few weeks, and has a prototype ready for you to play. Please come by TAG to try her game on Monday, May 28th from 5-7pm.
Common is a multiplayer experimental play-thing, and we need people to come playtest. Come play? Bring your your friends! This is a multiplayer experience, more people is better. There will also be snacks!
If you have any questions, …