Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by scottbdejong
(6 results)

DisinfoGames: An Analog Game Jam about Online Disinformation

You’re invited to DisinfoGames, an analog game jam hosted by Concordia University’s Disinformation and Games Research Project in partnership with ACT (Ageing + Communication + Technologies). This is a 2-day event taking place Friday May 19th and 26th from 9-4pm on the 6th floor of Concordia’s ER building (2155 Guy).
Participants will work in teams to create analog games around the theme of media disinformation. Through this mentored creation process, we will identify current issues around …


LEVEL UP with Anna Hollinrake! – Harnessing Emotion in Game Illustration

Workshop Series: Level Up!
TAG is happy to announce the revival of our free workshop series: LEVEL UP! In this old-now-new series we won’t just be learning foundational skills, but we will discuss the whys and hows of game making. Dive into these events with us to bring your game creation beyond the skills!

Join us on April 29, 2022 to “Level Up” your illustration skills with award winning art director Anna Hollinrake!
In this event, you will …


Gaming the Disinformation War: Design Processes and Thoughts

Many times I have heard the phrase, “Disinformation War”. Referencing the battle over information and truth online, this battle involves an array of actors that converge around the content we see on our news feed. Fact checkers, conspiracy theorists, and Russian bots are some of the commonly referenced units that slug it out on a digital battlefield. However, these relationships are complex, and understanding how information flows and becomes contested online can help us better …


TAG Residency @ MICA: Workshops, Playtests, and Escape Rooms

From February 22nd to 29th I was at the Maryland Institute College of Art Gamelab as an artist in residence. Thanks to a partnership between TAG and MICA’s Game Lab, I was able to spend the week attending talks, sitting in on lectures, exploring game prototypes, sharing my own research and, most importantly, maintaining TAG’s honour by crushing them in some board games. 

Since this was my first time participating in a residency, I was unsure …


Reactile: A Research Creation Escape Game

With the support of TAG, I was able to create and play test the first iteration of my analog escape game, Reactile. The major component of my Masters research creation project, the game explored three central themes; intergenerational space, serious games, and media literacy. As I enter into the writing portion of my Masters, I am reflecting on how these three themes expressed themselves through the creative process. 
A primary challenge for the project was defining, …


CGSA Vancouver 2019 Reflections

From June 5 – 7, 2019 I got to hang out with a bunch of TAGsters at Congress in Vancouver. Despite an eclectic collection of conferences occurring, I spent my time (as did many others from TAG) at the Canadian Game Studies Association’s conference (CGSA). It was three days of panels, presenting, staring with my mouth open at the beautiful University of British of Columbia campus, filling my mouth with sushi, and receiving a slew …