Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


Apr 12, 2017


Join the Canada Science and Technology Museum and the Technoculture, Art and Games (TAG) lab for an evening of thought-provoking discussions about representation in video games.

Invited speakers from academia and the gaming industry will explore gender, culture, and race in video games, and some interesting movements working to improve representation.  The session will end with light refreshments, networking opportunities, and game testing.


Only Human: Why Games Need to Stop the Othering of POC as Exotic
Tanya DePass, Founder of I Need Diverse Games

Dismantling Games Culture with Tea Parties
Rebecca Cohen-Palacios, Co-Founder of Pixelles Montreal

Feminist Resistance in Video Games: The Case of Alt Games (in French)
Pascale Thériault, Ph.D student at Université de Montréal’s Art History and Film Studies department, Co-Founder of Groupe Féministe Vidéoludique

Representation Runs Code-Deep
Rilla Khaled, Associate Professor, Department of Design and Computation Arts, Concordia University

*Presentations are in English or French with bilingual slides. The Q+A session will be bilingual.

Are U Game?


Admission is free. Refreshments provided. Space is limited.

Let’s Talk Gaming is dedicated to providing a harassment-free event experience for everyone, regardless of gender, sexual orientation, disability, race, or religion. You can also refer to TAG lab’s Safe Space Policy.

Let’s Talk Gaming is a part of the Game Changers initiative taking place across Canada. This is the third event in the series.