Traditionally GAMERella is a game jam and workshop series that caters to women and marginalized people who haven’t had a chance to make a game before, and runs annualy in early November.
Many people still feel intimidated by the gaming scene and find it difficult to participate in events like game jams. In 2013, GAMERella was conceived at the Montreal based TAG Lab to welcome people who are often marginalized in game-related spaces, and to prove that game jams can be a safe and exciting environment for creating small, innovative games in a short period of time. Everyone, including first-time game makers, is experimenting, learning, and sharing skills with others. We believe that GAMERella is a place to improve a skill, try risky and unconventional game design ideas, meet other developers, and above all, have fun.
Dissatisfied with the game spaces and opportunities provided for women in Montreal’s game scene, Gina Hara and Charlotte Fisher created GAMERella in 2013. Led by Concordia University’s game research centre TAG, industry mentors, support staff and researchers, GAMERella welcomes participants in a low stress, learner-friendly environment, with the aim to change the way people jam, as well as the way people think about gaming.