Many people still feel intimidated by the gaming scene and find it difficult to participate in events like game jams. In 2013, GAMERella was conceived at the Montreal based TAG Lab to welcome people who are often marginalized in game-related spaces, and to prove that game jams can be a safe and exciting environment for creating small, innovative games in a short period of time. Everyone, including first-time game makers, is experimenting, learning, and sharing skills with others. We believe that GAMERella is a place to improve a skill, try risky and unconventional game design ideas, meet other developers, and above all, have fun.
Dissatisfied with the game spaces and opportunities provided for women in Montreal’s game scene, Gina Hara and Charlotte Fisher created GAMERella in 2013. Led by Concordia University’s game research centre TAG, industry mentors, support staff and researchers, GAMERella welcomes participants in a low stress, learner-friendly environment, with the aim to change the way people jam, as well as the way people think about gaming.
Every year we have a theme, friendly staff, cosy environment, great food and access to free equipment, daycare and quiet and prayer rooms. How will we do this online this year? Through the magic of Discord!
This year’s dates are November 14-15. To stay informed, start by joining our Facebook group: https://www.facebook.com/groups/248439249205320
DR. KISHONNA L. GRAY
Dr. Kishonna L. Gray (@kishonnagray) is an assistant professor in the Department of Communication and Gender and Women’s Studies at the University of Illinois – Chicago. She is an interdisciplinary, intersectional, digital media scholar whose areas of research include identity, performance and online environments, embodied deviance, cultural production, video games, and Black Cyberfeminism. Dr. Gray is the author of Intersectional Tech: Black Users in Digital Gaming (LSU Press, 2020). She is also the author of Race, Gender, & Deviance in Xbox Live (Routledge, 2014), and the co-editor of two volumes on culture and gaming: Feminism in Play (Palgrave-Macmillan, 2018) and Woke Gaming (University of Washington Press, 2018). Dr. Gray has published in a variety of outlets across disciplines and has also featured in public outlets such as The Guardian, The Telegraph, and The New York Times.
GINA HARA is a nerdy filmmaker and artist. She is the co-founder of GAMERella and Montreal ‘s Magical Geek Brunch. Check out some of her short films and her Minecraft webseries on Youtube. You can also watch her documentary, Geek Girls, exploring the hidden half of nerd culture free on NFB.ca.
Courtney Blamey is a PhD student at Concordia University in the Department of Communication Studies. Her doctoral research concentrates on redefining and contextualising the concept of values in games through critical game design. Her previous research unpacked Blizzard’s approach to community moderation in Overwatch by investigating both developer and community inputs on forums. She is a member of both the mLab and TAG.
Hazel Thexton is a visual artist and Computation Arts student at Concordia University. She works with art programs for children and teens and has been participating in game jams for the last five years. She especially values the interactive and transformative possibilities of games as a medium for both art and play.
Myloe Martel-Perry is completing their undergrad in Interdisciplinary sexuality studies and women studies at Concordia. They work primarily in harm reduction and workshop facilitation and, are present in community organizations around the city.
They are here to support you in:
-Navigating concerns or conflict
-A friendly person to chat with if you are new to GAMERella