Bianca (She/Her) has been a Level Designer at EA Motive for nearly a year. Before this she worked as a Script Supervisor and Set Dresser in the film industry until she decided to pursue her true passion, which was always games. She has a degree in Motion Picture Arts from Capilano University in Vancouver, a Certificate in Art Direction & Production Design from UNITEC in Auckland, New Zealand and a Game Design Diploma from Vancouver Film School. Her current project will be her first major release as a Level Designer. Outside of games her passions include photography, writing, drawing, Disney, and travel. She is most comfortable with the artistic and theoretical aspects of design, but is knowledgeable in the technical side too.
She believes in games as an art, and as a powerful platform to influence change in people and the world.
– Game Design
– Level Design
– Basic C#
– Art Tools: ZBrush, Maya, Substance
– Game Engines: Unity, Unreal 4
– Cinematics Design