Brent’s been in both indies and AAA for twelve years primarily as a level designer and prototyper, and has worked on various franchises like Star Wars, Splinter Cell and Far Cry. He recently moved from Montreal to Berlin to join the Ubisoft studio there. He’s passionate about design, prototyping, emergent gameplay systems, VR and board games.
-gameplay and systems scripting and debugging-
-design and scoping
-animation and fx