Ida Toft is a PhD candidate at Concordia University. They work on the intersections of digital games and media art and has been involved with experimental game communities across Europe since 2007. In particular they have experience working with mixed reality games, street games, and games in public and semi-public spaces, integrating city infrastructure as core elements in the design.
Ida’s current research investigates machine touch and vibration patterns in games; what might multiplayer games look like if they stage vibration patterns as the primary mode of computational expression? And what might this design challenge teach us about games as a media for art practices?
-General game design and level design
-Finding your game mechanic
-Process and time management
-Street-play, both possible asynchronously and safely distanced
-Tricks for easy prototyping of mixed reality games
-Contact me if you just want a second pair of eyes or a chat on where you are at 🙂