The organizers of GAMERella wish to help any doubtful participants discover their hidden game-making talents. As a result, every year we present you with six FREE workshops done in collaboration with TAG involving the use of free or almost-free software, to be held at Concordia University in preparation for the event. The material in these workshops covers game design, game art, and other jamming skills. Workshop topics for 2019 include Intro to Game Jamming, and Ink, Makey-makey, and Construct 3. Past workshops are recorded and available throughout the year below.
*** If you don’t have access to a computer which you could bring, message us at least 48 hours before the workshop and we will try to accommodate you. ***
EACH WORKSHOP IS AT 6PM AT CONCORDIA UNIVERSITY EV11.435.
LIVE STREAM >> https://www.twitch.tv/tag_lab
With Hope Erin Phillips and Kate
In this workshop you will explore the possibilities of interactive fiction by writing multi-linear stories and choose-your-own-adventure games using INK. Come learn the program and experiment with writing your own interactive stories, poetry, and adventures.
With Hazel Thexton
Construct 3 is a software designed to create 2D games. In this workshop we’ll go over the fundamentals of how to use it to make your own games! Construct 3 is a great game engine to start with since it’s a visual based editor, which means there’s no scripting required and it will do a lot of the programming for you with built-in behaviours. After this workshop, you’ll all be set to make your first game and keep learning Construct 3 with the basics behind you. Bring a laptop!
With Paloma Dawkins
Paloma Dawkins is the artist and game-maker behind Gardenarium, Alea, Palmystery and Museum of Symmetry. She will be sharing her ~inner most magical secrets~ in regards to game animation. With her you will create simple assets you can reuse during the jam!
With Jess Marcotte
Turn everyday household items into buttons and touchpads with Makey Makey, or build your own new controller/toy/game entirely! Makey Makey is a simple and accessible tool for beginners ideal for both quick prototyping and long-term projects. In this workshop, we’ll think about ways of moving beyond the screen (and sometimes completely away from it) by making our own custom controllers and games. Bring objects from home: anything that conducts electricy or that you would like to use as a game controller! Silverware, fruits, plushies, clothes, salty playdough, other humans! No experience needed!
Game jams can be intense and intimidating, but there are ways to make it easier, more efficient, and make a better game! Plan ahead to make the most of your jam with these tips and tricks on scoping, production processes, and game design from a veteran developer. Bring your notebook and questions.
With Enric Llagostera
Come learn how to make the most of what you did at Gamerella 2019! Good documenting practises are essential for showcasing your talent. In this workshop you will learn the essential steps of documenting and publishing your first game!