This blog focuses on recording my experiences with game design. A lot of the entries here will form the basis of an autoethnographic study of my design practice.

Jess Marcotte is a queer nonbinary game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as “In Tune: a game about navigating consent”, “rustle your leaves to me softly,” “The Truly Terrific Traveling Troubleshooter” and “transgalactica: A Tune Your Own Adventure”. Through these projects, they explore their interests in accessibility, diversity and provoking meaningful conversations through their work. Their other research interests include critical and speculative design, feminist making, and praxis-focused research. Their PhD at TAG, under the supervision of Rilla Khaled, will explore physical-digital hybrid game experiences from intersectional feminist and critical design perspectives. They co-directed Critical Hit 2015 and co-organized the 2018 edition of the Queerness and Games conference (QGCon). Their work has been shown at venues such as IndieCade, Ars Electronica, and E3. In their spare time, they like to scuba dive, make sushi and play roleplaying and board games.

You can find me on Twitter at @jekagames. You can email me at jess[dot]ro[dot]marcotte[at]gmail[dot]com. If you are interested in being a part of my list of playtesters, please check out my mailing list!

You can read more on the TAG website!

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