DISSERTATION: Time Marches Ever Forward But Now So Is My Project

autoethnography, critical making, dissertation, Process Writing

Just dropping a note to say that work on Traces is going well — I’m actually hoping to have something playtestable for the very beginning of March, so I’m busily working away on all fronts — I’m soldering components for the scanners and screens, installing software on raspberry pis, writing code, thinking about sculptures and recording audio, thinking about displaying the script on tiny screens, thinking about the aesthetics of the controllers and how they’ll all fit together… There’s a lot afoot.

It’s exciting to be in a thick of it, even though I’m keeping a hectic pace. I would love to have something finished in time to playtest at Arcade 11 — that’s currently my goal. I would be right on track for six months with this project if I finished by then, which is kind of incredible given the delays and difficulty I was having with it earlier.

Squinky helped me with some programming last week. I also had to figure out how to work with the Uno clones that I bought (the Metro 4 Express from Adafruit), which didn’t work as expected out of the box. I had to write in a new board definition in one of the libraries I’m using and disable a different library that didn’t play well with it (the servo library). Squinky also helped me get audio working.

One on-going concern is that I have a 4-line LED screen, but I have to be careful about the max number of characters it will display because it will simply cut text off. I will have to write something that trims the dialogue to the right character length and then shows the next bit of dialogue at an appropriate pace. That will probably require some massaging. I’m sure it’s possible, but I think I’ll likely need help figuring it out. I’m currently waiting on USB backpacks for the screens that should arrive tomorrow so that I don’t have to fiddle too much with the wiring and can control the screens through one of the serial ports.

I was recently chatting with Enric Llagostera, who helped me to challenge my assumptions around what the controller could look like. I had given a lot of thought to what the objects the player scanned would look like, but other than wanting something functional that won’t overheat the components, hadn’t given thought to how the scanner would look beyond that. I had thought that I wanted a very raw look, that showed the components and looked sort of future-hacker-Shadowrunny. I’ll be trying to rethink that while, again, not overheating anything and not interfering with the functionality of the boards and such.

I also have to do some thinking about the dimensions and designs of the objects — they do have to be a certain distance away because of the range of the scanner (I don’t want the tags to interfere with each other). But I also don’t want the objects to be too huge, necessarily. I am thinking it could be cool for some of them to be installed with either suction cups or double-sided tape, so that I can vary how I position them in the space.

Well, I’m going to keep at it! Here’s hoping I manage to get it all done.