Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


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Q&A Session with Jamey Stegmaier (Stonemaier Games)

Posted by mi

Hello TAGsters! I’m happy to announce that Jamey Stegmaier of Stonemaier Games has offered to participate in a question-and-answer session for TAG!

Jamey runs the day-to-day operations of Stonemaier Games and designed the board games Scythe, Viticulture, Charterstone, and Euphoria. His eight crowdfunding campaigns have raised over $3.2 million, and he shares his insights, mistakes, and lessons learned on his blog. Jamey’s passion for crowdfunding led him to author A Crowdfunder’s Strategy Guide, a book about crowdfunding, entrepreneurship, and putting customers’ needs before your own as you form a community.

Submit Your Questions!

Jamey will be taking written questions, then answering them in a video he’s recording specifically for students at the Technoculture, Art, and Games lab. If you have a question you would like to ask Jamey, email it to or simply reply to this blog post. Be sure to include your name and how you’d like to be addressed (i.e. Michael Iantorno, a master’s student at Concordia University) in Jamey’s video. I’ll be aggregating all of your questions over the next week before sending them off to him.

Jamey has mentioned that “I’m happy to answer literally any question (I can’t guarantee the answer will be good or interesting, but I will provide an answer),” so don’t be afraid to ask challenging questions about game design, crowdfunding, or the board game industry in general.

Once we receive Jamey’s video, we’ll be holding a 5à7 (date TBD) to screen his answers. Keep an eye on the TAG mailing list and Facebook page for more details!

Jamey’s Game Portfolio

An engine-building, asymmetric, competitive board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

Old-world Tuscany awaits your wine-making skill and strategic cunning. You’ll plant vines, harvest grapes, age wines, and fill merchant orders to create the greatest winery in Italy!

A competitive legacy game scaled for 1-6 players in which you construct buildings and inhabit a shared village. Building stickers are removed from cards and permanently added to your charter on the board, becoming action spaces for any player to use. Thus, a few available buildings soon grow into a bustling village with dozens of actions.

A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.