Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: CGSA
(3 results)

CGSA 2019 Review

This past June, a flock of researchers from the Technoculture, Art and Games Lab flew across the country to participate in the Canadian Games Studies Association’s (CGSA) annual conference in Vancouver. Part of the Congress of the Humanities and Social Sciences, CGSA is an annual event in which game studies scholars from across the world gather to present their work, discuss research trends, and network with other academics. This year’s conference was hosted on the …

Brief Reflections on CGSA 2016

Last month I presented at the Canadian Game Studies Association (CGSA) annual conference at the University of Calgary. This was my first time attending, so here are a few words here about the experience.
CGSA combines together the benefits of big and small conferences. It’s attached to Congress of the Humanities and Social Sciences, which is huge, consisting of dozens of association sub-conferences, hundreds of talks/panels/workshops, and thousands of attendees. But each of the sub-conferences functions …

Conferences and Crisis

At the end of April, in the midst of one of the worst academic crunch periods I’ve ever experienced, I travelled to California to attend the IMMERSe Medievalism and Video Games Symposium in the small town of Davis. I spent most of my first day grading papers, but managed to escape my hotel room for a few hours to attend a joint reception and launch event for the GameCamp Game Jam, an initiative organized by Amanda …