Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: conference
(7 results)

DiGRA 2019 and “Touring” a Thesis

This past August, I had the privilege of participating in the Digital Games Research Association (DiGRA) conference in Kyoto, Japan. DiGRA is the largest academic conference focusing on games research and I was happy to contribute with my presentation ROM Hacks, Randomizers, and Retro Games: Challenging Copyright and Remixing Zelda. I mainly discussed the second chapter of my master’s thesis — which outlines some of the ways that videogame hackers navigate copyright law to create …


CGSA 2019 Review

This past June, a flock of researchers from the Technoculture, Art and Games Lab flew across the country to participate in the Canadian Games Studies Association’s (CGSA) annual conference in Vancouver. Part of the Congress of the Humanities and Social Sciences, CGSA is an annual event in which game studies scholars from across the world gather to present their work, discuss research trends, and network with other academics. This year’s conference was hosted on the …


Notes from the Media In Transition ’10 conference

TAG folks made a good showing at the Media In Transition 10: Democracy and Digital Media (MIT10) conference in May, at the Massachusetts Institute of Technology, with talks by Sarah Ganzon, Jessie Marchessault, Ryan Scheiding, and myself. The two-day event, hosted by the Comparative Media Studies department, featured fifty-four panels and over 200 speakers from around the world — it ended up being quite a bit bigger than the organizers had anticipated.
My prior conference experiences …


QGCon 2018 Recap

This past September, Concordia University was host to the fifth iteration of The Queerness and Games Conference (QGCon). Featuring dozens of presenters from across academia, industry, activism, and the arts – and putting a focus on accessibility, inclusion, and creativity – QGCon explored topics ranging from queer representation in videogames to affective labour in the games industry. An annual, community-oriented, nationally-recognized event, QGCon is dedicated toward exploring the intersection of LGBTQ issues and video games. …


Conferences and Crisis

At the end of April, in the midst of one of the worst academic crunch periods I’ve ever experienced, I travelled to California to attend the IMMERSe Medievalism and Video Games Symposium in the small town of Davis. I spent most of my first day grading papers, but managed to escape my hotel room for a few hours to attend a joint reception and launch event for the GameCamp Game Jam, an initiative organized by Amanda …


Report on Different Games

Different Games, a two-day conference at NYU’s Polytechnic Institute in Brooklyn, New York ranks up there as one of the most inspiring conferences I have yet to attend. It’s the only event I’ve been to that specifically focused on inclusivity and diversity in games, and it did so in a number of different ways. For one, I’ve never seen so many women on stage at a game-related conference. Both the attendees and the speakers represented …


Philosophy of Computer Games 2012 Recap

I just got back from the Philosophy of Computer Games Conference in Madrid last night and despite the jetlag, I have to say it was a really worthwhile experience. It reminded a bit of the Under the Mask conference I attended in Luton last year in terms of the intimate and fairly relaxed atmosphere. Small rooms, Spanish hours (meaning everything starts 30-60 minutes late) and frequent breaks all seemed to contribute to this. It was …