Directors
Mia Consalvo
TAG Director

Mia Consalvo

TAG Director

MIA CONSALVO is Professor and Canada Research Chair in Game Studies and Design at Concordia University in Montreal. She is the author of Cheating: Gaining Advantage of Videogames, co-author of The Life of  Game (forthcoming) with Jason Begy, and is co-editor of Sports Videogames with Konstantin Mitgutsch and Abe Stein. She is currently writing a book about Japan’s influence on the videogame industry and game culture. Mia is President of the Digital Games Research Association and she has presented her research at professional as well as academic conferences including regular presentations at the Game Developers Conference. In the past she served as product owner to develop the social network game Eksa: Isle of the Wisekind with the Singapore-MIT GAMBIT Game Lab, in order to study social interaction in social network games. She has published her written work in Critical Studies in Media Communication, Games & Culture, Game Studies, Convergence, and many other journals. Prior to arriving at Concordia, Mia has held positions at MIT, Ohio University, Chubu University in Japan and the University of Wisconsin-Milwaukee.

Projects

Staff
Gina Haraszti
Creative Director & Coordinator
Max Stein
Web Coordinator

Gina Haraszti

Creative Director & Coordinator

Gina Haraszti was born in Budapest, Hungary. She is an artist, filmmaker who has experience working with cross-disciplinary teams in leading art & technology labs in both Europe and Canada. She holds an MA in intermedia, an MFA in film production and had worked in different media with regard to film, video, new media, gaming and design. Gina’s research focuses on the experimental aspects and transmedial contexts of the moving image, South-Korean cinema, geek subculture and games. http://ginaharaszti.com

You can find her on twitter @ginaharaszti.

Projects


Max Stein

Web Coordinator

MAX STEIN manages the TAG Centre website. He studied electroacoustic music at Concordia University. His work as a sound artist explores urban soundscapes through electroacoustic composition, online mapping, sound installations, and site-specific performances.

maxstein.net
@maxwafflestein


Faculty
Pippin Barr
Department of Design and Computation Arts
Jason Camlot
Department of English, TAG Executive Board Member
Olivier Charbonneau
Associate Librarian

Pippin Barr

Department of Design and Computation Arts

Pippin Barr is a videogame maker and critic who works and teaches in the Department of Design and Computation Arts at Concordia University in Montréal. His games address everything from airplane safety instructions to contemporary art and his diverse collaborations include performance artist Marina Abramovic and the International Federation for Human Rights (FIDH). Pippin has a Ph.D. in Computer Science from Victoria University of Wellington in New Zealand and has taught game design at institutions including the IT University of Copenhagen and the University of Malta.

Projects


Jason Camlot

Department of English, TAG Executive Board Member

JASON CAMLOT is a scholar, poet and professor. He received his Ph.D. from Stanford and teaches Victorian literature at Concordia University in Montreal where he is Chair of the Departement of English. His current research focuses on the history of sound recording and literary recitation, and on new media adaptations of nineteenth-century fiction and poetry.

His critical works include Style and the Nineteenth-Century British Critic (Ashgate 2008) and Language Acts: Anglo-Québec Poetry, 1976 to the 21st Century (co-edited with Todd Swift, Vehicle, 2007). His scholarly and critical articles have appeared in such venues as ELH, Book History and Postmodern Culture. He is the author of three collections of poetry. The Animal Library (2000), Attention All Typewriters (2005) and The Debaucher (2008). He also serves as the poetry editor of the Punchy Writers Series, an imprint of DC Books.

Projects


Olivier Charbonneau

Associate Librarian

As an Associate Librarian at Concordia University and compulsive blogger, Olivier Charbonneau is fascinated by how law and information mingle. To get him going, ask him about copyright, cultural economics, open access and any social media trend. He is a doctoral student at the Faculté de droit, Université de Montréal. He has over 15 years of professional involvement in library or cultural communities. He holds two masters degrees from Université de Montréal, one in information sciences and another in law, as well as an undergraduate degree in commerce from McGill University. He has kept a research blog since 2005 in French at www.culturelibre.ca and a work blog since 2011 in English at OutFind.ca.

Projects

Jill Didur
Department of English
Sandra Gabriele
Communication Studies
Erin Gee
Department of Communications

Jill Didur

Department of English

Jill Didur is an Associate Professor and Chair of the Department of English at Concordia. She is a Research Fellow at the Loyola Sustainability Research Centre, a member of Figura: Centre de la Texte et Imaginaire, and the Digital Environmental Humanities Network. A specialist in postcolonial studies and the environmental humanities, Jill has published on a wide variety of related topics including historical memory, partition narratives and secular discourse in South Asian, colonial and postcolonial travel writing, ecocriticism, landscape and garden studies, diasporic literature and culture, and globalisation. She is the author of Unsettling Partition: Literature, Gender, Memory published by the University of Toronto Press in 2006. Jill is currently finishing a book manuscript, Gardenworthy: Plant-hunting in South Asian Literature and Travel Writing, which explores the discursive and material relationships between the plant- collecting practices and memoirs of colonial botanists in South Asia, contemporary postcolonial writing about the Himalayan region, and alpine and rock gardening culture globally. She is also designing and developing with Ian Arawjo (with support from le laboratoire NT2 Concordia and TAG), a locative media application that curates the relationship between colonial history and botanical gardens. A (Mis)-Guide to Alpine Plants subverts the genre of the botanical field guide and encourages garden visitors to hunt for and collect QR codes that unlock archival and contemporary material related to the history of colonial botanical exploration in the Himalayan region, analyses of travel writing and garden manuals related to the collection and propagation of alpine seeds and plants, and reflections on how colonial culture has shaped the design of contemporary and alpine and rock gardens.

 

Projects:
A (Mis)Guide to Alpine Plants

Projects


Sandra Gabriele

Communication Studies

Sandra Gabriele is an Associate Professor in the Department of Communication Studies. Her research has primarily focused on the history of newspaper forms, including women’s pages in the nineteenth century, weekend editions in the twentieth century and newsgames. She is a co-editor and co-author of Intersections of Media and Communications: Concepts and Critical Frameworks (Emond Montgomery, 2011). Sandra is currently finishing a manuscript on weekend editions in North America, tentatively titled The Sunday Paper, to be published by University of Illinois Press in 2015. She is also at work (with Lisa Lynch) on a newsgame, The Oldest Game, that explores the possibilities that games offer to tell the stories of sex workers’ daily lives under Canada’s current legal system.

Projects


Erin Gee

Department of Communications

Erin Gee is an LTA Assistant Professor in the Communications Department at Concordia University, lecturing on topics of sound production, sound studies, new media and gendered technologies. Through her research-driven work in digital media she illuminates cultures of technological agency, personhood and empathy through the metaphors of human voices in electronic bodies. Working in sound, performance, and robotics, Gee has exhibited nationally and internationally.

Gee’s research combining robotics and human emotion has been reviewed in publications such as Scientific American, VICE, Oyster Magazine, National Post, and La Presse. Gee has published work in Leonardo Music (2013) as well as eContact! Journal of Canadian electroacoustic community (2010). Gee is the creator of futurefemmes, an online blog archived by Cornell University featuring interviews, showcased work and links to relevant articles on the topic of women working in technological culture.

At TAG, Gee is currently conducting research and production for a new emotion-driven VR experience with collaborator Alex Lee and research assistants Roxanne Baril-Bédard and Marlon Kroll.


Lynn Hughes
TAG co-founder, Studio Arts
Rilla Khaled
Design and Computation Arts
Najmeh Khalili-Mahani
Faculty of Fine Arts

Lynn Hughes

TAG co-founder, Studio Arts

Lynn Hughes is a digital media researcher, artist and teacher who holds the Chair of Interaction Design and Games innovation at Concordia University. She was instrumental in the founding and financing of the Hexagram Institute for Media Art and Technology which is the largest new media hub in Canada. In 2008 she co-founded the Technoculture, Art and Games (TAG) research group (now a formal Research Centre). Lynn’s production currently focuses on the design of full body, sensor based games. In 2012 she curated (with Heather Kelley and Cindy Poremba) a major, fully playable exhibition on game culture at the Gaîté lyrique in Paris. Joue le jeu / Play Along set out to position game culture as absolutely central to contemporary Culture -as the broad, diversified, exceedingly dynamic and evolving cultural field it is becoming.

Selected Projects:
Joue le jeu exhibition
Propinquity
Cubid

Projects


Rilla Khaled

Design and Computation Arts

Rilla Khaled is an associate professor at the Institute of Digital Games at the University of Malta. Her research focuses on the design of learning and persuasive games, the interactions between games and culture, and the practices involved in new forms of game design. She was the lead designer for the award-winning learning game Village Voices, developed as part of the EU FP7 SIREN project on games and conflict resolution. She is also the lead designer for the learning game Words Matter, targeted towards dyslexic players and supported by the EU FP7-funded ILearnRW project.
Core to Rilla’s interests are examinations of the impact of game design intervention projects on project stakeholders, which she has examined both in large-scale research projects as well as community outreach projects. In weaving impact directly into the game design process, her current focus is on reflective game design, a new alternative design agenda that embraces the tackling of ambiguous subject matter, empowers the perspectives of players, and weaves together learning games and experimental games.

Projects


Najmeh Khalili-Mahani

Faculty of Fine Arts

Najmeh Khalili-Mahani (aka Naj Mahani) is a PERFORM (Neuro)Scientist and a visiting scholar in the Faculty of Fine Arts. She also serves on the Steering Committee of the McGill Centre of Integrative Neuroscience, dedicated to creation of neuroinformatic solutions and computational modeling technologies for studying brain development and aging. Her multidisciplinary research adventures started at Concordia’s Department of Electrical and Computer Engineering with modeling the electromagnetic wave propagations in the head of cellphone users (Concordia U, Hon. BEng, 1998); and has continued through Biomedical Engineering (MEng, McGill University, 2001), Film Studies (MA, Concordia University, 2008), Neuroscience (MRI of stress in the brain; PhD, McGill University, 2009) and Pharmacological brain imaging (PostDoc, Leiden University, The Netherlands), to come full circle into her current (and new) research at PERFORM: “Mobile technologies for preventative and rehabilitational healthcare.” In particular, she uses methods from clinical neuropsychopharmacology, to evaluate the convergence between Quantified-Self and Serious Gaming applications as potential assistive E-care technologies for psychiatric and geriatric healthcare.


Jonathan Lessard
Design and Computation Arts
Jason Lewis
Design and Computation Arts, TAG Executive Board Member
Christopher Moore
Department of Design and Computation Arts

Jonathan Lessard

Design and Computation Arts

JONATHAN LESSARD, Assistant Professor in Concordia’s Design and Computation Arts department, is a researcher and practitioner in the field of computer games. He left the mainstream game industry in 2001 to found his own studio, Absurdus, where he played the roles of designer, 3D artist, programmer and writer. His humoristic adventure games have been translated in eight languages and are played around the world.

Prior to his appointment at Concordia, Jonathan has taught video game related subjects for seven years. He participated in the creation of Campus Ubisoft’s 3D modeling program where he contributed to the training of hundreds of professionals.  He also taught game design and game studies courses at Université de Montréal.

He is currently completing his PhD on the formal history of adventure games and plans to pursue research and/or creation projects in the fields of game design and game studies.



Jason Lewis

Design and Computation Arts, TAG Executive Board Member

JASON LEWIS is an Associate Professor of Computation Arts at Concordia University. He founded Obx Laboratory for Experimental Media, where he directs research/creation projects in the use of interactive games to assist Aboriginal communities in preserving, interpreting and communicating cultural histories, devising new means of creating and reading digital texts, developing systems for creative use of mobile technology, and designing alternative interfaces for live performance. Obx Labs is deeply committed to developing intriguing new forms of expression by working on conceptual, creative and technical levels simultaneously. Lewis’s artwork and writing about media have been featured in exhibitions and conferences on four continents.

Projects


Christopher Moore

Department of Design and Computation Arts

Associate Professor Christopher Moore is a researcher, teacher, and maker of things. He received his MFA in Communication Design from the Nova Scotia College of Art and Design before joining Simon Fraser University’s School of Interactive Arts and Technology in 1999. From 2004 to 2008, he was an Assistant Professor in the Department of New Media at the University of Lethbridge, holding the title of Acting Chair during his final year. Moore’s multidisciplinary research and teaching interests include vernacular design and popular culture, experimental typography, and the use of humour as a form of social resistance. He has participated in artist residencies throughout North America, and his recent bodies of sculpture and media-based installations have been featured in both solo and group exhibitions across Canada and abroad. Moore’s current Speculative Playproject with Rilla Khaled and Pippin Barr focuses on designing our way out of the present and reimagining future scenarios.


Sudhir Mudur
Computer Science and Software Engineering
Charalambos Charis Poullis
Engineering and Computer Science
Bart Simon
Milieux Institute Director, Dept of Sociology and Anthropology

Sudhir Mudur

Computer Science and Software Engineering

Dr.  Mudur is a professor and Chair of the department of Computer Science and Software Engineering at Concordia University, Montreal, Canada. He has extensive research experience specializing in computer graphics since the mid 1970s including interdisciplinary research involving collaboration with artists and designers.  He has published widely in this field and has supervised many Masters and PhD students. His current research focus includes new computational techniques for processing large data, either sensed or logged for application in games, entertainment, scientific visualization and 3D human computer interaction.

Projects


Charalambos Charis Poullis

Engineering and Computer Science

Charalambos (Charis) Poullis was born in Nicosia, Cyprus, in 1978. He received the B.Sc. degree in Computing and Information Systems with First Class Honors from the University of Manchester, UK, in 2001, and the M.Sc. in Computing Science with specialisation in Multimedia and Creative Technologies, and Ph.D. in Computer Science from the University of Southern California (USC), Los Angeles, USA, in 2003 and 2008, respectively.

In 2010, after spending a year at the Department of Computer Science, University of Cyprus as a Visiting Lecturer, he joined the Department of Multimedia and Graphic Arts, Cyprus University of Technology as a Lecturer, and in 2014 became an Assistant Professor. Since August 2015, he has been with the Department of Computer Science and Software Engineering at the Faculty of Engineering and Computer Science at Concordia University where he also serves as the Director of the Immersive and Creative Technologies (ICT) lab, member of the 3D Graphics Group.

His current research interests lie at the intersection of computer vision and computer graphics. More specifically, he is involved in fundamental and applied research covering the following areas: acquisition technologies & 3D reconstruction, photo-realistic rendering, feature extraction & classification, virtual & augmented reality.

Charalambos is a member of the Association for Computing Machinery(ACM); Institute of Electrical and Electronics Engineers (IEEE) Computer Society; Marie Curie Alumni Association (MCAA); ACM Cyprus Chapter, where he also served in the management committee between 2010-2015; and British Machine Vision Association (BMVA). He was the recipient of the Best Fast-forward Poster Presentation Award in 2007 at the ACM GIS Conference; the Audience Choice Award in 2009 at the IEEE Virtual Reality Conference; and the Marie Curie Fellowship (International Reintegration Grant) in 2010. Charalambos has been serving as a regular reviewer in numerous premier conferences and journals since 2003.



Bart Simon

Milieux Institute Director, Dept of Sociology and Anthropology

BART SIMON is the current director of Milieux and Associate Professor in the Department of Sociology and Anthropology. His areas of expertise include game studies, science and technology studies and cultural sociology. His game studies and design research crosses a variety of genres and platforms looking at the relation of game cultures, socio-materiality and everyday life. Some of his work is represented in journals such as Games and Culture, Game Studies and Loading. His current research on the materialities of play, indie game scenes and player-makers is funded by the Social Science and Humanities Council of Canada.

Projects

Marc Steinberg
Film Studies
David I. Waddington
Department of Education
Darren Wershler
Department of English

Marc Steinberg

Film Studies

Marc Steinberg is assistant professor of Film Studies at Concordia University, Montreal. He is the author of Anime’s Media Mix: Franchising Toys and Characters in Japan (University of Minnesota Press, 2012), and has published essays on anime, toys, franchising and digital culture in Japan ForumAnimation: An Interdisciplinary JournalJournal of Visual CultureTheory, Culture & SocietyMechademia, and Canadian Journal of Film Studies. His work addresses multiple aspects of Japanese visual culture, focusing on the relation between industry and creative practice around the phenomenon of media mix in Japan – in anime, manga, toys and games in particular. He is especially interested in how transmedia franchises develop and transform over time, and in the different historical moments of the media mix. His recent work digs deeper into the history of the media conglomerate KADOKAWA, famous for mid-2000s media mix hits like Suzumiya Haruhi and Lucky Star, as well as earlier media mixes like Record of Lodoss War. He is currently revising Anime’s Media Mix for Japanese translation, slated to be published by KADOKAWA in early 2015. Lately he has been poring through 1980s Japanese Famicom game magazines, taking a closer look at key transitional moment in the media mix during the late 1980s, a time when console games became one of the central axes of media franchising.



David I. Waddington

Department of Education

David Waddington is an Associate Professor in the Department of Education at Concordia. He received his Ph.D. in Education from Stanford University in 2006. His current research focuses on the connection between technology and citizenship in education, and he has a particular interest in American philosopher John Dewey’s approach to science and technology education. In addition to his work on Dewey, he has dedicated time to other important topics linked to technology and citizenship, most notably the ethics of video gaming and the potential for video games to serve as citizenship education tools.

Projects


Darren Wershler

Department of English

DARREN WERSHLER is an Assistant Professor of English at Concordia, and is also part of the faculty at the CFC Media Lab TELUS Interactive Art & Entertainment Program in Toronto. His expertise is in the area of digital media and media history, with a particular focus on its relationship to the historical avant-gardes. Before joining Concordia faculty, he designed and taught the first Video Game Studies courses in the Department of Communication Studies at Wilfrid Laurier University. He has also worked professionally as a writer and play-tester in the video game industry. His interests include nonlinear narrative, experimental games and the allegorical function of video games.


Affiliated Faculty
Shawn Bell
Dawson College
Maude Bonenfant
Université du Québec à Montréal
Kelly Boudreau
Brunel University, UK

Shawn Bell

Dawson College

SHAWN BELL is a program developer, pedagogic councilor & coordinator of video game programs & interactive media at Dawson College, Ubisoft campus and École de technologie supérieure. Bell is interested in constructionist approaches to new media education and how interactive technologies and complexity theory enhance and expand the creative process in the traditional arts, cyberarts and game design. He is presently developing a pre-university interactive media arts profile, a game design diploma, The Montreal Games Incubator, professional workshops for Montreal video games studios, and online games-related courses at Dawson College. He was the recipient of a grant from CIAM (Centre interuniversitaire des arts médiatiques) and was a also awarded a residency at Lovebytes Labs in Sheffield, England in 1999 to produce a piece for Digital Space CD and CD ROM of “innovative new work using digital sound and multimedia”.



Maude Bonenfant

Université du Québec à Montréal

Maude Bonenfant is Assistant Professor, at the Département de communication sociale et publique,  Université du Québec à Montréal (UQAM). She holds a Ph.D in semiotics and specializes in online social networks and communities, social web and online communication, mobile technologies and space, gamification and videogames. She is active with two research groups: Homo Ludens, dealing with communication and videogames and GRISQ, focussing on information and surveillance in everyday life. She has coedited three books: Socialisation et communication dans les jeux vidéo (with Charles Perraton et Magda Fusaro, Presses de l’Univesité de Montréal, 2011), La ruse, entre la règle et la triche (with Charles Perraton, Presses de l’Univesité du Québec, 2011) et Comment vivre ensemble? (with Charles Perraton, Presses de l’Univesité du Québec, 2009).



Kelly Boudreau

Brunel University, UK

KELLY BOUDREAU has a PhD in Film Studies with a concentration in Game Studies. With an MA and BA in Sociology, her research focuses on player-avatar hybridity developed through the networked process of play in video games. Other research areas include forms of mediated sociality ranging from the dynamics of social identification in online computer games and virtual worlds to the fusion of internet activity and everyday life, research methodologies surrounding digital technologies as well as the role of indexicality on the player experience.

Projects

Thorsten Busch
University of Konstanz, Germany & University of St.Gallen, Switzerland
Daniel Cross
Film Production

Thorsten Busch

University of Konstanz, Germany & University of St.Gallen, Switzerland

Thorsten Busch teaches corporate social responsibility, digital business ethics, and game studies at the University of Konstanz, Germany, and the University of St.Gallen, Switzerland. He holds an MA in political science, economics, and management from the University of Oldenburg, Germany, and a PhD in business ethics from the University of St.Gallen, Switzerland. Prior to his engagement at TAG, he was a participant in the Oxford Internet Institute’s Summer Doctoral Programme 2010 and a visiting scholar at the Berkman Center for Internet and Society, Harvard University. Thorsten’s research focuses on how moral decisions are being portrayed in games, how the games industry deals with corporate responsibility issues, and how game companies regulate toxic gamer culture.

http://www.iwe.unisg.ch/Ueber+uns/Team/Busch.aspx



Daniel Cross

Film Production

Daniel Cross is founder of EYESTEELFILM in Montreal, named by Real Screen Magazine as a top 100 non-fiction production company in the world. He is an Associate Professor and previous Chair of the Mel Hoppenheim School of Cinema, Concordia University. Cross also serves on the University’s Board of Governors and the Provost’s Circle of Distinction. He was recently appointed Research Chair in Interactive Documentary Filmmaking.

In November 2015 Cross’ latest feature documentary I AM THE BLUES premiered at the prestigious International Documentary Film Festival in Amsterdam (IDFA), the film will have a theatrical starting in spring 2016. In conjunction with his research chair Cross launched V1.0 of the 3D Web GL www.IAMTHEBLUESMOVIE.com, to be followed by a spring launch of the interactive documentary Turcot Interchange, documenting the demolition and re-construction of Canada’s largest cloverleaf interchange.

Daniel Cross is a multi-disciplined award winning documentary filmmaker with a long history of directing and producing theatrical documentaries and exploring new media documentary approaches. He made his mark directing feature length films concerning issues of homelessness, THE STREET: a film with the homeless (1998), S.P.I.T: Squeegee Punks In Traffic (2001) and created an online interactive documentary experience working with the street community called www.HomelessNation.Org (2001) winning many new media awards, the most prestigious being the UN World Summit Award for e-inclusion. Together with eight Inuit students he co-directed the award winning film; Inuuvunga: I am Inuk I am alive (2004), produced with the National Film Board of Canada (NFB). In 2014 he co-directed the film Atanasoff for History TV, and in 2003 directed Chairman George for the BBC and CTV networks.

As a producer Cross has co-produced two Genie award-winning films Up the Yangtze, which also won the Golden Horse and Last Train Home, which also won 2 Emmy’s in 2014. In 2015 Jingle Bell Rocks was nominated for 2 Canadian Screen Awards; Chameleon and Fortunate Son were both nominated for the International Feature Documentary prize at IDFA the world’s largest documentary festival in Amsterdam. Cross also co-produced the IDFA People’s Choice Award and Genie nominated film Rip: A Remix Manifesto. 2013 saw Fruit Hunters premiere in Berlin, 2012 saw China Heavyweight premiere at Sundance and in 2011 Vanishing Spring Light won the IDFA First Appearances Award.

Daniel received the Trailblazer award at MIPDOC in Cannes, and was the inaugural Mentor of the Year recipient from the Canadian Media Producers Association. He participates in the IDFA Academy and has served on the boards of Hot Docs, the Documentary Organization of Canada and The Concordia University Documentary Centre.

 

 

Projects


Rob Gallagher

Rob’s PhD work, undertaken at the London Consortium, concerned videogaming and the embodied experience of time. His current research addresses videogame characterization, exploring the understandings of identity that digital games articulate and the new modes of representing, modeling and tracking and witnessing ‘personality’ that they employ, from AI routines to customizable avatars, player profiles to biometric monitoring. Recent publications include an account of videogames’ sexlessness for Games and Culture and an essay on bathetic interfaces for Nyx.


Renee Jackson
Temple University
Cindy Poremba
Sheridan College Institute of Technology and Advanced Learning
Elena Razlogova
Department of History

Renee Jackson

Temple University

Dr. Renee Jackson earned a PhD from the Education Department at Concordia University in Montréal, Québec Canada, an M.A. from the Art Education Department at Concordia University, a B.Ed from the Nova Scotia College of Art and Design in partnership with Mount Saint Vincent University in Halifax, Nova Scotia, and a B.F.A. in Visual Arts from York University in Toronto, Ontario. She was a lecturer on the faculty of Education at McGill University in Montréal for six years, and has taught both elementary and high school visual arts for over seven years. Dr. Jackson has also been working in a community arts capacity for the last six years with the nonprofit organization Culture for Kids in the Arts in Hamilton, Ontario. She also served on the executive board for the Canadian Society for Education Through Art (CSEA/SCÉA) for seven years as a vice president and director.

Dr. Jackson’s dissertation research involved following and participating in a year-long, collaborative social justice video game design project  involving an all female team of 15 girls in grade seven, 5 undergraduate students and the CEO of a small gaming company.  Building off of the idea that such partnerships within schools can support contemporary versions of progressive informal learning environments (affinity spaces) in formal settings, Dr. Jackson’s ambition is to establish a long-term collaborative social justice game-design research partnership with a local school here in Philadelphia.  She remains affiliated with the Technoculture Arts and Games lab at Concordia University (http://tag.hexagram.ca/about/), where her interest in video games and education originally developed.

Dr. Jackson’s art and teaching practices aim to inspire a sense of wonderment in both viewers and students.  In her art practice, she works with everyday materials in unexpected ways to fabricate surreal creatures and situations, encouraging viewers to create their own narratives within her work. As a teacher, she emphasizes the ongoing development of artistic capacities in order to discover or further one’s personal sense of curiosity and determination through active engagement with life.

Projects


Cindy Poremba

Sheridan College Institute of Technology and Advanced Learning

CINDY POREMBA (C.V.) is a digital media researcher, gamemaker and curator. She is a Professor of Game Design in the Faculty of Animation, Arts and Design at Sheridan College Institute of Technology and Advanced Learning.

Cindy completed a PhD in interdisciplinary Humanities at Concordia University in Montreal, where she worked in association with theCentre for Technoculture, Art and Games (TAG). As an  FQRSC Postdoctoral Fellow, she researched infrastructure for documentary videogames, at the Georgia Institute of Technology, and Ryerson University. She holds an MASc in Interactive Arts from Simon Fraser University, as well as a BA from the University of Waterloo in Rhetoric & Professional Writing. Cindy is a former faculty member in Simon Fraser University’s School of Interactive Arts and Technology (SIAT), who has presented internationally at both conferences and invited lectures. Her work has been published in journals such as Eludamos, Loading and Games & Culture, as well as edited collections and magazines. She also organizes non-traditional exhibitions as an independent curator, including Joue le jeu/Play Along, XYZ: Alternative Voices in Game Design, and “new arcade” events as a member of the Kokoromi game art collective.

Projects


Elena Razlogova

Department of History

ELENA RAZLOGOVA is an Assistant Professor of History and the Director of the Digital History Lab at Concordia University, Montreal. She studied history and cultural studies at Moscow State University, University of California Berkeley, New York University, and George Mason University.

The Concordia Lab produces websites and tools that use digital media to encourage popular participation in interpreting and presenting the past. Elena co-produced websites on US history, contemporary politics and the Soviet Gulag, and published articles on U.S. radio history and public opinion in American Quarterly and Vectors. She is interested in games as a form of documentary expression and a research tool, on such subjects as historical radio sound and Cold War surveillance.


Carl Therrien
University of Montreal
Jane Tingley
University of Waterloo
Valérie d. Walker
Faculty of Fine Arts

Carl Therrien

University of Montreal

Carl Therrien is an assistant professor in the new video game studies program at Université de Montréal. He worked on a postdoctoral research project on the history of video games, and recently completed a Ph. D. thesis about the formal and psychological aspects of immersion in fictional worlds. Major publications include the opening chapter in Mark Wolf’s Before the Crash (Wayne State University Press, 2012), many entries inGreenwood’s Encyclopedia of Video Games (2012), a historical contribution in Bernard Perron’s anthology on Horror Video Games (McFarland & Company, 2009), and an upcoming paper on the rise of cooperative address in game design (IEEE Handbook on video games).



Jane Tingley

University of Waterloo

Jane Tingley is the former Manager of Technoculture Art and Games.  She is an artist and an Assistant Professor in Hybrid Media at the University of Waterloo. Her work combines traditional studio practice with new media tools – and spans responsive/interactive installation, performative robotics, and the creation of a gestural game.  Her current artistic trajectory is interdisciplinary in nature and explores the creation of spaces and experiences that push the boundaries between science and magic, interactivity and playfulness, and offer an experience to the viewer that is accessible both intellectually and technologically.  You can see her website at www.janetingley.com.

http://www.janetingley.com/

Projects


Valérie d. Walker

Faculty of Fine Arts

Programming is Playful!  Hardware is Clay!  Crcuit Bending starts with Circuit Making!   SOLAR is Power we’re Given!
Tactile, Responsive, Ubiquitous Interfaces == Excellent Story-Telling
Transmedia Fibre Artist,   Hexagram/TAG Researcher,  XX Files Radio show host&producer,  Part-time Faculty Concordia University,  Faculty of Fine Arts, Indigo Dyer,  Solar Maven
Listen to THE XX FILES!!  The Truth about women and technology is out THere.
For information on the Molecules of Life Project, teaching elementary students science and art see : www.moleculesofLife.ca


Jen Whitson
University of Waterloo

Jen Whitson

University of Waterloo

Jen was a SSHRC postdoctoral fellow at TAG and is now an Assistant Professor in the Department of Sociology and Legal Studies at the University of Waterloo.  She also teaches at Waterloo’s Digital Media campus in Stratford. She’s interested in the secret life of software, the people who make it, and how both change our daily lives. Her current projects centre on digital media incubators, indie game makers, and on the surveillance implications of data-driven design, respectively. She also researches social influences on game development processes, governance in online domains, the socio-economics of the game industry, and gamification. Since 2012, she has been an embedded ethnographer at the Execution Labs game studio incubator/accelerator. She has published articles on games, gamification, and design patterns in journals including Surveillance and Society, First Monday, Loading…, and Fibreculture.  You can find them, along with her other work at: www.jenniferwhitson.com.

Projects

Postdoctoral / Research Fellows
Thomas Fennewald
Department of Education

Shanly Dixon

SHANLY DIXON PhD is a digital media researcher who uses ethnographic methodologies to investigate young people’s engagement with digital culture. Her work explores transformations in play, sociality, surveillance and privacy. She has taught a range of courses including the Sociology of Cyberspace, Theoretical Perspectives on Children and Technology and New Media & Popular Culture both at Concordia University and John Abbott College. Shanly also works with community organizations to provide digital literacy education. She is currently developing a game to help young people think through issues surrounding privacy and ethics online. She is co-editor of the book Growing Up Online.



Lai-Tze Fan

Lai-Tze Fan is a Postdoctoral Fellow for Professor Jill Didur’s SSHRC Insight Grant project “Greening Narratives,” an environmental digital humanities project. For this, she utilizes her doctoral work in media history, materiality, and narrativity towards the research and development of locative media projects. Fan has a PhD in Communication & Culture from York University and Ryerson University and is a former recipient of the international ADHO (Alliance of Digital Humanities Organizations) Lisa Lena Young Scholar Prize.

https://laitzefan.wordpress.com/
@lychee_fan



Thomas Fennewald

Department of Education

Thomas Fennewald is a Postdoctoral Research Fellow at the Department of Education of Concordia University in Montréal, Québec. Tom graduated with a Ph.D. from the Inquiry Methodology program in the Department of Counseling and Educational Psychology in the School of Education at Indiana University Bloomington. He earned a M.Sc. in Learning and Developmental Science from Indiana University, and a B.S. in Chemistry from the Missouri University of Science and Technology.

As a research methodologist, learning scientist, and game designer, Tom specializes in the study and design of civic and science games, particularly those about sustainability, political negotiation, and climate change.  He also specializes in the critique of methodological approaches to inquiry in the social sciences, the analysis of pedagogical techniques, and in the development of innovative teaching tools and assessments. He has created game-based methods that can be used to assess of morals and negotiation within social dilemmas and he has consulted on the development of mental model model eliciting tools used for promoting and assessing learning in STEM disciplines.


Felan Parker
Digital game studies, cinema and media studies

Felan Parker

Digital game studies, cinema and media studies

Felan Parker is a SSHRC Postdoctoral Fellow with the Technoculture, Art, and Games Research Centre at Concordia University, specializing in digital game studies and cinema and media studies. His current research examines indie gaming (defined broadly), focusing on the “interface” activities performed by community groups, collectives, festivals, distributors, critics, etc., with an emphasis on the Canadian context. Along with Bart Simon and Jennifer Whitson, he is part of an ongoing research partnership with the IndieMEGABOOTH, intended to shed light on the crucial role played by interface organizations in the indie space. He is also co-editing a book about the Bioshock franchise, and is vice-president of the Canadian Game Studies Association. Felan completed his PhD in Communication & Culture at York University, and his dissertation critically examines the cultural legitimation of digital games as art, including the notorious Ebert debate, the rise of indie artgames, AAA “prestige games,” and other influential configurations of games-as-art. Other research interests include the production of cultural value around games, authorship, canon formation, game criticism, paratexts, media industries, transmedia franchises, genre, action movies, and tabletop roleplaying games. Felan is currently based in Toronto.

https://concordia.academia.edu/FelanParker
@felantron


Students
Fabio Balli
PhD INDI
Roxanne Baril-Bédard
UG Communications, Cultural and Religions Studies
Hilary Bergen
PhD Humanities

Fabio Balli

PhD INDI

Since 2014, Fabio coordinates the Breathing Games commons. He facilitates game jams to collectively produce free/libre games and devices to prevent chronic respiratory diseases.

As a multidisciplinary researcher, Fabio explores how respiratory health might be internationally improved by acknowledging the work of citizens who create and contribute freely accessible, educational games for health.

www.breathinggames.net
www.youtube.com/channel/UC2bK-LCBKF3SeFATwgg3U6g
www.twitter.com/breathinggames
www.facebook.com/breathinggames

www.fabioballi.net
@fabioballi



Roxanne Baril-Bédard

UG Communications, Cultural and Religions Studies

Roxanne Baril-Bédard is an undergraduate student double-majoring in Communications and Cultural Studies and Religions Studies, following her eclectic interests. She have been involved in the Religious department association in 2015 and 2016, as well as sat on the ASFA board of coordinator the same year, but her passion for community organizing dates back her CÉGEP years. She is working towards the creation of a Milieux Undergraduate Group (MUG) to facilitate undergraduate research-creation initiatives under the Milieux’s umbrella. Her research in and around video games focuses on rhetorical, symbolic and ideological analysis; content production to re-mediate video games; the promotion of their legitimacy as art, both towards a wide public and towards Canadian’s cultural industry policy makers; and critical futurism.



Hilary Bergen

PhD Humanities

Hilary is an interdisciplinary PhD student in Humanities. Her research interests are varied and include speculative realism, ecocriticism, posthumanism and technologies of the moving body, dance and performance studies, popular feminist cultures, and the confluence of aesthetics, capitalism and “authenticity.” Her current project is an extensive study of dance and technology that investigates how the figure of the dancer has historically acted as an index for the functioning of new media forms.

She holds an MA in English Literature from Concordia University as well as a BA in Dance from the University of Winnipeg. Her ongoing collaborations with choreographer Ming Hon incorporate improvised dance with live video feed and projections to explore screen culture, surveillance and the limits of the body. Hilary has presented at numerous conferences, including at Oxford University in England. Her work has been featured in Artciencia JournalMatrixWhether Magazine, and Briarpatch.


Liane Décary-Chen
UG Computation Arts and Computer Science

Etienne Brunelle-Leclerc

MA Design

Etienne is an MA student at Concordia University Master of Design program, with a background in game studies and video game development. His research interests range from natural language interactions in video games to the agency of complex systems, with a special soft spot for video game history. He currently works as a research assistant for Interfaces Subjectives, an FRQSC-funded research creation project that aims to develop techniques of natural language interaction with video game characters.



Bruno Campos

PhD INDI

Bruno Campos is a PhD student of INDI program and holds a master’s degree in Design and Graphic Expression by the Federal University of Santa Catarina, in his home town, Florianópolis – Brazil. He has 4 years of teaching experience in a variety of courses, such as Design, Games and Photography, and his current research is called INFOGAME, where he wants to merge games and infographics, coming up with a tool to improve peoples’ capability to absorb information in a more playful and fun way. Some of his interests: design, games, infographics, data visualization, digital illustration, teaching and many others. Also, he would love to be invited for gameplay and acoustic jam sessions!



Liane Décary-Chen

UG Computation Arts and Computer Science

Liane Décary-Chen is pursuing an undergraduate double-major in Computation Arts and Computer Science at Concordia. Throughout 2015, she was involved in a number of Concordia-based research efforts, investigating concepts in female leadership through game design for Decode Global’s Arcade Our Way project and assisting in wearable technology research for XS Labs. Her interests are focused within community initiatives and exploring feminism and other social issues through the lens of interactive media. Accordingly, she currently serves on the FASA executive board and as a research assistant at the Concordia Lab in Interactive Documentary.


Joachim Despland
INDI Masters
Sarah Ganzon
PhD Communication

Skot Deeming

PhD INDI

Skot Deeming is an interdisciplinary artist, curator, doctoral student in Concordia University’s Individualized Program in the Humanities, and the co-director of the Vector Game Art & New Media Festival. As a new media and game art curator in galleries and the new arcade, as well a researcher at Concordia’s TAGlab, Skot draws upon a wealth of practical experience and theoretical knowledge while investigating the intersections between games, hacker cultures and new media art practices.  For more information on Skot’s research, curatorial and creative projects, please visit: http://www.mrghosty.com



Joachim Despland

INDI Masters

Joachim Despland is a game developer and graduate student in the interdisciplinary INDI program at Concordia University with a background in Computer Science. His studies focus on procedural manifestations of ideology in historical strategy games, and on critical analysis of the political economy of the games industry. He has been involved in various DIY game culture and literacy projects within the community. Joachim enjoys working on creative projects, solving interesting problems, experimenting with technology, and figuring things out. He believes in making people learn and laugh and think and use their imagination through play, and one day he will make a game that will bring about revolution. In the meantime the small games that he creates are played at various events and shows around Montreal and the world.

@jdespland
www.joachimdespland.com

www.joachimdespland.com

Projects


Sarah Ganzon

PhD Communication

Sarah Ganzon has travelled from the distant shores of Manila to study digital fandoms and game culture. Her research revolves mostly around Bioware’s fandoms, particularly the controversy surrounding Mass Effect 3’s ending and the short-lived gamer advocacy movements that came out of it. She holds an MA in English Literature from Cardiff University. Prior to starting her doctorate in Communications at Concordia, she has taught courses in literature and the humanities at the University of the Philippines, University of Santo Tomas and Far Eastern University. Apart from spending countless hours with her female Warden and her own version of FemShep, she enjoys dressing up as a Jedi, watching an unhealthy amount of Let’s Play videos, reading out-of-print nineteenth century novels, looking for well-written fan fiction, and keeping an eye out for disappearing blue police boxes.



Benjamin Gattet

PhD INDI

Benjamin Gattet is an interdisciplinary Designer/Hacker specialized in playful interactions, game design, and exploring uncharted territories.
His work revolves around atypical experiences, new forms of narration (wordless, environmental, purely diegetic or systemic), prodcedurality and the phenomenology of play.
He is doing a PhD in Game Design and Game Criticism.
He holds a MA in Media Design from the University of Geneva HEAD, where his final dissertation was about the new kind in narration found in videogames. To explore the ideas of his thesis, he made a small videogame : Within, which can be found on his itch.io page.
Before that he studied multimedia and digital design at Gobelins, Paris.
Benjamin is interested in what can spawn between art and technology, that’s why he doesn’t want to identify either as a designer or as a developer, but rather as a maker.

@ragekit

Projects


Julia Ghorayeb Zamboni

PhD INDI

Julia Ghorayeb Zamboni was born in Brasilia, Brazil. She is a PhD student ant the INDI program and holds a master in Robotic Art. Her current project, Robot Ludens, is an artistic research in the field of robotic performance and a theoretical research in the field of game studies. Julia’s artistic research focuses on the notion of game-play as a way to shift focus from the non-living physicality of robots to its metaphorical presentation as living and playful beings.



Eileen Mary Holowka

MA English

Eileen Mary Holowka is doing her MA in creative writing at Concordia with a focus on digital narratives, online testimonies of sexual trauma, and feminism in digital culture. She received her BA Honours from the University of Winnipeg and is the editorial assistant for the Canadian poetry journal Contemporary Verse 2. She spends her spare time learning to program or experimenting with VR and is currently working on a digital narrative about a retirement home called Sunflower. Her research interests are in digital media, feminism, and queer theory. She tweets and writes music under the username @elmahka

@elmahka


Sandra Huber
PhD Humanities
Ken Hunt
MA English
Agustina Isidori
Master of Design

Sandra Huber

PhD Humanities

Sandra Huber is doing a PhD in Humanities at CISSC focusing on automatic writing as game, experiment, and literary practice. She is the author of Assembling the Morrow: A Poetics of Sleep (Talonbooks, 2014), which resulted from a residency at a sleep laboratory in Lausanne, Switzerland and involved fusing a long poem to neural oscillations. Sandra holds a B. A. in English from Simon Fraser University and an M. A. in Creative Writing from The University of Toronto. She founded the online journal Dear Sir, and worked in Berlin, Germany as an editor at Hatje Cantz Verlag. Her interests lie mainly in consciousness, technology, feminism, and mysticism.



Ken Hunt

MA English

Ken Hunt’s work has appeared in NōD Magazine, No Press, Rampike, Spacecraft Press, and Matrix Magazine. His first book of poetry, Space Administration, was published in 2014 by the LUMA Foundation as part of Hans Ulrich and Kenneth Goldsmith’s 89+ Project. For three years, Ken served as managing editor of NōD Magazine, and for one year, he served as poetry editor of filling Station. In 2014, Ken founded Spacecraft Press, an online publisher of experimental writing inspired by science and technology. Ken is currently pursuing an English MA at Concordia University in Montréal.



Agustina Isidori

Master of Design

Agustina Isidori is an interdisciplinary artist born in Buenos Aires, Argentina. In 2006 she pursued studies in digital and analog photography and in 2012 completed her BFA in Film Studies and Film Production at the University of Buenos Aires. She has completed the Graduate Certificate in Digital Technologies in Design Art Practice in the Department of Design and Computation Arts at Concordia University and will continue in the Master of Design fall 2016. Agustina’s artistic practices oscillate between still and moving images. As a photographer and videographer, she has experience in both feature film productions and independent projects and additionally as an archival researcher for several audiovisual projects.Her photographs and installations have been exhibited in Buenos Aires and Montreal. The audiovisual installation “Skin” in 2012; focused on the female body and reflected on how experiences, such as aging or giving birth, can leave imprints on the skin. In “Cuerpos”, Agustina explores a symbolic fusion between nature and women; and positions a language that reflects on the naturalized violence against women and the aftereffects of trauma. Her body of work is an inquiry into the normalized physical and visual gendered violence suffered in Latin America.

http://www.aisidori.com/


Desirée de Jesus
PhD Film Studies
Carolyn Jong
PhD Humanities
Marlon Kroll
BFA Studio Arts

Desirée de Jesus

PhD Film Studies

Desirée de Jesus is a researcher, game scriptwriter and lifelong gamer from New York City. She is a doctoral student in the Film and Moving Image Studies program of the Mel Hoppenheim School of Cinema at Concordia University. Desirée is also a 2013 recipient of the Bourses d’études Hydro-Québec de l’Université Concordia and the Glay Sperling Scholarship. She received her MA (Dist.) from King’s College London and her Honors BA from Hunter College (CUNY).

Desirée’s research concentrates on female coming-of-age narratives in films and video games, philosophy, and transnational approaches to feminist theory. She is currently developing a game about the juvenile court system that addresses how the interplay of sociocultural differences informs identities, perceptions about young offenders and legal practices. In her “spare time” she is writing an action-adventure videogame script that she likes to describe as “Island of the Blue Dolphins-meets-The Martian Chronicles.



Carolyn Jong

PhD Humanities

Carolyn Jong is a graduate student in the interdisciplinary Humanities PhD program at Concordia University, where she studies modding, immaterial labour, and participatory culture. As a member of the Technoculture, Art, and Games Research Centre, she has been involved in projects exploring learning and gestural games, moral decision-making in digital role-playing games, and intersectionality in gaming cultures. She has also worked on several independent game projects, and is an active participant in Montreal’s indie games community. In 2013 she completed an MA in Media Studies at Concordia. Her thesis consisted of a close reading of the role-playing game, Dragon Age: Origins, and explored several ways in which ideologies are potentially reinforced by a player’s willing participation in the narrative and ludic structures that make up the game’s quest system.

BlogTwitter

https://onemorecastle.wordpress.com/

Projects


Marlon Kroll

BFA Studio Arts

Marlon Kroll is an interdisciplinary artist and feverish maker, pursuing a BFA in Studio Arts (specialization: Ceramics) at Concordia University. His work considers contemporary nuances of representation and existence in a hyperreal/hyperconnected world, via a sensitivity (both formally and conceptually) to material and physicality. Professionally, he is a 3D artist at Jon Rafman Studios, a research-funding recipient at the Milieux Institute, and through the CUSRA research award, a 3D artist/asset creator for Erin Gee’s upcoming VR game.


Marc Lajeunesse
MA Media Studies
Gabrielle Lavenir
PhD Social and Cultural Analysis

Marc Lajeunesse

MA Media Studies

Marc is pursuing an MA at Concordia in the media studies program. He’s interested in online game culture and game culture in Japan. After finishing his undergrad in history,  he spent two years living and teaching in Japan. While in Japan he did a personal research project on the memorable experiences of game players as an exercise in getting gamers to talk about their experiences with games in a personal way, and to see what moments or elements from games players take with them throughout their lives. Now, Marc is interested in looking at how surrounding cultures and game systems influence player culture and behaviors in-game.



Gabrielle Lavenir

PhD Social and Cultural Analysis

Gabrielle Lavenir is a PhD student entering her first year in Concordia’s Social and Cultural Analysis program. Her research focuses on older women who play videogames and « silver gamers » in general. Though not a gamer herself, she is endlessly curious about people who play, and especially about those who defy expectations about who is allowed to play. Her research work revolves around videogames as an archetype of new(ish) technology with an ambiguous relationship to cultural legitimacy and a high cost of entry for marginalized groups.

She holds a master in sociology from Sciences Po Paris and is a member of the Observatoire des Mondes Numériques en Sciences Humaines (Paris).



Marie-Christine Lavoie

MA English

Marie-Christine Lavoie is in her first year MA in English. At the moment she is interested in fan generated content and the ways video games can create folklore. She is also interested in the effects of player limitations in online game servers and how extrinsic rules can lessen the player’s enjoyment of a game. She enjoys reading, sewing, playing video games, participating in research initiatives and building computers.   As a part of TAG, she expects to widen her awareness of interactions in online communities and the potential of video games.


David Leblanc
MA Film Studies
Michael Li
BA English Literature

David Leblanc

MA Film Studies

David is a first year MA student in the department of Film Studies in the Mel Hoppenheim School of Cinema at Concordia University, and 2016 recipient of the Bourse d’Études Hydro-Quebec. Prior to his involvement in TAG, he completed a BA in Cultural Studies and English Literature at McGill University, where he cofounded the Slate Journal of Moving Images; his work included research on postmodernity and narratives of temporal disruption in the postfilmic cinema of Y2K.

David’s current research, a Marxist intervention in contemporary film and culture, examines the cinema of precarity, representations of labour and the politics of its enactment in the simulation video game. In this project, steeped in literary and cultural theory, he aims to understand the significance of the ‘labour simulator’ in post-industrial society as well as the genre’s internalization of late capitalism.



Isaac Lenhart

PhD INDI

Isaac Lenhart recently completed his M.Sci. in Games Studies from the I.T. University of Copenhagen in Denmark and is currently a Ph.D. candidate in the INDI program at Concordia, focusing on the understanding and analysis of games from an esoteric, numinous and ritualized perspective, especially as it conflicts and merges with modern concepts of technology and HCI interfaces. He holds a B.A. in Art and Technology from the University of Texas, which has led to studio art talents as well as over a decade of software engineering experience and practice. His favorite games include Minecraft, Sword and Sworcery, To The Moon, the Monkey Island Series, and really, almost anything by Tim Schafer.



Michael Li

BA English Literature

Michael is currently finishing up his BA in English Literature with the hopes of becoming a teacher in Japan someday soon. He’s always had a huge interest in Japanese popular culture from anime to video games and how they differ from Western popular culture especially in video games of the 90s. What interests him the most is looking at different adaptations of a story from one form of media to another.


Hunter Loubert
MA Media Studies
Didier Marquis
PhD Humanities

Hunter Loubert

MA Media Studies

Hunter is a first year MA student in the Media Studies program with a BA in English from the University of Calgary. Their undergraduate research project was a close reading of queer representations in the Mass Effect trilogy of games. Currently their research interests involve weird and marginal games, queer and transgender experiences playing and creating games, and queer methods of play.



Jessica Marcotte

PhD INDI

Jessica Rose Marcotte is a game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as “In Tune: a game about navigating consent” and “Seventy-Eight: attitudes towards women in the workplace.” Through these projects, they explore their interests in accessibility, diversity and provoking meaningful conversations through their work. Their other research interests include critical and speculative design, feminist making, and praxis-focused research. Their PhD at TAG, under the supervision of Rilla Khaled, will explore how humans make connections to artificial personalities and intelligences such as Non-Playable Characters through a research-creation approach. They are a founding member of Tweed Couch Games and were one of the co-directors for Critical Hit 2015. In their spare time, they like to scuba dive, make sushi and play roleplaying and board games. They maintain a blog about their game-making practice at tag.hexagram.ca/jekagames.

tag.hexagram.ca/jekagames
@jekagames

Projects


Didier Marquis

PhD Humanities

As a Humanities PhD student, I study new medias as a pedagogical and organizational device which can support public engagement, mobilization and social change. By delving into interdisciplinary research in food studies, consumer behaviour and new medias, I wish to identify efficient strategies to promote mindful food choices. I also explore digital technologies as analytic tools offering opportunities to track, assess and understand our food habits.
I believe it is our role as scholars to make an effective use of today’s new methods of research, investigation and dissemination by recognizing the technological capacities of the digital world. Multimedia platforms enable an emergent form of academic communication, optimizing the potential for data legibility by transforming numbers into comprehensive and contextualized narratives. Scholars can thus reach and exchange with new audiences from outside the academic world, therefore creating a productive public dialogue.


Sylvain Payen
PhD INDI - Game Studies and Design
Sâmia Pedraça
PhD Communication Studies
Finn Purcell
MA English

Sylvain Payen

PhD INDI - Game Studies and Design

SYLVAIN PAYEN is a game Designer and PhD student in INDI Program with TAG. His thesis works revolves around the engendering of emotions in video game especially within ludic situations and without strong
narrative context.  Prior to beginning his doctorate he worked in serious games industry and held a BA in Computer science from Paris-XI and an MA in Video Game Design from ENJMIN (FR).  During this time he was awarded prizes for his video games – Avenue de l’école de Joinville and Coeur.  In his free time he continues to create indie game with the collective – Iterative Deepening.



Sâmia Pedraça

PhD Communication Studies

Sâmia Pedraça is a Brazilian journalist, ex-entrepreneur, ex-reporter, ex-press officer consultant and, currently, a PhD student in the Communication Studies Program at Concordia University. Prior to joining TAG, she received an MA in Humanities Computing at University of Alberta and a BA in Journalism at Universidade Federal do Espírito Santo, Vitória-Brasil. Her previous research affiliations include GRAV (UFES/Brasil), Edmonton Pipelines Research Group and VITAlab (UofA), and Digital Humanities Initiative (Hamilton College/NY-US). Sâmia’s current research interests involve the procedural manifestation of culture and ideology in digital games. Along with the academics duties, she divide her time with movies, music, digital sculpture and 3d modeling, and video games.

samia.fluxo.art.br
@spedraca



Finn Purcell

MA English

Finn Purcell is working towards an MA in English at Concordia. Their main research looks at the articulation of mutiply-marginalized identities through contemporary poetry, with a particular focus on the way in-betweens and encounters are crafted into spaces of possibility and being. Their involvement with TAG is focused around the creation and development of the project CriticalPlayQTs with their friend and peer, Eileen. The project aims to merge intersectional anti-oppressive game scholarship with the form, fun, and immediacy of a Lets Play. Alongside a history of involvement in queer, trans, and feminist activism on campus, including the founding of Spectra Journal in 2013, Finn is currently working with the SdBI’s Critical Feminist Activism in Research (C-FAR) to develop the Summer Institute program and is a member of the SAGE Subcommittee on Representation and Visibility in the Academy.


William Robinson
PhD Humanities Program
Ryan Scheiding
PhD Communication

William Robinson

PhD Humanities Program

WILLIAM ROBINSON completed his MA in the Special Individualized Program at Concordia University in 2012. He is currently a PhD Candidate in the Humanities Program where his research focuses on materiality, game studies, player creativity, digital labour and aesthetic analytic philosophy. He currently works under the auspices of the Research Centre for Technoculture, Art and Games. His burgeoning art practice involves designing experimental boardgames which generate procedural narratives from strategic play.

Projects


Alexandre Saunier

PhD INDI

Alexandre is an interdisciplinary creator and doctoral student. He specializes in physical computing technologies with which he associates both computer and physical systems, challenges our perception of digital machines, and seeks sensible links with abstract processes.
Alexandre’s PhD project focuses on live light performance. In developing and experimenting with light instruments he explores the bidirectional relation between humans and machines. Questioning the way technology reshapes us as we create it is central to Alexandre’s work.
He holds a master in sound engineering from the ENS louis Lumière (France) and participated in research works on interactive light systems and behavioral objects at the ENS Arts Décoratifs (France).
His artistic work has been exhibited in several french festival. He also conduces workshops in numerous contexts, including the Conference on Tangible, Embedded and Embodied Interaction ’14 in Munich.



Ryan Scheiding

PhD Communication

RYAN SCHEIDING is a PhD student in the Communication Studies Program at Concordia. Prior to joining TAG he received MAs at the University of Waterloo in History and at York University in Communication & Culture. His research is primarily concerned with the collective memory of the atomic bombings of Hiroshima and Nagasaki as expressed through popular culture and video games. In his past studies he has focused on collective memory practices, legacies of propaganda in media and World War II Japanese history.


Kalervo Sinervo
PhD Humanities Program

Rainforest Scully-Blaker

MA Media Studies

Rainforest Scully-Blaker is an MA student entering his first year in the Media Studies program at Concordia University. His current area of research is speedrunning (the process of beating a video game as quickly as possible by any means necessary) and the online community that has grown around this emergent gameplay practice. He first got involved at TAG by doing research on speedrunning during his BA at Concordia through the CUSRA prize. Along with going fast, Rainforest enjoys reading 19th and 20th Century novels, writing his own short fiction, and sometimes even playing video games at their intended pace.

Projects


Kalervo Sinervo

PhD Humanities Program

Kalervo Sinervo completed his MA in English literature at Concordia in Spring of 2012 and is currently a PhD student in the Humanities program at the university’s Centre for Interdisciplinary Studies in Society and Culture, where he explores questions relating to digital materiality and differential media. In addition to media theory, he is interested in comics, detective fiction, social, puzzle, and adventure games, and the general debris of pop culture. His approach combines slapdash Actor-Network Theory with haphazard poststructuralism and a smattering of theories from other schools, always looking for the connections that keep objects active and circulating. Beginning in fall of 2013, Kalervo became a graduate fellow in the SSHRC-funded IMMERSe research network, studying the points of intersection and overlap between narrative and games. To contact him, please send an email to kalervo.sinervo@gmail.com.



Dietrich Squinkifer

PhD INDI

Mx. Dietrich Squinkifer (Squinky) is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. They have an MFA in Digital Arts and New Media from UC Santa Cruz, and in 2015, they were recognized among the Forbes 30 Under 30 in Games. Squinky’s work has been featured in the Independent Games Festival and the IndieCade festival, as well as in venues ranging from the Smithsonian American Art Museum to an anarchist bookstore in Santa Cruz. Their PhD research focuses on the design of autobiographical games. When not making games, Squinky enjoys performing at queer open mics, crocheting monsters, petting other people’s cats, taking selfies, and doing impressions of Prince at karaoke.

squinky.me
@TheSquink


Vipul Srivastav
M.Eng Software Engineering
Marilyn Sugiarto
MA Media Studies

Vipul Srivastav

M.Eng Software Engineering

Vipul Srivastav received his Bachelors degree in Information Technology from Uttar Pradesh Technical University, India, and is currently doing M.Eng in Software Engineering from Concordia University, Canada. He developed his own encryption algorithm and published it in IEEE Explore in his Bachelors. He also was part of the Microsoft Student Partner’s Program 2012-13. He also did a introductory course in ethical hacking. Vipul has 2 years of experience with Accenture where worked with Walt Disney and ESPN. He has a knack for learning new technologies and recently made a chatroom application. He is also in the upstarter’s entrepreneurship club 6 week startup program and recently participated in Des Jardin cooperathon where he couldn’t make past the semi-finals.



Marilyn Sugiarto

MA Media Studies

Marilyn Sugiarto completed her BA in Pacific and Asian Studies and History at the University of Victoria in 2015. She also completed a year at East China Normal University in Shanghai, where she developed an interest in Chinese gaming culture. Being an avid gamer her entire life, in Shanghai she searched for something familiar, but instead discovered an entirely different world. With her passion for the industry and her academic history, she combined her worlds and came to Concordia’s MA in Media Studies to look at the impact of the game industry in China.

Projects


Stuart Thiel

PhD

STUART THIEL is a software engineer and procrastination enthusiast. His research interests include enterprise application architecture, artificial intelligence, the intersection of testing/ design/ documentation/ implementation, concise yet comprehensive systems for getting stuff done, and supporting/ encouraging the narrative in gaming environments. More recently, Stuart has been focusing his research on sorting algorithms.


Adam van Sertima
PhD Individualized Program
Rebecca Waldie
MA Media Studies

Ida Marie Toft

PhD INDI

Ida toft is a graduate student in the interdisciplinary PhD program (INDI) at Concordia University. As a member of TAG (The Technoculture, Art, and Games Research Centre) they explore politics of game technologies and game making hobby communities from an intersectional feminist maker perspective. The body, its senses and cultural material context of games take a central place in Ida’s practical and theoretical work. Despite the distance, Ida keeps a connection with the European game scene, including the Copenhagen Game Collective with whom they make game projects and events that contribute to an experimental games culture in Copenhagen and beyond.



Adam van Sertima

PhD Individualized Program

ADAM VAN SERTIMA writes about digital games and interactive art. His  academic background is in philosophy and art history. He is a PhD student via the INDI (Individualized Program) with the TAG (Technoculture Art and Games) Research Center, at Montréal’s Concordia University. Adam conducts research into embodied games and the phenomenology of digital interactive play, via game-related development and philosophical analysis.



Rebecca Waldie

MA Media Studies

Rebecca is a student in the Master’s in Media Studies program at Concordia University. In 2007, she completed her Bachelor’s of Arts at the University of Western Ontario in East Asian Studies, Japanese Language, and Visual Arts. Rebecca developed a passion for learning and new experiences leading to 3 professional certificates in PR & Communications, Conflict Resolution & Negotiation, and Leadership. After working full-time in the post-secondary education industry, she returned to university to complete a post-graduate diploma in Digital Communications where she discovered a love for game studies. Her main areas of focus have been the development and interpretation of virtual identity, virtual visual representation, and gender profiling through avatar creation in video games. When time allows, she competes in various long distance endurance races, both locally and internationally, in her own handmade racing costumes. She also has a love for all things Disney.

Projects

Nic Watson
PhD Communication
Colin Young
MA English
Andrei Zanescu
MA Media Studies

Nic Watson

PhD Communication

Nic Watson is a PhD student in the Communication Studies program at Concordia University. He is interested in digital game studies and has a background in anthropology and computer science. He holds an MSc in Digital Media from Georgia Tech, where he applied ethnographic methods to study the relationship between developer and player cultures in co-constructed online game worlds, using Myst Online: Uru Live as a case study. His current dissertation work examines the cultural practices of Minecraft modders, and how their activities have played a central role in the definition of the game as a cultural artifact.



Colin Young

MA English

Colin, a second-year MA student in Concordia University’s English Department, is currently researching analog games in relation to postcolonial theory. After receiving his Honours BA in English from York University, he taught games for over three years at the Snakes & Lattes board game café in Toronto, ON. He has been consistently playing, teaching, and talking about board games for the better part of the past decade. By firmly establishing analog games as narrative texts, Colin seeks to interrogate representations of empire, colonization, and sub-alterity in modern Eurogames. More generally, he is interested in analyzing narratives present at the intersections of mechanic, component, theme, and player.

If he’s not marking papers, doing readings, or conducting research, he’s likely curled up at home with a good horror movie.



Andrei Zanescu

MA Media Studies

Andrei Zanescu is a first year MA student in the Media Studies Program at Concordia University. His area of research is representations of philosophic concepts in game culture (specifically Marxist economic models) and Japanese military games as historiography of the Balkans.  His previous background is in literary and philosophic analysis of graphic novels, specifically Alan Moore’s Watchmen and V for Vendetta. Aside from readings comics and games as text, Andrei enjoys working on podcasts about pop culture and tabletop gaming.


Visiting Game Designers
Heather Kelley
Visiting Game Designer 2014

Heather Kelley

Visiting Game Designer 2014

HEATHER KELLEY, also known as moboid, is a media artist, curator and game designer. Currently, Ms. Kelley heads her interaction and experience design studio, Perfect Plum. She is the co-founder of Kokoromi, an experimental game collective with whom she has produced and curated the renowned GAMMA event promoting games as creative expression in a social context, as well as created numerous games. With TAG and Hexagram she has participated in game projects and exhibitions since 2007.

PROJECTS

SUPER HYPERCUBE
Play Along / Joue le jeu @ La Gaîté lyrique
Victorianator
Fabulous/Fabuleux (there should be an item for this one, i didn’t see it!)
Cubid
The Oldest Game

Projects

Game Dev in Residence
Paloma Dawkins
cartoonist and animator

Paloma Dawkins

cartoonist and animator

Paloma Dawkins is a cartoonist and animator fascinated by visual patterns found in nature. She has made multiple small games in the last 2 years, her most known being “Gardenarium”. Her video game work is characterized by psychedelic use of color and form with a positive laid back vibe. Paloma also makes comic books and landscape art whenever possible from her home in Montreal

@Palomadawkins



Tony Higuchi

Tony Higuchi (Las Palmas, Spain) is an interactive artist and creative technologist. He holds a Bachelor’s degree in Psychology from Universidad Complutense de Madrid, a Master’s degree in Web Design and Development from CICE and a Master’s degree in Digital Arts from Universitat Pompeu Fabra. His work spans a variety of media, in which he focuses on each work with a multidisciplinary and experimental approach. He has performed in festivals such as Cau d’Orella and collaborated in the production of works exhibited at festivals like Sónar, Mutek, Cau d’orella and museums like Edith-Russ-Haus für Medienkunst.



Kitfox Games

2014

Kitfox Games is an independent Montreal-based games company that’s dedicated to creating only the highest-quality games. We have a soft spot for exploring and discovering new worlds.

Much like the crew of any respectable starship, we were each born in a different country. We’re now united in hard work on Shattered Planet and Moon Hunters.

TANYA X. SHORT | CREATIVE DIRECTOR

Captain Tanya leads the team to discover new game designs, through karate chops AND diplomacy! She’s helped design worlds for over seven years, including Funcom’s The Secret World and Age of Conan, as well as the more indie Dungeons of Fayte and Aetolia: The Midnight Age.

XIN RAN LIU | ART DIRECTOR

Xin is the crew’s expert Terraformer. He is behind everything visual, including concept art, 2D assets, animation, UI design, graphic design and some web design. Everything he draws is subconsciously influenced by Ultraman.

MIKE DITCHBURN | PROGRAMMER

Mike is the Chief Happiness Officer, on account of owning more board games than the rest of the galaxy combined. He’s been programming since he was 10, when he made his first Commodore 64 text-based battle arena game, Blood Wars.

JONGWOO KIM | PROGRAMMER

Jongwoo is the Spymaster, eliminating alien threats through stealth and subterfuge. His obsession with stealth games has led him to develop a constant awareness of surveillance cameras and an occasional habit of sneaking up on people at night.


KO-OP Mode
2013-14

KO-OP Mode

2013-14

KO-OP Mode is a game collective based out of Montreal inspired by indie music labels – a collection of artists working both together and independently and supporting each other.

Cofounder Saleem Dabbous makes small and experimental games at KO-OP Mode – a collective of weird and quirky game makers. He also co-organizes the Mount Royal Game Society, and used to work as the TAG and Hexagram Game lab coordinator for two years before going off and joining the game making world.

Nick Rudzicz, MRGS Co-Founder and Game Maker, studied computer science through undergraduate and graduate studies in Montréal, then promptly forgot everything and took up an informatics job at a local hospital. In an effort to then call his own bluff, he co-founded the Mount Royal Game Society in 2010, and joined the KO-OP Mode collective in 2012, to which he has remained faithfully bound ever since.
Resident

Bronson Zgeb, Cofounder, is an independent artist and game maker. His background is in programming, but his skills cover all aspects of game development. He enjoys making quirky games, and particularly working with new technologies and hardware. He wants to empower everybody to create things.

G.P. Lackey  is a freelance artist and occasional game maker. He works in a variety of styles but is fascinated by the pixels, polygons, and rough edges of the digital medium. Currently attached to KO-OP Mode, G.P. has determined the art direction and built the graphics for many of KO-OP’s previous games.

Samuel Boucher is an illustrator and a chocolatine lover. He started as a graphic designer and had various projects including his own t-shirt brand. After having his first contract for an iOS game, he decided he would continue making this for the rest of his life. He now works at KO-OP Mode making weird and experimental games.

Ramsey Kharroubi
Collaborator, Sound Design

Nadia Miltcheva
Collaborator, 3D Artist/Animator

Projects


Decode Global

2012-13

Decode Global is an international organization focused on developing mobile applications for social change. Decode Global believes that not only can games be a lot of fun, but they can also teach kids about important global issues.
CEO, ANGELIQUE MANNELLA has over 12 years of experience in technology product design and business development.  She began her career as a semiconductor designer, and subsequently worked in consulting, business development, and mobile product management in Canada, Singapore and Finland. Angelique is a professional engineer, and has degrees from McGill University (BEng), the London School of Economics (MSc), and INSEAD (MBA).


Associate Members
Mohannad Al-Khatib
3D and Digital Artist
Graham Candy
PhD Anthropology

Mohannad Al-Khatib

3D and Digital Artist

MOHANNAD AL-KHATIB [aka Psycho-Designs] is a passionate 3D and Digital Artist and a graduate of the Computation Arts program at Concordia University. Interested in complex character design and storytelling, he has worked at the Hexagram Concordia Research Institute as a 3D and VFX artist and teacher on various game related projects such as Skins, Otsi and TimeTraveller . He is also an active member of Obx Labs, AbTeC, and TAG.

Projects


Stéphanie Bouchard

Game Maker

STÉPHANIE BOUCHARD is studying at the intersection of design, art and technology in Concordia’s computational arts program. She’s a human-computer interaction freak with an obsession with creating more transparent and intuitive user interfaces. She spent the past summer at the MIT Media Lab developing a xylophone-ish tangible midi interface for Harmonix. When she’s not building first person shooters, where you blow up stuff with mind control, she’s a game designer for the Technoculture, Art & Games research group. Stéphanie will probably take over the domotics industry and turn your whole house into an augmented reality entertainment system.

Projects


Graham Candy

PhD Anthropology

GRAHAM CANDY is a PhD student in Anthropology at the University of Toronto. His research interests include game studies, internet infrastructures as well as networked publics. A central focus of his research is China, where a massive growth of Internet and Communication Technologies (ICTs) use coincides with rapid social-economic change and government regulation. He is also keen on developing and adapting current anthropological methods to study these emergent issues.


Jason Della Rocca
Co-Founder / Indie Evangelist, Execution Labs
Skawennati Fragnito
Artist and AbTeC CoDirector
Marco Luna
Research Associate for the CURC on Interactive Documentary

Jason Della Rocca

Co-Founder / Indie Evangelist, Execution Labs

Jason Della Rocca is the co-founder of Executions Labs, a first-of-its kind, hybrid game incubator and go-to-market accelerator that helps independent game developers produce games and bring them to market. Formerly, Jason was a game industry consultant focused on business and cluster development, working with game studios and organizations all over the world. Prior, he served as the executive director of the International Game Developers Association (IGDA) for nearly nine years, and was honored for his industry building efforts with the inaugural Ambassador Award at the Game Developers Conference. In 2009, Jason was named to Game Developer Magazine’s “Power 50,” a list which profiles 50 of the most important contributors to the state of the game industry.

As a sought after expert on the game industry, Jason has lectured at conferences and universities worldwide. He also serves on various advisory boards and volunteer roles, such as co-chairing IGDA-Montreal, as an advisor to the ICT Practice of Foreign Affairs, Trade and Development Canada, and serving on the research management committee of the GRAND Network Center of Excellence.



Skawennati Fragnito

Artist and AbTeC CoDirector

Skawennati is an artist with a BFA from Concordia University in Montreal. Since 1996, she has been working in New Media, beginning with the pioneering, Aboriginally-determined, on-line gallery and chat space, CyberPowWow. Her artwork, which addresses history, the future, and change, has been widely exhibited. Completed in 2013, TimeTraveller™ is a multi-platform project featuring a 9-part machinima series shot in Second Life. Skawennati is currently Co-Director, with Jason E. Lewis, of Aboriginal Territories in Cyberspace, a network of artists, academics and technologists investigating, creating and critiquing Aboriginal virtual environments. Their Skins workshops offer Aboriginal youth the opportunity to design and produce games based on legends and community stories. They have twice won imagineNative’s Best New Media Award.

http://www.skawennati.com/

Projects


Marco Luna

Research Associate for the CURC on Interactive Documentary

Born in Lima, Peru, Marco is a social engaged documentary filmmaker who believes on the power of filmmaking as a tool for social change. He participated on the first editions of the Peruvian Documentary Caravan (Caravana Documental) as well as the Independent Documentary Film Exhibitions (Muestra de Documental Independiente Peruano), venues that promote human rights and social engagement of documentary films in the Peruvian culture.

In 2007 he moved to Montreal to pursue a master’s degree on film production at Concordia University and since then he has worked in different social film projects. From 2008 to 2010 he trained homeless people in the use of digital cameras and new media tools for the project HOMELESSNATION.org, the first website by and for the street community in Canada. In 2011 he joined the WAPIKONI MOBILE team and traveled to several First Nation communities teaching filmmaking as a form self expression to at-risk youth. He currently works at EyeSteelFilm, a film and interactive media company dedicated to using cinematic expression as a catalyst for social and political change, and he is also the research associate of the recently established Concordia Research Chair on Interactive Documentary filmmaking.

You can watch his film here:

Estatus / Status

Lo que olvido / What I forgot

Cuando todo sucedió / When everything happened

Pamashto

Martires

Projects


Amanda Williams

AMANDA WILLIAM’S research centers on space and mobile bodies, and the ways in which they interpenetrate with, construct, and are reconfigured by computational technologies and media. She deals with tangible interaction, physical/social/spatial embodiment, DIY, and ubiquitous computing in urban environments. Because she has never been able to decide her disciplinary affiliation, she does design and ethnography, software and hardware hacking.

Projects

Alumni
JoDee Allen
INDI Masters
Ian Arawjo
BA Computation Arts
Andrew Blakney
PhD Computer Science.

JoDee Allen

INDI Masters

JoDee Nadene Allen, a.k.a b-girl Feisty, has been Breaking for over 10 years and has trained with street dance legends such as Ken Swift, Zulu Gremlin, and Don Campbellock. JoDee received her B.FA degree in Contemporary Dance from Concordia University in 1999. Since that time JoDee has worked as a professional dancer for various companies in Montreal and as a dancer/choreographer and co-artistic director for Solid State Breakdance. JoDee has competed in Breakdance events in Miami, Los Angeles, Toronto, Kingston, Ottawa, Montreal and London, England. She was also invited to judge the breakdance battles for “Aux Delà Des Préjugés” in Lausanne Switzerland alongside Ken Swift.



Ian Arawjo

BA Computation Arts

An undergraduate in Concordia’s Computation Arts program, Ian Arawjo has worked at TAG, Alkemie Atelier, the Topological Media Lab, NT2 lab, OBX labs, and on the SpokenWeb team in multiple capacities as a dual programmer and designer. As an undergraduate he presented projects at the ACLA conference and twice at GRAND. He has several years of experience working with Apple’s iOS frameworks; in 2012 he released a satirical game, Kale In Dinoland, which was featured by Apple on the App Store.
Ian is currently working on a locative media app for display at the Montreal Botanical Garden, an experimental poetry game involving the SpokenWeb archive, and an augmented reality platform involving portals. In the past, he worked with TAG and the LudicVoice team on the Jarbles and Ethereal game projects. His personal interests are in sketch interpretation, tangible media, and games for education.

Projects


Andrew Blakney

PhD Computer Science.

ANDREW BLAKNEY is a Concordia PhD student in Computer Science. His current research interest revolves around 3D Interface and Interaction design and prototype implementation, with a specific focus on tangible and spatial interactions, blurred action and perception spaces, and the development of formal models that can afford efficient analysis, comparison, and evaluation of new 3D solutions. In addition to domain-independent generic 3D interaction, he has also experimented with specific application interfaces for games and 3D soundscape design and experience.

Projects

Jessica Blanchet
BFA Intermedia/CyberArts
Pierson Browne
MA Media Studies

Jessica Blanchet

BFA Intermedia/CyberArts

Jessica finished her BFA with a Major in Intermedia/CyberArts. Her main focus has been electronics and Arduino-based art, but she also developed a strong interest in the combination of technology and traditional crafts. Her work involves micro controllers used with different sensors, lots of LEDs and wearable electronics. She puts ornamentation forth in all her works. She explores themes of beauty over concept, processes over results and craftsmanship above all.

Jessica works at Hexagram’s TAG lab at Concordia University, where she does research in experimental controllers and hosts the newly formed makers circle. She was the recipient of a research award in 2014, which led to her ongoing collaboration with artists Lynn Hughes and Kaho Abe on a new interactive game project.



Pierson Browne

MA Media Studies

In his capacity as a new PhD Sociology student at the University of Waterloo, Pierson devotes most of his time to studying cultures of play and ludic contingency in both digital and physically collocated contexts. Research, however, is but one part of Pierson’s larger commitment to exploring and documenting fan culture, maker culture, and contemporary play; in addition to his work on Geek Girls (a feature documentary by Gina Haraszti), he has collaborated with filmmakers, academics, and museums to create games, mount exhibitions, and create travelling interactive installations, bringing them to audiences in Montreal, New York, and beyond.

Projects


Charlotte Fisher

Project coordinator, artist and game-maker, Charlotte holds a BFA from Concordia University where she specialised in Computation Arts (with a focus on 3D art for games) and minored in Music. Prior to TAG, she was a Production Coordinator, 3D Artist and Research Associate for Timetraveller™, a machinima by artist Skawennati, and Workshop Coordinator and Instructor for Skins: an Aboriginal Videogame Workshop. Last summer, she completed the vertical slice of a feminist-zombie game called Assembling Rosie in a small team for Critical Hit 2013. Currently, Charlotte is also a Production Intern for Minority Media, Inc., creators of Papo & Yo, and Game Jam Coordinator for Pixelles, a women-in-games initiative which promotes diversity in the games industry.

Projects

Michael Fortin
MA Computer Science
Salvador Garcia-Martinez
PhD Educational Technology

Michael Fortin

MA Computer Science

MICHAEL FORTIN is a Concordia masters student in Computer Science, supervised by Dr. Peter Grogono and Dr. Sha Xin Wei studying means of interactively simulating fluid flow on large rectangular grids with the purpose of creating interesting visual effects that are intuitive for the TML [see test videos]. Within TAG he is currently working on the Victorianator project with Jason Camlot, Heather Kelley, and Pierre-Alexandre Fournier. Interests include creating prototype software on iPod/iPad to study how people interact with the device, calligraphy, issues related to multi-core programming, and simulations of physical phenomena.

Projects


Salvador Garcia-Martinez

PhD Educational Technology

Salvador Garcia-Martinez is an alumnus from the doctoral program in Educational Technology. He graduated in spring ’14.  His research focuses on the use of Minecraft, World of Warcraft and SimCity for instructional purposes at a Higher Education level. He received his B. Eng. in Computer Systems from Universidad de las Americas in Puebla, Mexico and his M. Sc. in Computer Science from McMaster University in Hamilton, ON. Salvador also has professional experience as Software Developer and as an Instructional Designer. Other research interests include Computer Science Education, User Experience Research, Multi-Agent Systems, and the application of Artificial Intelligence in education.

Projects


Nicholas Kornek

BA English

Nicholas Kornek is an English major turned game designer/programmer with a background in the sciences. He recently finished his undergraduate degree at Concordia, had the chance to participate in Critical Hit ’14, and is now working as a
freelance designer while considering an MA thesis focusing on game studies. His academic interests focus on literary adaptations and influences in games, as well as the interactions between game mechanics and player emotions. His various games and prototypes can be found at www.thegoty.com


Milin Li
BFA Computation Art
Kaustubha Mendhurwar
M.A.Sc Electrical and Computer Engineering

Milin Li

BFA Computation Art

Milin Li is currently enrolled in her BFA (Computation Arts) at Concordia University. She has an AEC in Multimedia (2005) and worked as a graphic designer for several years in Hong Kong and Montreal. Milin is currently pursuing her interest in interactive media, where she works to uncover unique and new ways to develop playful interactive media, such as transitioning gaming experiences away from screens, creating unconventional controllers and implementing physical body movements into games.

Milin was a part of the Deathwhiff 3000 team, a smell-based video game that was shown at Digifest Toronto and featured in Amazing Independence Magazine. She participated in the Ubisoft Game Lab Competition 2015, where her team’s game won Best Game Design, was nominated for Best Prototype, Best Art Direction, Best Technical Challenge and Innovation, and Best Quality of the “3Cs (Character, Controls and Camera)”. She was also part of Critical Hit Montreal 2015 – her final game, (Un)done, was showcased at GamePlay Space in Montreal.

http://milin.yolasite.com/



Bérengère Marin Dubuard

New Media Artist

Bérengère Marin Dubuard a.k.a. beewoo is a new media artist whose work has explored mediated perception of the entangled built and digital architecture through photography, motion graphics, live video processing and interactive environments. Focusing her attention on Open Source software, she instigated and ran artistic creation programs such as Autonomy and Activism and Digital Ludology at new media center Studio XX in Montréal.

Her current research creation investigates immersive architectural representation and tangible interfaces at the junction between fields of studies such as (media) arts, the history of architectural intentions and urban planning, and game studies.



Kaustubha Mendhurwar

M.A.Sc Electrical and Computer Engineering

Kaustubha Mendhurwar received his Bachelors degree in Electrical Engineering from Nagpur University, India, and his M.A.Sc in Electrical and Computer Engineering from Concordia University, Canada. He is presently working towards his doctorate degree in Computer Science and Software Engineering Department of Concordia University. He has published several papers in the areas of computer aided design, image processing, computer graphics, 3D games, etc. He is teaching assistant for courses like advanced computer graphics, introduction to game development, advance game development, etc. He is the recipient of many awards including the Doctoral Research Scholarship (FQRNT), NSERC Engage Research Internship, Mitacs Accelerate Research Internship, Industrial Research Internship, etc. His research interests include Kinect based games, image processing, 3D game character development, 3D graphics, Multimodal data processing, etc.

Projects

Leif Penzendorfer
MA Media Studies
Irene Serrano Vazquez
PhD Communication Studies
Amanda Tom
BA Computer Science

Leif Penzendorfer

MA Media Studies

Researching deep into the haptic realm, LEIF PENZENDORFER is fascinated by controllers and control schemas as well as UI elements, and “immersion,” a term he hesitates to use openly due to its poor reception and ambiguous definition(s). Synesthesia, cross-modality, and psychological impacts of technology are pet interests. Even after his time at Concordia he is still interested in finding a way to test philosophical theories using digital game conceits.

Projects


Irene Serrano Vazquez

PhD Communication Studies

IRENE SERRANO VAZQUEZ is a journalist and a PhD Student in Communication Studies at Concordia University in Montreal, QC, Canada. She holds an MA in Literary Studies and a BA in Journalism. Prior to beginning her doctorate, she worked as a writer in various Spanish journals (El País, elmundo.es, soitu.es), magazines (Marie Claire, Cambio 16, Vanity Fair), and international media (BBC). Her research interest are a mix between new media, journalism, participatory culture, game studies and social networking. In her free time she still collaborates with Spanish media.

Projects


Amanda Tom

BA Computer Science

Amanda Tom is currently a student at Concordia University majoring in Computer Science with a specialization in Computer Games. As a programmer, she is interested in storytelling through games and interactive art about topics that are relevant and mindful in today’s world. As a hobbyist cosplayer, she also wants to create and see more games that use interesting controllers, costumes, and props that will allow players to roleplay their game avatar or persona. Her other hobbies include writing, drawing, and watching nature documentaries.
Amanda was also part of Critical Hit 2015, where she made the (un)done, a non-linear narrative game which was showcased at GamePlay Space in Montreal.

http://cargocollective.com/amandatom
@theAmandaTom

Projects

Katian Witchger
PhD Humanities

Natalie Zina Walschots

PhD Humanities

Supervillain. Social Justice Wizard. Free Lance.

As a freelance writer and relapsing academic, Natalie Zina Walschots writes about heavy metal, CanLit, speculative fiction and horror, feminism, combat sports and video games for a living. She regularly contributes to National PostQuill & QuireThe Globe & Mail, Rue MorgueGame DynamoTorontoist and Exclaim!. Her work has also appeared recently in HellboundAbout Heavy MetalAngry Metal GuyToronto StandardCanada Arts Connect, HuffPost Music Canadabroken pencilThis MagazineGameranxToronto Film SceneThe Coastal Spectator and The Walrus Blog.


Natalie is the Section Editor of Aggressive Tendencies (Metal & Hardcore) in Exclaim!, and the Reviews Editor of This Magazine. She is responsible for the column about feminism and aggressive music, “Girls Don’t Like Metal,” hosted on Canada Arts Connect Magazine. She is known for her postcard-length, poetic album reviews, which have appeared in Hellbound and Toronto Standard. She is also a member of CWILA (an organization devoted to building equitable critical culture in Canada) and a member of the board for Meatlocker Editions.

Natalie‘s second book of poetry, DOOM: Love Poems For Supervillains, was published by Insomniac Press in the Spring of 2012. Her first book, Thumbscrews, won the Robert Kroetsch Award for Innovative Poetry and was published by Snare Books in the Fall of 2007. Her poetry and fiction have recently been featured in Everything Is FineLittle Brother MagazineJoylandMatrix, dead (g)end(er)Carousel, and broken pencilNatalie earned her MA in English Literature and Creative writing from the University of Calgary.  As PhD candidate at Concordia University, she is working on a project of feminism, video games and gaming communities under the auspices of the Centre for Interdisciplinary studies. She has often been in the newspaper for swearing.

http://www.nataliezed.ca
@NatalieZed



Katian Witchger

PhD Humanities

KATIAN WITCHGER is a Concordia PhD student in Humanities at The Center for Interdisciplinary Studies on Society and Culture. Her current research interests include digital objects, sound recording, online music, intellectual property law and the Internet.



Mike Wozniewski

PhD INDI

Mike Wozniewski has spent over a decade developing interactive software for artists and designers. His Master’s degree (at the Centre for Intelligent Machines at McGill University) focused on creation tools for real-time interactive systems. This included research in human-computer interaction, motion tracking, virtual reality, and immersive environments. After that, Mike became a member of the Société des arts technologiques [SAT], where he developed software like the SPIN Framework (www.spinframework.org), which facilitates the creation of networked audiovisual works. He now splits his time between his indie game studio (www.hololabs.org) and working on his PhD in the INDI program at Concordia. His research focuses on tools for creativity, affordances for creation, expression through game making, and platforms for building and sharing games.


Nancy Zenger
MA Media Studies

Nancy Zenger

MA Media Studies

Nancy Zenger is in the MA Media Studies program at Concordia University. After completing her BA in Communication at Simon Fraser University, a certificate in Political Science at Sciences-Po Paris, and a trip to South East Asia, she headed to Montreal. As an athlete on the Concordia Cross-Country team and a volunteer for the Canadian Olympic Committee’s communication’s team for London 2012, she is interested in how the athletic body is communicated. Her current research deals with looking how people who use mobile fitness apps understand their ‘quanitified’ selves, and how fit and non-fit bodies are subjectified and governed through mobile applications, including fitness games. Her other research interests include ICT policy, digital labour, game studies, religion and new media.

Projects

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