Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art



Posted by Gina

Recap written by TAG alumn and game creator Dr. Jess Marcotte for Milieux Institute for Arts, Culture and Technology at Concordia University.

On December 9th, 2021, when TAG welcomed Orion D. Black to present on Circle Theory—a visual narrative tool developed by Black that helps develop story arcs, worldbuilding, and character—for their Global Speaker Series, Rethinking Playfulness, I knew I was in for a treat. I come to this topic as someone invested in how humans …

Anime Streaming Platform Wars – PLATFORM LAB Report

Posted by aureliepetit

The Platform Lab is proud to present its first Lab report Anime Streaming Platform Wars edited by Aurélie Petit, which tackles streaming platforms from the angle of anime, one of the prime contents used to gather viewers and subscribers, and their dollars and data. Focused on the circulation of anime on transnational platforms, this report addresses the rush, over the past decade, for streaming platforms to invest in anime and its audience, up to the …

Humour and Games Podcast – Episode 15: Dr. Ida Toft

Posted by Andrei Zanescu

In this penultimate episode of the season, we’re thrilled to bring your our interview with another familiar face. It’s Dr. Ida Toft!
Ida is a media artist who works with games and game-like sculptures, especially games that cater for not-quite-human and cross-species environments. Their current work investigates technologies for felt and mechanical vibrations such as vibrotactile motors, phone notifications and rumble in video game controllers as a case for thinking about playful companionships across normalized affiliations.
Ida …

Humour and Games Podcast – Episode 14: Dr. Kishonna Gray

Posted by Andrei Zanescu

This week, we have the privilege of featuring our interview with Dr. Kishonna Gray!
Dr. Gray is an interdisciplinary, intersectional, digital media scholar whose areas of research include identity, performance and online environments, embodied deviance, cultural production, video games, and Black Cyberfeminism. She is the author of Intersectional Tech: Black Users in Digital Gaming (LSU Press, 2020). She is also the author of Race, Gender, & Deviance in Xbox Live (Routledge, 2014), and the co-editor of …

“AI The End” – Playing Minecraft with an AI

Posted by Gina

Public presentation of Gina Hara’s Ada X Residency Project
Residency at Ada X + Algora Lab: October, 19th to December, 13th 2021.
The project was also supported by TAG and the TAG Minecraft Bloc research group.
Since the beginning of the pandemic, social AIs have been increasingly stepping up to offer companionship and mental-health help online. In her residency, Gina Hara set out to draw a parallel between MC singleplayer gameplay and life during lockdown, speculating …

Humour and Games Podcast – Episode 13: Eva Toker

Posted by Andrei Zanescu

Another one hot off the presses! This week, we have an interview with Eva Toker for you all.
Eva is the Chief Creative Officer at Rogue Harbour Game Studio. She has over a decade of experience in the entertainment industry and is a lifelong enthusiast for video games, art, and storytelling. Starting out as a concept artist, she has since then shipped over a dozen kickass game titles and is now leading her studio in turning …