Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art


TAG Podcasts – Arcade 11 Interview with Jess Marcotte

Posted by michaeliantorno

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Jess Marcotte is a queer nonbinary game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as In Tune: a game about navigating consent, rustle your leaves …

GAMERella 2019

Nov 09, 2019 - Nov 10, 2019

Posted by Gina

Mark November 9-10 in your calendars, because TAG’s GAMERella is happening again this year! This is our 6th year and as always, GAMERella is inviting self-identified women, gender non conforming folks, indigenous makers, people with different abilities as well as anyone who feels they haven’t had a chance to make a (video, board or hybrid) game.
As always, there will be workshops, mentors, snacks and an amazing keynote speaker to make sure you are inspired, supported …

TAG RPG Night: Dungeons and Dragons for Beginners

Posted by michaeliantorno

Hello TAGsters! This Thursday we’ll be hosting our very first TAG RPG night – evenings of tabletop adventure that are open to all of our members. To get things started, your friendly student representative (and unofficial game master) Michael will be running an introduction to Dungeons and Dragons 5th Edition. Following a brief overview of the rules, players will progress through a series of micro-adventures from the Defiance in Phlan Adventurer’s League module.
Never played a …

TAG Profiles: Enric Llagostera

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Enric LLagostera is a game-maker and a graduate student in Concordia’s INDI Program.
Tell me a little bit about your game project, Cook Your Way.
Cook Your Way started out as part of the reflective game design research group, and grew out of the discussions that developed there. It fits directly into the research questions that I’m tackling in my PhD, which are …

Symposium: Liveness at Play

Oct 03, 2019

Posted by jodeeallen

Join us to talk about…
What is liveness?
How do we do liveness?
This event is part of the weeklong planning session for the new SSHRC project “Scaling Liveness in Participatory Experiences” which looks at “liveness” across three different but neighboring practices: participatory theatre, larps (live action role playing games) and digital-physical games.
Lynn Hughes and Bart Simon, co-founders of TAG, head up the project with their Concordia collaborator, Noah Drew (Theatre) along with the main PhD researcher …

The Ultimate Goal: A Bauhaus Adventure in Minecraft

Oct 04, 2019 - Nov 04, 2019

Posted by Gina

The Technoculture, Art and Games Research Centre presents, as part of the milieuXbauhaus festival at the Milieux Institute for Arts, Culture and Technology, Concordia University, Montreal (Nov 5-14, 2019):

“The ultimate goal of all creative activity is building!… Architects,
sculptors, painters—we all must return to (Mine)craft”
– Walter Gropius, Bauhaus Manifesto, 1919
Minecraft is the most popular videogame of all time with millions of players worldwide. As a game about blocks and grids, exploration and control, darkness and …