Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Gaming the Disinformation War: Design Processes and Thoughts

Posted by scottbdejong

Many times I have heard the phrase, “Disinformation War”. Referencing the battle over information and truth online, this battle involves an array of actors that converge around the content we see on our news feed. Fact checkers, conspiracy theorists, and Russian bots are some of the commonly referenced units that slug it out on a digital battlefield. However, these relationships are complex, and understanding how information flows and becomes contested online can help us better …


TAG MICROTALKS ONLINE

Feb 24, 2021

Posted by Gina

On Wednesday, February 24th TAG will be hosting the fourth session of MICROTALKS. This time welcoming speakers and audiences in our cosy online space on gather.town. To keep online fatigue to the minimum, five members will be sharing their work in the shape of super fast pecha-kucha style presentations.
Join us and get up to date on the research TAG members have been conducting this year. Speakers featured in this first session will talk about a …


GAMERella Game Award Winner!

Posted by Gina

GAMERELLA IS HONOURED TO ANNOUNCE THE WINNERS OF ITS VERY FIRST GAME AWARD:
MASKS by Team Bardz
Nedward Rehanek, Joshua Shaw and Maya Harry team-members developed Masks during the two days of the GAMERella Game Jam in November 2020. In the game you play as an autistic woman, Harriet, trying to navigate life. You have to make sure she’s productive while also managing how the world around her sees her.

“We built this game based on the experiences …


TAKE HEED – HTMlles Festival

Dec 02, 2020

Posted by Gina

As part of the HTMlles Festival, ADA X and TAG present
TAKE HEED: MENTAL HEALTH AND WEARABLE DEVELOPMENT
an artist talk with Alessia Signorino, Isabelle Charette, Amélie Charbonneau, and Nina Parenteau
Take Heed tunes in to how different individuals experience mental distress and neurodivergence. Interacting via an Internet of Things (IoT) network, the cocoon-vests visually represent an emotional dialogue between the wearers, using senses often left out in traditional storytelling mediums.

This artist talk will cover elements of the development …


GAMERella Game Award

Posted by Gina

The GAMERella Game Award is sponsored by Dr. Kishonna L. Gray and the Technoculture, Art and Games (TAG) Research Centre.

If your team participated in GAMERella 2020 and at least one of you identify as Black, Indigenous or a Person of Colour, your team is eligible to apply for the GAMERella Game Award. The winning team will be awarded $1000 to continue working on their game, and a mentorship with Pippin Barr, game designer and Assistant …


WE ARE PLANETS – HTMlles Festival

Nov 19, 2020

Posted by Gina

As part of the HTMlles Festival, ADA X and TAG present a workshop with Nathalie Dubois, exploring human cutaneous microbiota, microorganisms that populate our skin – from the epidermis to the hypodermis. This workshop offers a reflection on these invisible and intimate companions who live with us and yet remind us that we are immense, part of the planetary universe.

To provoke a multisensory encounter between the participants and their microbiomes, images of the colonies that …