Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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GAMERella Global

Jul 09, 2021 - Jul 11, 2021

Posted by Gina

July 9-11, 2021
Online, available worldwide
This July, GAMERella organizers are planning an event to help emerging game-makers around the world get to the next level! Founded in 2013, GAMERella is a free, learner-friendly and supportive game jam, dedicated to finding ways to better serve people who are often excluded from traditional game-making spaces. The Global edition will feature new, playful and innovative structures rooted in research, experience and participant feedback of the past 8 years. Register …


Game Soundtrack Workshop 🎵

Jun 18, 2021

Posted by Gina

What Makes a Compelling Soundtrack?:
Storytelling through Music
With Emily Cheng (GISULA)
This workshop will be most useful for composers and musicians, but will also be informative for writers, developers, and anyone with an interest in learning about storytelling through music. All experience levels welcome!
Ever play a game and wonder how the music enhances the story so much? Or watch a movie and find yourself emotional upon hearing a tune, but not knowing why? People often say that …


GAMERella Everywhere!

Posted by Gina

GAMERella Global 2021
free game jam and workshop series focusing on mentorship and career support
July 9-11, 2021

Hundreds of people have made their very first game at GAMERella, the world’s longest running inclusive game jam. Now it is time to level up! Make your next game, learn about the industry, make connections across the globe, get a job or start your own indie studio! Free, learner-friendly and supportive! Sign up from anywhere in the world!
Website | Email …


Residual Media, But Online (Online Teaching Reflections)

Posted by mi

This past term I was a teaching assistant for the senior undergraduate course Counter-Archives and Residual Media Production in Concordia University’s Communication department. Structured as a studio practicum, the course emphasized the conception, design, and execution of media works, with class time heavily favouring production exercises. 
The “residual media” aspect of the course was inspired by definitions posed by Raymond Williams and Charles Acland, that focus on the ongoing uses and situations of allegedly outmoded technologies …


Guest Talk by GAMERella Award Winner: Team Bardz

May 18, 2021

Posted by Gina

Nedward Rehanek, Maya Harry and Joshua Shaw team-members developed Masks during the two days of the GAMERella Game Jam in November 2020. Their game went on to win the first ever GAMERella Game Award sponsored by Kishonna L. Gray and TAG. After a few month in further development, we have them back to talk about their process, show the game and answer your questions. 

In Masks you play as an autistic woman, Harriet, trying to navigate …


TAG MICROTALKS #5

Mar 29, 2021

Posted by Gina

On Monday, March 29th TAG will be hosting the fifth session of MICROTALKS. This time welcoming speakers and audiences in our cosy online space on gather.town. To keep online fatigue to the minimum, five members will be sharing their work in the shape of super fast pecha-kucha style presentations.
Join us and get up to date on the research TAG members have been conducting this year. Speakers featured in this first session will talk about a …