Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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TAG Profiles: Ryan Scheiding

Posted by michaeliantorno

TAG Profiles is a blog series that explores the work of current TAG scholars. Ryan Scheiding is a SSHRC doctoral research fellow in Concordia’s Communication program.
Could you give me a brief overview of the research that you do in your PhD?
My research is on the cultural and collective memory of the atomic bombings of Hiroshima and Nagasaki, as seen in videogames. When I originally proposed the project, the only games series I had in mind …


GB Studio Workshop @ TAG

Feb 04, 2020

Posted by michaeliantorno

Alex and Michael from the Residual Media Depot will be hosting a workshop on GB Studio – a free drag-and-drop game creation tool that lets you export your games online or as Game Boy ROM files.
Homebrew design for outmoded videogame consoles is not a new phenomenon, but GB Studio, as an open source program, is perhaps the first accessible tool for participating in the practice. This type of development raises intriguing questions about unauthorized additions …


TAG Podcasts – Arcade 11 Interview with Eileen Holowka

Posted by michaeliantorno

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Eileen Mary Holowka is a writer, editor, and PhD student who also makes games and music. Her current research focuses on feminist social media practices, “sick women,” and vulnerable acts of resistance. Eileen chatted …


GameSound: From Project to Publication

Posted by michaeliantorno

“Public or perish” is a commonly wielded phrase in academia, one that highlights the perceived importance of publication in peer-reviewed journals. However, despite the pressure to publish articles at a feverish pace, the actual publication process is not always as straight-forward as “think of an idea,” “write an article,” then “submit said article.” Like so many types of research, the road from start-to-finish can be a winding one.
As an early academic, my wisdom on the …


TAG Podcasts – Arcade 11 Interview with Stéphanie Akré and Thomas Gaudy

Posted by michaeliantorno

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Representing Ludociels for all — a not-for-profit organization whose mission is to design or to provide assistance in designing accessible serious games — Stéphanie and Thomas joined us to talk about HSH Go!, an …


Global Game Jam 2020 @ TAG

Jan 31, 2020 - Feb 02, 2020

Posted by Gina

TAG is hosting Global Game Jam (GGJ) again in 2020. GGJ is the world’s largest game jam event taking place around the world at physical locations. Think of it as a 48 hour long game making marathon. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using games. If you are interested in jamming with …