Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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TAG Goes to CSRF!

Posted by justinroberts

Earlier this October, I had the exciting opportunity to represent the Technoculture, Art, and Game Research Lab at the Canadian Sex Research Forum’s (CSRF) annual meeting in Waterloo, Ontario. CSRF is an organization that aims to bring together a multidisciplinary group of professionals working in the area of human sexuality in Canada. Every year they host their annual meeting in different areas across Canada to share information and ideas between students and faculty members. This …


Introduction to Coding Workshop Series

Oct 11, 2022 - Nov 08, 2022

Posted by kalervo

Introduction to Coding
A hands-on workshop series that teaches the fundamentals of programming in a fun and interactive manner through customizable examples that explore shape, color, animation, and user interaction using C# and the Unity development platform. The only prerequisites are a computer with a recent version of Unity installed: https://unity.com/download.
When: Tuesdays 6-8pm, October 11-November 8
Where: Milieux Resource Centre, EV11.705
How to sign up: To sign up or ask any questions, please email cdiggins@gmail.com and cc tag.coordinator@concordia.ca.
Instructor Biography: …


Workshop: Animation in Unreal Engine

Oct 06, 2022

Posted by kalervo

Animation in Unreal Engine

This workshop will cover character animation basics in Unreal Engine, and is aimed at beginners on the topic. A basic understanding of what rigging & skinning is is assumed but not required. Beginner-level experience with Unreal Engine is highly recommended.
In the workshop we will cover importing a provided skinned character into Unreal, some of the basics of Unreal’s control rig, how to add the character to a level sequencer and play animation …


Solar Game (Boy) Jam Recap

Posted by mi

As part of the Solar Media Project and in collaboration with TAG, Alex Custodio and Michael Iantorno put on a series of workshops this summer focused on solar-inspired Game Boy modding and homebrewing. Their efforts culminated in a day-long Solar Game (Boy) Game Jam where participants made games in GB Studio and played around with modded Game Boys!
While it was a fairly short game jam—running from 10:00am to 6:00pm on Friday August 26—a dozen participants …


TALK: Yiou Wang

Aug 18, 2022

Posted by Gina

On August 18th, TAG Research Artist in Residence Yiou Wang will give a talk on her research-based artistic practice divided into 40% past and 60% future lines of thought.

Following a short reflection into her research projects on maze game mechanism and more-than-human agency in video game, CG, and VR, Yiou Wang will expose some of her research-creation methodology of her 2022-23 master’s thesis Ludius Loci as an approach to the dynamic, and hence temporal, nature …


Dying to Live: First Impressions of Modded Minecraft

Posted by richysrirachanikorn

This is an excerpt. For a full version, click here to read it.
By Monday, I managed to relearn everything I thought I knew about Minecraft. The PC controls weren’t far from what kicks in for most folks who haven’t biked in a long while, nor was the in-your-face IMAX view I now had of a world I once stored in my pockets and iPad 2 cases when they were still trendy.
No, it was that this …