May 17, 2022 - May 24, 2022
This year’s MICROTALKS are coming as a pair!
TAG will be hosting the sixth and seventh session of MICROTALKS in May 2022 in our cosy online space on gather.town. To keep online fatigue to the minimum, four members will be sharing their works during each session in the shape of super fast pecha-kucha style presentations.
Join us and get up to date on the research TAG members have been conducting this year. Speakers featured in this first session will talk about a wide variety of topics including, but not exclusive to: board-game creation, the anti-capitalist indie scene, romantic tandem gameplay, game preservation, and much more.
MAY 17th, 1PM EST
⭐️ JoDee Allen: Creating the Dream Room: Imagination & Telematics in Live Performance
This talk is about designing the digital space for the live performance, Dream Room.
⭐️ Hanine El Mir: Making/Meat/Matter: A Tabletop Role-Playing Game
Making/Meat/Matter is a multimodal ethnographic project that will hopefully end with a table-top RPG about meat consumption, food production chains, and their impact on our lives and environment.
⭐️ Scott DeJong: Gaming Conspiracy Theory: Board game as model and method
This talk will discuss a year long endeavour to create a board game with studies analogies of misleading content online.
⭐️ Olivier Charbonneau: Preserving games on the scholarly record
How could an academic library preserve games made or studied by researchers for future generations?
MAY 24th, 1PM EST
⭐️ Hamza Bashandy: The Marginal Game
A talk exploring Hamza’s ongoing research on protest, public space and video games, with a focusing the game he is developing during his stay at TAG.
⭐️ Rowena Chodkowski: lowercase games: an Anti-Capitalist, Worker-Owned Game Cooperative
An introduction to lowercase games, the anti-Capitalist indie game scene, and the process of creating a worker-owned game-making cooperative.
⭐️ Evan Jules Maier-Zucchino: Partnering Up: Tandem Play Experiences in Romantic Relationships
The practice of tandem play in romantic relationships involves varied motivations, distinct roles to perform, and numerous opportunities for partners to learn more about each other.
⭐️ Justin Roberts: The Trial Grounds: Home, Horror, and Queer Possibility
Using the game Dead by Daylight as a case study, this presentation will explore possible avenues of transgressive queer play as informed by queer fan appropriation.
WHAT? mini talks in two sessions
WHEN? 17th and 24th May, Tuesdays – 1pm to 2pm
WHERE? TAG @ gather.town (open only shortly before the event)
WHO? everyone is welcome
FB EVENT May 17 & May 24
May 27, 2022
Workshop Series: Level Up!
TAG is happy to announce the revival of our free workshop series: LEVEL UP! In this old-now-new series we won’t just be learning foundational skills, but we will discuss the whys and hows of game making. Dive into these events with us to bring your game creation beyond the skills!
Join us on May 27, 2022 to “Level Up” your understanding of videogame sound design with longstanding sound designer, teacher, and award winning Brian Schmidt!
Video games are an inherently non-linear experience, changing from moment to moment in response to the players’ actions. How then, do we add what is an inherently linear medium like music to this non-linear experience, or create sounds that are able to adapt to the context in which they’re heard by the player?
In this talk Brian provides an introduction and exploration into the creative, technical and development challenges that game composers and sound designers have when creating audio for games or other interactive experiences, and will discuss the many ways in which video game music and sound design are fundamentally different from sound for linear media such as television or film.
What you need:
All you need is a laptop and access to any presentation software (i.e., Google Slides, Powerpoint)
More about Brian:
Brian Schmidt is one of the true pioneers of the game audio industry. The 2008 recipient of the Game Audio Network Guild’s Lifetime Achievement Award, and 2017 inductee into the Pinball Expo Hall of Fame, Brian has been creating game music, sounds and cutting edge technology for more than 30 years. With a credit list of over 140 games and a client list including Electronic Arts, Zynga, Microsoft, Sony, Capcom, Sega, Data East, Namco and many others, Brian has used his combined expertise and experience in music composition, sound design and his deep technical knowledge to further the state of the art in game audio and his music has been featured in TV, Film and in the CD-set, Legends of Game Music. He is the creator of GameSoundCon, the industry’s only conference dedicated to composing video game music and video game sound design education. Having given literally hundreds of educational and inspirational talks at events all over the world, Brian currently sits on the advisory board of the Game Developer Conference, is a founding board member of the Game Audio Network Guild (G.A.N.G.) is a former steering committee member of the Interactive Audio Special Interest Group (ia-sig) of the MMA, and has been a featured keynote speaker at GDC, Project BBQ and the Montreal Interactive Games Summit (MIGS). You can see more of his work and experience here: https://www.brianschmidtstudios.com/