Oct 01, 2019 - Oct 02, 2019
Can we build ‘virtual’ communities for healing by creativity?
Can we design innovative information and communication technologies for participatory research of chronic pain through play?
Play the Pain explores the feasibility of digital creative therapies.
One in every five of us is suffering chronic pain–this quintessential source of medical and social innovation. But why has medicine not found a cure yet for many conditions that disable and isolate us?
Pain researchers admit that pharmacological sciences are limited: ‘Pain is a psychobiologically complex phenomenon.’; ‘Experiences of pain are vastly different depending on individual and social circumstances.’; ‘There are no methods to quantify the quality of experiences.’, etc.
We come together to sketch a few ideas about how to use art and ICT as an instrument for communicating and documenting the diversity of personal experiences of pain and resilience.
A participatory free for all event to discuss ideas.
Visit the event website for the agenda and registration:
Contact firstname.lastname@example.org if you like to be involved in this project.
Oct 03, 2019
by Nicole He
In this workshop, we’ll discuss the history of speech recognition and speech synthesis, learn the basics of conversational design, and then create our own creative voice bots. We’ll learn how to appropriate corporate technology to make experimental, strange, or subversive voice assistants.
Nicole He is a programmer and artist based in Brooklyn, New York, currently making videogames, including an upcoming sci-fi voice-controlled game with the National Film Board of Canada. She has worked as a creative technologist at Google Creative Lab, an outreach lead at Kickstarter, and an adjunct faculty member at ITP at NYU, where she received her Master’s degree. Nicole’s work has been featured in places such as Wired, BBC, The Outline, and The New York Times.
WHO? Everyone with an RSVP ** email@example.com **
WHEN? October 3, 10 am – 12 pm
Hosted by Machine Agencies
Oct 04, 2019 - Nov 04, 2019
The Technoculture, Art and Games Research Centre presents, as part of the milieuXbauhaus festival at the Milieux Institute for Arts, Culture and Technology, Concordia University, Montreal (Nov 5-14, 2019).
“The ultimate goal of all creative activity is building!… Architects, sculptors, painters—we all must return to (Mine)craft”
– Walter Gropius, Bauhaus Manifesto, 1919
Minecraft is the most popular videogame in the world with almost 100 million players in any given month. As a game about blocks and grids, exploration and control, darkness and light; it stands as a potent allegory for all of modernity – just like the Bauhaus. In this centennial year since the founding of the iconic Bauhaus school, scholars and artists around the world are reflecting on its legacy, and its profound impact on our everyday lives and imagination.
Technoculture, Art and Games (TAG) brings Minecraft and Bauhaus together in a project to interpret Minecraft through the critical enaction of building Bauhaus in a custom modded multiplayer survival mode game lasting 30 days. Others have used Minecraft as a platform for engaging with the architectural legacy of the Bauhaus but they do this in a “creative mode” without consequences; the buildings are stripped of their context and they function as empty exemplars of the myth – a fantasy about modern architecture and design. Our project asks what does it mean to be modern; to build like the modern that the Bauhaus wished to call forth.
The prompt is simple. Our group of builders will modernize a village in Minecraft all the while discussing, emulating and enacting design principles from the historical Bauhaus as we encounter the problems of resource extraction and exploitation, the politics of collective action, logistics and infrastructure, plans and situated actions and yes, the zombies and creepers of national socialism… or capitalism (you decide).
If building is your ultimate goal then join us for this once in a lifetime adventure.
For information or to apply to join the project team contact Bart Simon (firstname.lastname@example.org) or Gina Hara (email@example.com).