Nov 22, 2018
On Thursday November 22, we will be hosting a TAG Movie 5à7 featuring Hibiscus & Ruthless. Come take in a flick, chat with your TAG friends, and chow down on some free snacks!
“No Going Out and No Boyfriends” – Hibiscus’ obedience towards her Mum’s rules is put to the test in her final year of University. As guys start to impress Hibiscus, she asks her childhood friend Ruth, to help keep her focused.
- WHAT? Free screening of Hibiscus & Ruthless (with snacks!)
- WHERE? TAG Lab (1515 Ste Catherine W, Montreal, EV 11.435)
- WHEN? Thursday, November 22nd 5-7pm
- WHO? Anyone can come to watch the film and chat!
Hibiscus & Ruthless is Samoan writer-director Stallone Vaiaoga-Ioasa’s follow-up to his debut film, Three Wise Men. We hope you can join us for the screening!
Nov 28, 2018
On November 28th TAG will be hosting a session of MICROTALKS where TAG student and faculty will be sharing their work in the shape of super fast pecha-kucha style presentations.
Join us and get up to date on the research TAG members have been conducting this year. The nine speakers featured in this first session will talk about a wide variety of topics including, but not exclusive to: videogame hacking, senior gamers, indie game development, documentation methods, hybrid games, and bringing order to chaos.
- Allison Moore
- Bart Simon
- Jess Rowan Marcotte
- Liane Décary-Chen
- Michael Iantorno
- Naj Mahani
- Oliver Philbin-Briscoe
- Pippin Barr
- Stuart Thiel
WHAT? talks + Q&A
WHEN? 28th November, Wednesday – 5pm to 6:30pm
WHERE? Milieux Resource Centre (Concordia, EV 11.705, 1515 SteCatherine W., Montreal)
WHO? everyone is welcomed
Nov 29, 2018
This 5-7 will invite attendees to participate in a playtesting of an in-progress thesis research-creation project by Master of Design student Rebecca Goodine investigating Reflective Game Design, wellness, and participatory practice.
Over the summer of 2018, Rebecca helped facilitate a series of three game making workshops where a group of participants worked to collectively design game prototypes “helping people cope with stress.” As part of a project seeking to develop better design understanding of wellness and Reflective Game Design through participatory involvement, stress was chosen as a workshop subject for both its universality and its intersectional influencing factors which require multiple problem solving angles and voices of involvement.
Asking how can we can conduct Reflective Game Design in a participatory manner when different emotions and experiences are involved, the game for public consideration at this event is intended to act as a continuation of these group problem solving sessions.
WHAT? Playtest and discussion
WHEN? November 29th, Thursday from 5pm to 7pm
WHERE? TAG Lab (Concordia, EV 11.435, 1515 SteCatherine W., Montreal)
WHO? everyone is welcomed (no game experience required!)