Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by nicwatson
(4 results)

Notes from the Media In Transition ’10 conference

TAG folks made a good showing at the Media In Transition 10: Democracy and Digital Media (MIT10) conference in May, at the Massachusetts Institute of Technology, with talks by Sarah Ganzon, Jessie Marchessault, Ryan Scheiding, and myself. The two-day event, hosted by the Comparative Media Studies department, featured fifty-four panels and over 200 speakers from around the world — it ended up being quite a bit bigger than the organizers had anticipated.
My prior conference experiences …


Brief Reflections on CGSA 2016

Last month I presented at the Canadian Game Studies Association (CGSA) annual conference at the University of Calgary. This was my first time attending, so here are a few words here about the experience.
CGSA combines together the benefits of big and small conferences. It’s attached to Congress of the Humanities and Social Sciences, which is huge, consisting of dozens of association sub-conferences, hundreds of talks/panels/workshops, and thousands of attendees. But each of the sub-conferences functions …


TAG Spotlight: Paloma Dawkins, artist in residence (Part 2 of 2)

This is the continuation of our post from last week, in which we interviewed Paloma Dawkins: game designer, animator, and TAG’s superstar artist in residence.
In Part 2, Paloma talks about going to GDC (Game Developer’s Conference), writing graphic novels, and what she has planned for the future
GDC badge, artistically modified and photographed by Paloma. Borrowed from her Twitter: pic.twitter.com/KBjilbZMF6
Q. What did you see at GDC that was the one really amazing thing?
Every year I go …


TAG Spotlight: Paloma Dawkins, artist in residence (Part 1 of 2)

We sat down for a chat with TAG’s superstar artist in residence, Paloma Dawkins. Paloma is a game designer, animator, and author of multiple graphic novels. She has done work for the likes of the National Film Board, Epic Meal-Time, and Deadmau5. This year, she’s been working on a new creation, Museum of Symmetry. Here’s what she had to say.

Q. What are you working on?
I’m working on a game right now called The Museum of …