Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Posts by zacdracek
(2 results)

DiGRA 2022 Review

Last weekend, July 7th-11th, the global community of game studies researchers gathered both in-person and online for the 2022 Digital Games and Research Association (DiGRA) annual conference. While originally slated to be in Guadalajara, Mexico, the conference had to be relocated due to complications stemming from the Covid-19 pandemic, eventually finding a welcoming host for the global event at the Jagiellonian University in Krakow, Poland. Over the course of the 5-day weekend conference, DiGRA hosted …


CGSA 2022 Review

Over the first week of June, multiple researchers from the Technoculture, Art, and Game Research Lab logged on to present and participate in the virtual space of the 2022 Canadian Games Studies Association’s (CGSA) annual conference. Formerly part of the Congress of Humanities and Social Sciences, CGSA has since developed into a separate four-day conference in which multidisciplinary scholars from across the world present their research, discuss prevalent topics in games studies research, network with …