Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Tiny Worlds in Bitsy

Oct 26, 2020

Posted by Gina

Bitsy is a simple tool to easily make tiny worlds and tiny games in your browser, that requires no coding. It’s well suited to make games where you can walk around and talk to people and be somewhere. This workshop is an entry level and requires no game making experience and minimal tech or art skills. If you know how to use the internet, you can use Bitsy! Bring your friends! \(^o^)/
Sign up here!
The workshop …


TAG Statement on Black Lives Matter

Posted by Gina

The members of the Technoculture, Art and Games (TAG) Research Centre condemn the recent murders of Regis Korchinski-Paquet, George Floyd, Ahmad Arbery, Breonna Taylor, and so many more Black people across Canada, the USA, and many other countries.
We affirm that Black Lives Matter and stand in solidarity with those presently protesting and resisting structural Black racism across the globe. We cannot treat recent events as isolated incidents or ones that are limited to the United …


TAG Pandemic Game Recommendations

Posted by mi

Month three of the pandemic is upon us, and many of us have already burned through our videogame backlog and are hunting for new titles to play during these strange times. Luckily, TAG’s roster of games researchers are here to help! Below is a collection of games recommended by TAGsters, grouped by category and accompanied with short “elevator pitches” describing what they’re all about. Thanks to all the folks on the TAG Discord for sending …


Locative Gaming in the time of COVID-19

Posted by jessie

When the pandemic hit Canada, I had just begun the process of writing my Master’s thesis, and though I did not realize it at the time, COVID-19 would not only impact how I am writing but also, to an extent, what I am writing about. The working title for my thesis is “Casual Play, Hardcore Community: The Social and Spatial Dynamics of Locative Gaming” and for this project, I interviewed fifteen active members/players of both …


Doing Games Research with Walkthroughs, Wikis, Cheats, and Hacks

Posted by mi

I’m not very good at videogames. This, in and of itself, is not particularly noteworthy. However, as a game studies scholar, playing through videogames and documenting them is often a key part of my research process. When games skew a bit towards the difficult — such as with platformers and old-school action titles — gaming prowess can become a prerequisite for progressing and reaching certain objectives. This raises some interesting questions for game studies scholars: …


TAG Home Office Check-ins

Posted by mi

As the second month of the Covid-19 lockdown lurches forward, scholars find themselves entrenched in a strange environment of physical isolation and online communication. Although many of us have been staying in touch through Facebook chat, Discord servers, and an avalanche of Zoom meetings, working from home remains a challenging (albeit necessary) paradigm. This is especially true for TAG members, who have traditionally relied on the lab as a co-working space, a workshop, and a …