Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

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Global Game Jam 2020 @ TAG

Jan 31, 2020 - Feb 02, 2020

Posted by Gina

TAG is hosting Global Game Jam (GGJ) again in 2020. GGJ is the world’s largest game jam event taking place around the world at physical locations. Think of it as a 48 hour long game making marathon. It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using games. If you are interested in jamming with …


TAG Podcasts – Arcade 11 Interview with Maize Longboat

Posted by mi

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Maize Longboat is a graduate research assistant with the Initiative for Indigenous Futures (IIF) and a student in Concordia University’s Media Studies program. He spoke with us about the “creation” half of his research-creation …


TAG Podcasts – Arcade 11 Interview with narF

Posted by mi

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Relive the colorful joy of learning how to ride a bike…. pushed to the extreme! Our conversation with seasoned game jam veteran narF focused mainly upon Baby Chaos, a game made in three days …


TAG Podcasts – Arcade 11 Interview with Squinky

Posted by mi

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Squinky is a writer, programmer, musician, and visual artist who creates games and playable experiences about gender identity, social awkwardness, and miscellaneous silliness. We had the opportunity playtest Squinky’s game, Robot Slow Dance, a …


TAG Podcasts – Arcade 11 Interview with Jess Marcotte

Posted by mi

Arcade 11 presents games and playful media made by members of the Technoculture, Art, and Games (TAG) Research Centre at Concordia University. As part of the 2019 event, Mariko MacDonald and Michael Iantorno hosted interviews with various game developers, makers, and playtesters.
Jess Marcotte is a queer nonbinary game designer, writer, intersectional feminist, and PhD student at Concordia University who has worked on games such as In Tune: a game about navigating consent, rustle your leaves …


GAMERella 2019

Nov 09, 2019 - Nov 10, 2019

Posted by Gina

Mark November 9-10 in your calendars, because TAG’s GAMERella is happening again this year! This is our 6th year and as always, GAMERella is inviting self-identified women, gender non conforming folks, indigenous makers, people with different abilities as well as anyone who feels they haven’t had a chance to make a (video, board or hybrid) game.
As always, there will be workshops, mentors, snacks and an amazing keynote speaker to make sure you are inspired, supported …