In just a few decades, digital games have expanded from a poorly-understood entertainment niche to a ubiquitous multi-billion dollar industry. “Games, Media, and Culture” is a new course that examines the role of games as media and cultural objects. We will explore how to make sense of games, both as players and as scholars. The course offers ample opportunities for students to play, discuss, and experiment with games themselves, as well as with media about games.