My name is Jess Rowan Marcotte. I’m a game designer, writer, and maker. Here you’ll find my portfolio, process-focused writing, some selected publications, and a list of (pretty much) every game that I’ve made since 2013.

For a snapshot of some selected works, you can visit the PORTFOLIO section. More detailed writing about a number of projects can be found under GAMES >> SELECTED PROJECTS. For an exhaustive list of my game design work, visit GAMES >> ALL GAMES.

This site focuses primarily on recording my in-situ experiences with game design. A lot of the entries here form the basis of an autoethnographic study of my design practice for my doctoral project.

Jess Rowan Marcotte (they/them) is a queer game designer, writer, maker, teacher, and PhD candidate currently based out of the TAG lab (Concordia University). Their research focuses on physical-digital hybrid games from an intersectional feminist perspective. They teach game studies courses and game design workshops, and co-organize the Queerness and Games Conference (QGCon). Their most recent work includes “Flip the Script!”, a hybrid puppetry game that asks players to imagine alternate presents and futures based on their personal experiences, “Sandra’s Keys”, an escape room about older adult mistreatment (B/OLD, RECAA, ACT), and “TRACES”, a hybrid game about trans experiences and time travel. Their latest work, UNLOCK. UNPACK. explores the affordances of carry-on suitcases, puzzles, and written messages as tools for self-exploration and creating intimacy between strangers who may never meet face to face.

You can find me on Twitter at @jekagames. You can email me at jess[dot]ro[dot]marcotte[at]gmail[dot]com. If you’re interested in being a playtester for my games, please consider joining my mailing list.





This website is currently hosted by the Technoculture, Art and Games (TAG) Lab at Concordia University. You can read more about TAG on the TAG website!

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