Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Search: "ethics"

(19 results)

7. Claim-Staking in Minecraft

Posted by mi

Thursday June 14th marked the launch of TAG’s second Minecraft server, the Ludodrome! Following in the footsteps of the 2013-2016 iteration – which featured a custom modpack created and maintained by Joachim Despland – this version of the The Ludodrome utilizes the publically available FTB Revelation mod pack to provide an absolute deluge of building options for its players.
But before our crafty TAGsters strap on their jetpacks or attempt to discover the art of metallurgy …


8. Web Series: Your Place or Minecraft

Posted by eileen

Gina Hara, has been working in film for a long time, but her latest movie, Your Place or Minecraft, is her first time filming in-game. “I died several times shooting,” she tells me, laughing. “I refused to cut any corners. I didn’t film the flying scenes until my character developed the ability to fly.” 
Your Place or Minecraft is the first Minecraft documentary web series ever made and details one of the world’s most modded Minecraft …


9. Broken Age and Moral Dilemmas in Games

Posted by Mia

For a while now I’ve been interested in games that include ethical dilemmas or moral choices for players to explore. I’ve written about my own play experiences, taught classes on the topic, and have started a research project exploring how a variety of players think about game choices. The research started informally at first with students doing class assignments, but then Carolyn Jong and I conducted in-depth interviews with players a couple of years ago, …


10. Some comments about ‘Ethnography and Virtual Worlds’

Posted by ireneserrano

This Winter semester, some of us who attend the book club meetings organized by Mia Consalvo have been reading ‘Ethnography and Virtual Worlds: A Handbook of Method’ by Tom Boellstorf, Bonnie Nardi, Celia Pearce and T.L Taylor. The book ended up being quite useful –mainly for those planning to conduct ethnographies soon, as it was in my case– and the discussions were extremely rich especially since various members of the group had previous experience with …


11. Media Literacy Week

Nov 05, 2011 - Nov 09, 2011

Posted by maxwell

TAG members were active in Media Literacy week (Nov 5-9, 2011) with participation on a panel on cyber-ethics and games organized by the Entertainment Software Association of Canada and a workshop of youth privacy and media literacy organized by the Atwater Library.


12. Research Symposium 23 July, 2012

Posted by Adam

A small group gathered to talk about GDC and Arse electronica. Angelique,Carolyn, Joachim, Jacob from FunCom, Roahim and Adam. Bronson dropped by briefly prior to heading out to Juste Pour Rire.
The conversation touched on the ethics of code especially in indie games versus big AAA games like Mass Escape. This lead to a debate about the best language for coding games. Contrast html 5 w vs. Crysis vs. C++. We also got started on …