This appeared on Kotaku this morning. The idea of drawing on Pokemon gameplay to make a biodiversity collectible card game strikes me as pretty neat.
Here’s an example too where increasingly complicated rock, paper, scissors mechanics might suit the exploration of biodiversity and the notion of ecological “balance.”
Another cool innovation is the open sourcey/DIYness of the project. The project invites people to add cards, develop their own games and so on… I’ll refer this to our board game design team of Eddy, Josh and Will fresh off their epic desertification game complete with biblical rising waters…