Technoculture, Art and Games (TAG) is an interdisciplinary centre for research/ creation in game studies and design, digital culture and interactive art

Tags: book review
(2 results)

Some comments about ‘Ethnography and Virtual Worlds’

This Winter semester, some of us who attend the book club meetings organized by Mia Consalvo have been reading ‘Ethnography and Virtual Worlds: A Handbook of Method’ by Tom Boellstorf, Bonnie Nardi, Celia Pearce and T.L Taylor. The book ended up being quite useful –mainly for those planning to conduct ethnographies soon, as it was in my case– and the discussions were extremely rich especially since various members of the group had previous experience with …


There’s Nothing Revelatory in “Codename Revolution.”

One our regular events in TAG is a game studies book club organized by Mia Consalvo. This past semester we Codename Revolution, which was published in 2012 by The MIT Press as part of their ongoing “platform studies” series. According to the official series website, “Platform Studies investigates the relationships between the hardware and software design of computing systems and the creative works produced on those systems,” and this book attempts such an analysis of the …